MK1 crash logs take an entire Gigabyte per log

!codecels explain how this is even possible

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https://i.rdrama.net/images/16975526434980967.webp

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mansplain how this is even possible

coredumps are easily that large, since they're basically a copy of everything in memory at the time of the crash.

Kinda r-slurred to keep the whole coredump around and not have any code to cycle them, though (like "only keep the 3 most recent coredumps"). The devs are probably, like most software devs, incompetent.

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Mortal Kombat 1 should be no bigger than a Sega cartridge

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>30 crashes in a few days

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It's game dev spaghetti code tf you expect

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I expect a $70 game to work.

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:marseyclueless#:

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Games are always released broken nowadays and beta tested by impatient neckbeards.

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