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Introducing the world's next hit trading card game....

TRADING TARDS

:sparkle: :sparkle: :sparkle:

It's exactly what it sounds like; I want to make trading card style artworks for prominent dramatards.

Admittedly, I've never fully committed to playing anything like Magic the Gathering, Yu-Gi-Oh or Pokemon...

:marseyyugi: :!marseyautismwitch:

(Some neurodivergent, am I right?)

((AUTISM CAP REDACTED))

So here's what I need from you!

OPEN CALLS

I need people who know more about this stuff than I do to help direct how these cards would be formated and what they would say.

Like do we want something text heavy, like a Yu-Gi-Oh card?

Do we want "types" of tards?

I started the brainstorming process with @Lappland months ago, and here's what I came away with:

-houses and holes they interact with should definitely be on the cards

-tards who have notable rivals, enemies or friends should have that written on their card

-items could be a thing, like a card representing different awards, or the autism hat could have its own card, etc.

-other people should contribute art of drama users! I think that would be super fun!

What trading tards are and aren't:

I'll be honest, I'm just in it to sometimes post funny doodles of dramatards that I made based on what I picture when I think of them.

I don't know how involved I'd actually be in the process of designing the cards themselves.

I also don't forsee these being an actual true card game, with a UI on this site, these are more for shits and giggles.

These are just goofy digital cards, not physically printed items

my vision

https://i.rdrama.net/images/17203972626475978.webp https://i.rdrama.net/images/17203972629693878.webp

I'm picturing something like a combination of these two styles; one where there's just the art taking over the whole card with a loose boarder. The other with defined edges and framing, with some text at the bottom.

Text could be a description of said tard. For example:

"Aveann is the founder of rDrama, he's Egyptian, and really really likes Capybaras"

Here are some examples:

https://i.rdrama.net/images/17203972630406363.webp

That's a trading tard I made of darkabsinthe. Idk he kind of inspired this whole thing because this is what I picture when I hear his user name lol

This next one needs no introduction:

https://i.rdrama.net/images/17203972631447105.webp

_____

Yeah! Go nuts with the concept, I think this'll be great!!

105
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The Star Trek CCG was kinda cool but it suffered from the "unless Luke Skywalker is present" problem; the designers wrote cards to interact with other cards. Don't do this. It's a cardinal sin of CCG design. Richard Garfield himself once said, (paraphrasing), "write the cards, but write the rules for cards to interact with other cards." Meaning, don't ever have a card that refers to another card. The Star Wars CCG was awful with this (hence the "Luke Skywalker" effect). That was a terrible game.

The Star Trek CCG was fun but it also suffered from rules text such as, "...as long as Picard is present." Bleh. That's such shitty design.

The gold standard, fun to play CCG's, were the Battletech, and Deadlands. And, because we live in Heck Frick Clown World where nothing good can be allowed to exist, both blossomed and died for about 4 months back in 1997. But you bet your bippy I played both back in the day and it was rad.

Battletech in particular deserves more praise than it got; it was like a Magic the Gathering but with actual, you know, fun. Your "creatures" didn't attack your opponent's life total; they attacked his deck, hand, and lands. Every point of damage forced your opponent to sacrifice cards. The artwork was drawn by kids in the sixth grade but it was fun.

Deadlands meanwhile...holy shit. What a game. You played poker to resolve combat. There were like a dozen factions and each was oozing with flavor. But of course, because we can't have nice things, it lived and died for exactly 17 days back when Smashing Pumpkins was relevant.

So if you're designing a CCG, write rules for cards to interact; don't write cards to interact with cards; have a kick-butt setting like Pinkertons and president Andrew Johnson battling vampires and steampunk robots. And for God's sake, don't make cards that say "deals 16 damage, unless both Darth Vader and Chewbacca are present, in which case, deal 17 damage."

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:marseynotes:

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https://i.rdrama.net/images/17035472185349927.webp

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