Aside from artwork, I have a decently fleshed-out game concept that I would like to have developed/published. Game loop, controls, level design concepts, enemy AI, menu system, marketing, demographics, stretch goals, and all that good stuff are in my design document (which one small dev team told me was already too big...). But to really attract a proper team and backers, I absolutely want a small demo to showcase. I have zero knowledge about programming or anything more than a superficial understanding of how games are developed. Is it normal to just search the internet for a person to create AI and another person to create models and another for levels and so forth, or is there a more efficient way?
And yes, I understand making even a small demo/proof of concept will take money. I've taken that into account (pun intended. Always intend your puns, cowards.)
The help is much appreciated.
minor drama but p funny
All jokes aside, I absolutely hate the fantasy genre in all its forms: videogame, book, or movie. Yes, that includes Skyrim and Eldenring too.
My concept is a spiritual "sibling" to a classic PS1/PS2 platformer, with a great twist.
it's a PS1 era platformer
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TBH a 20 page game design document is a great start.
I have a friend who's "dream" is a game dev studio who hasn't even made a doc yet but is currently renting office space (??)
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Virgin game design documentation vs chad make a hot furry protag and tweak the platforming until its fun !furries
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vs "pants are a feature "
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Not a platformer but I unironicly want to make a furry visual novel at some point lol
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I also knew an indie team that wound up leasing an office for two years before closing down and releasing practically nothing in that time.
It was a team of 2.5 and they moved from their kitchen table to the office to do this.
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It's mind boggling to me because I feel like game dev is like the most perfect remote work job you could think of.
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