Aside from artwork, I have a decently fleshed-out game concept that I would like to have developed/published. Game loop, controls, level design concepts, enemy AI, menu system, marketing, demographics, stretch goals, and all that good stuff are in my design document (which one small dev team told me was already too big...). But to really attract a proper team and backers, I absolutely want a small demo to showcase. I have zero knowledge about programming or anything more than a superficial understanding of how games are developed. Is it normal to just search the internet for a person to create AI and another person to create models and another for levels and so forth, or is there a more efficient way?
And yes, I understand making even a small demo/proof of concept will take money. I've taken that into account (pun intended. Always intend your puns, cowards.)
The help is much appreciated.
minor drama but p funny
All jokes aside, I absolutely hate the fantasy genre in all its forms: videogame, book, or movie. Yes, that includes Skyrim and Eldenring too.
My concept is a spiritual "sibling" to a classic PS1/PS2 platformer, with a great twist.
it's a PS1 era platformer
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I've got a pitch for a spiritual successor game too.
Pitch:
Dong is the simplest and most addictive two-player game that combines fast-paced action with strategic gameplay. Players control paddles on either side of the screen and try to bounce a ball past their opponent's paddle, scoring points in the process. With minimalistic graphics, intuitive controls, and endless replayability, Dong offers immediate accessibility for players of all ages. Its competitive nature is perfect for both casual play and skill development, making it ideal for arcade cabinets, home consoles, or even mobile devices.
At its core, Dong is the perfect blend of simplicity and challenge, allowing us to tap into both nostalgic gaming experiences and a wide, untapped market. Its concept is easy to grasp but tough to master, making it a game that will keep players coming back for more, whether they're playing solo or with friends.
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