Let's be real, he just doesn't enjoy writing this book anymore. It's too stressful (too many characters and storylines), plus the pressure is so high, disappointment is virtually guaranteed. At the same time GRRM is too proud to actually admit this to himself. So he leaps at every project around him, while coping about how "WoW is totally coming guys just hold on".
Usually not beyond the setting or atmosphere created as a result. Really, except for Sekiro, these games do not have a story, but they do have world building.
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Every time you complain he'll agree to another project writing """lore""" for mediocre videogames and cartoons.
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Let's be real, he just doesn't enjoy writing this book anymore. It's too stressful (too many characters and storylines), plus the pressure is so high, disappointment is virtually guaranteed. At the same time GRRM is too proud to actually admit this to himself. So he leaps at every project around him, while coping about how "WoW is totally coming guys just hold on".
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How do you get a job doing that? I do that all the time
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First, write an enormously successful book series that gets adapted into the most popular TV series for multiple years.
Second, accumulate mass.
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Step 2 accomplished
on to step 1
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if u do it in the wrong order it doesn't work
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dude managed to turn a fromslop game into a family drama about the consequences of divorce
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do people care about story in their fromslop games? thought it was only gameplay
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Usually not beyond the setting or atmosphere created as a result. Really, except for Sekiro, these games do not have a story, but they do have world building.
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the coolest thing about fromsoft's storytelling is that most of it is so open ended that people even argue over the explicitly stated stuff.
also its about the consequences of when your emo daughter starts killing the good family members off tyvm
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