How to sluggishly make a Marseymon (Pokemarsey) using Blender

Ok use blendrs 2D animation mode its basically vectory graphics and if you understand blender in 3D alreaty its simple



1. find a pokemon, that u wnt to devote a sleep deprived night of your life to

https://i.rdrama.net/images/16979366109545834.webp (what if marsey (and crew) awoke to find they had suddenly been :!marseytrain:d into a pocket monser? ha ha funny idea lets spend 9 hours on this! :marseyletsfuckinggo2: )


2. sketch a idea (how do you get the idea?:marseyshrug:)

https://i.rdrama.net/images/1697936611022662.webp


3. do that lineart (this is the timesink)

https://i.rdrama.net/images/1697936611323394.webp


4. paintbucket tool the thing and do the shadows and stuf

https://i.rdrama.net/images/16979366116784184.webp


5. render ur image and use gimp (or krita if ur a :marseytrans2: ally like me ) to add the outline

https://i.rdrama.net/images/16979366120136118.webp



6. realize that they mostly ended up too small for the form factor of the site :marseycrying:

:marseyar#ticuno: :platyzap#dos: :wolftr#es: :to!: esp. this poor guy :wolfvictory:


7. GO TO BED ITS 9:45 AM IF YOU GO NOW YOU CAN GET GET SOME :platysleeping: BEFORE ITS TOO LATE!!

Just recolor them this ain' worth it :platydown:

smaller low detail pokermons work better anyway they need to have a big recognizeable face a la :carp#idgey:

anywya I'm retarted and milking coin :marseypainter#merchant:

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dude legit this is incredibly impressive, and i also make 2d shit in blender

do you use a tool to get grease pencil nodes or are you just doing it manually

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the points ? they're already there in the select mode like verts/edges/faces in 3d [ idk wht u mean

I draw the lines then sculpt them into smooth bird curves

:marseybrainlet:

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they do be sculptin... very rad...

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