Aside from artwork, I have a decently fleshed-out game concept that I would like to have developed/published. Game loop, controls, level design concepts, enemy AI, menu system, marketing, demographics, stretch goals, and all that good stuff are in my design document (which one small dev team told me was already too big...). But to really attract a proper team and backers, I absolutely want a small demo to showcase. I have zero knowledge about programming or anything more than a superficial understanding of how games are developed. Is it normal to just search the internet for a person to create AI and another person to create models and another for levels and so forth, or is there a more efficient way?
And yes, I understand making even a small demo/proof of concept will take money. I've taken that into account (pun intended. Always intend your puns, cowards.)
The help is much appreciated.
minor drama but p funny
All jokes aside, I absolutely hate the fantasy genre in all its forms: videogame, book, or movie. Yes, that includes Skyrim and Eldenring too.
My concept is a spiritual "sibling" to a classic PS1/PS2 platformer, with a great twist.
it's a PS1 era platformer
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idea guy
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The most important part of any business
The important thing is having a guy creating hundreds of google docs to guide the dev team
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It's also very important that they message everyone on the team a few times a day "just to touch base and see how things are going."
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