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Anyone remember college humor? This is it now

I used to go on college humor when I was a kid but fell off when I was a teen like most of the people here. I just tried to find the website and couldnt. Apparently theyve rebranded based on their youtube page.

https://i.rdrama.net/images/1739011983iS_p2XZwLUNTOQ.webp

So i went to the new website and what do you know? Its like every other media slop around now. Lets get into their original programing

https://i.rdrama.net/images/1739011983n6RObIGiNQ_pag.webp

Dungeons and drag queens which looks like understudies for ru pauls

https://i.rdrama.net/images/1739011984MHj1hK6M06KTrA.webp

Make some noise which is described as "A game show where talented contestants compete to bring to life silly prompts." Chat GPT 2 could have come up with a more passionate show description

https://i.rdrama.net/images/1739011984X_Wg9rNAtF83VA.webp

um actually which is "Introducing a game show of fandom minutiae one-upmanship, where nerds do what nerds do best: flaunt encyclopedic nerd knowledge at Millennium Falcon nerd-speed." again the description makes me viscerally cringe

and

https://i.rdrama.net/images/1739011984cKK6plhL3Lod1Q.webp

Adventuring party which appears to be just the view but with the same D list drag queens

Just another example of shit I used to like :marseytrain2:ing out for an ever shrinking audience and straddling bankruptcy.

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Why r libs obsessed with drag. Also imagine being a poor mans critical role, a poor mans substitute in itself for having real friends

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Wrong x2

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Critical role is fricking shit and critical role knockoffs are fricking even more shit.

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I wouldn't know, I haven't seen it. But the premise of having voice actors perform a tabletop RPG doesn't sound like it can go wrong, as long as that's what you came for.

And any variation on that premise (or heck, even no variation at all) would be different enough to judge on its own merits cuz that's how tabletop inspired media be

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As an independent work of media I find it mostly inoffensive but as someone who GMs a fricking lot of RPGs, it's utterly destroyed a fricking lot of players' expectations and understanding of the fricking game. For one, it's not an actual TTRPG game, it's a fricking drama being presented as one. It's all scripted ahead of time and the fricking dice rolls are fricking fudged to fit the fricking plot. All of the fricking characters have defined arcs ahead of time and everyone knows where the fricking plot is fricking going and has no intent to deviate from it. For people who get into RPGs through CR, it makes them think that a fricking game is fricking going to be a fricking novel the fricking GM writes for you with you as the fricking main character. I've had people send me their multi-page-long backstories with plans for what events need to happen for their arc to go as planned, and I'm like "I barely know what's going to happen one session in advance, much less ten." This main character syndrome also leads to people assuming they have plot armor (which is not fricking helped by D&D 5e characters being nigh-impossible to kill) and pulling insane stunts expecting to succeed at whatever they do while being as reckless as possible because the fricking "plot" demands they succeed. Speaking of recklessness, CR is fricking responsible for a fricking lot of people worshipping the fricking "rule of cool" which is the fricking idea that you should be able to do things not permitted by the fricking ruleset so long as you come up with a fricking really cool description of how you do it. I dislike that take because most of the fricking time, either it completely destroys the fricking time of more grounded settings or in more fantastical settings, the fricking crazy bullshit they're trying to pull is fricking entirely possible within the fricking system, but you needed to have invested your points into being able to do it. The fricking rules exist so that the fricking GM and players can all mutually agree on what requirements must be satisfied to be able to do something; you shouldn't break rules for PCs if you're not going to also break them for NPCs.

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That it's not tabletop is extremely true. You can't make a $10k animated intro flexing characters if you don't know for sure they're gonna make it a decent way through the story :marseyxd:

I believe there's a good way to have suggested outlines for what a GM can do to bring the background into the game but the experience you describe sounds agonizing.

>people assuming they have plot armor (which is not fricking helped by D&D 5e characters being nigh-impossible to kill)

Death saving throws are an optional feature right :marseysmughips:

>the fricking crazy bullshit they're trying to pull is fricking entirely possible within the fricking system, but you needed to have invested your points into being able to do it

Throw in mean maluses for non-proficiency and make it require sacrifices so that rule of cool (fast flexible planning) doesn't strictly overshadow planning ahead? This sucks. DMing sucks. DM for me? :marseypleading2:

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>Throw in mean maluses for non-proficiency and make it require sacrifices so that rule of cool (fast flexible planning) doesn't strictly overshadow planning ahead?

Yeah that's just what I do. "Go ahead, throw your greatsword to flip the fricking lever. As a fricking Tiny stationary object, it only has AC 12, but you're taking -4 on your attack roll for greatswords not being throwing weapons and a fricking further -4 for it being 40 feet away."

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Really the rule of cool is allowing hitting it to flip it

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:#marseycheerup:

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When you look in the mirror, can you tell that you're stupid?

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Keep yourself safe.

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Drag is the lib equivalent of rolling coal. Fulfills the same psychological need.

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imagine larping in dungeons and dumbasses instead of high IQ pathfinder

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I bet your favorite game is Morrowind too, cute twink

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WRONG it's path of exile 1 :marseysmughips:

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Heck yeah, frick PoE2

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Pathfinder is fricking more for the fricking Oblivion generation.

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>high IQ Pathfinder

Pathfinder is fricking the midwit system. "Ah yes, let me play D&D 3.5e but with all of the fricking fun parts removed and all of the fricking problems made even worse in the fricking world's least original kitchen sink setting." The fricking high IQ option for fantasy is fricking GURPS. GURPS is the fricking high IQ option for most genres, really.

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Roosterteeth had their own Critical Role ripoff, it was so successful that they spun it off into a standalone podcast after RT died. I'd cringe myself to death if I had to listen to a minute of that shit.

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Now playing: Jib Jig (DKC2).mp3

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