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:#marseykneel:

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:#marseysoypointsnappyquote:

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I don't know why Reddit game devs are complaining, nobody will ever install one of their games so Unity will remain free for them :marseyshrug:

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https://i.rdrama.net/images/16946319958856227.webp

Marsey's Adventures in the Marseyverse is going to be a worldwide hit, ok?

https://i.rdrama.net/images/16946322047459323.webp

And if you don't agree you're literally Hitler.

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The majority of /r/gamedev are just tutorial enjoyers who work in some customer service job.

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yeah i unironically don't get the controversy, it only affects you if you'll earn over 200k, and in that case you can afford it?

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it's just the pricing model that's r-slurred, lmao @ pirated copies getting you charged


Give me your money and I'll annoy people with it :space: https://i.rdrama.net/images/16965516366194396.webp

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In any case the 30% cut that Steam takes is going to be much more of an issue.

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As part of their "commitment to being an open platform", they made a Github repository, that tracks changes to the unity terms to "give developers full transparency about what changes are happening, and when"

Well, sometime around June last year, they silently deleted that Github repo.

April 3rd this year (slightly before the release of 2022 LTS in June), they updated their terms of service to remove the clause that was added after the 2019 controversy. That clause was as follows:

Get fricked. We can change our terms of service. :na:

Based Jewnity Bros! :marseyexcited:

Seriously, they can change their company's terms of service. These whiny bitches always want shit for free. Well too bad. Cough up that cash or shut up and go away!

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Muh private company can charge people who have not signed the NDA...

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:#marseyjudge: You get 10 years for being an r-slured cute twink.

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Make your own game engine

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Retroactively

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I have altered the deal

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Nerd.

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Dork!

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Retroactively

No. That was the initial report, but it's not retroactive and comes in to force next year.

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They're retroactively amending the announcement they already made, ESLfren :marseyembrace:

The word you're loking for is "pre-emptively" :marseythumbsup:

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I think this is a ploy to shed Unity's reputation as the engine of choice for low-effort asset-flip shovelware and samey pixel art indie trash by pricing them out. That, or the CEO is just :marseygigaretard:.

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CEO is indeed :marseyretard3:

Riccitiello joined video game company Electronic Arts (EA) in October 1997,[6] initially serving as president and chief operating officer until 2004.[4][10] He left the company to co-found and serve as partner of Elevation Partners, a private equity firm specializing in entertainment and media businesses,[11] along with Roger McNamee and Bono.[4][10] Riccitiello returned to EA to serve as CEO from February 2007 to March 2013,[10][12][13] when the board of directors accepted his resignation because of the company's financial performance.

Believe it or not Electronic Arts was once considered a decent developer way back when (mid 90s), and this guy as a ceo put a stop to it. This man pioneered ruining game studios years before it became fashionable.

According to Guru Focus, Unity CEO John Riccitiello, one of the highest-paid bosses in gaming, sold 2,000 Unity shares on September 6, a week prior to its September 12 announcement. Guru Focus notes that this follows a trend, reporting that Riccitiello has sold a total of 50,610 shares this year, and purchased none.

There it is, that's our sign.

Riccitiello isn't the only executive at Unity to sell a bunch of stock the week before the company's Runtime Fee announcement. According to Unity's market activity on the Nasdaq, several other Unity board members sold significant numbers of shares leading up to its “plan pricing and packaging updates.” Chief among them being Tomer Bar-Zeev, Unity's president of growth, who sold 37,500 shares on September 1 for roughly $1,406,250, and board director Shlomo Dovrat, who sold 68,454 shares on August 30 for around $2,576,608.

:marseyhugmerchant:

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I read somewhere that be wanted to charge people $1 to reload weapons in Battlefield lmao


![](/images/16674454055116708.webp)

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They are literally cashing out and trying to squeeze as much as they can before closing shop. :marseyxd:

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I've been using Unity for a couple years as a hobby. I won't speak on it affecting people's revenue as I make no money from it. One thing did notice is the licensing update appears to have mobile devs up in arms the most. From the article:

But there's a bunch of games out there that these fees will make completely unprofitable, especially in the mobile space.

Mobile games are shit. I would know as I made one to teach myself Unity. I then started a second mobile game and upgraded it to a PC game because Mobile is shit. If this somehow minimizes the amount of shit games on market places then for once an ex EA employee did something right.

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Unreal is still free, yeah?

:#marseyconfused2:


:#marseydisintegrate: :!#marseyflamewar::space::!marseyagree:

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Unreal uses a % based model and I'm not sure how they monitor installs for billing. I've seen some argue that Unity is still competitive against them even with these changes.

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Unreal doesnt charge based on install because that would be r-slurred. They charge 5% of gross revenue.

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After the first million. Before then they charge nothing

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polack shit

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If your game made over like 100k dollars you already had to pay for the monthly license fee. This is just double dipping as it applies to all retro active sale. Its a pure shakedown nothing more nothing less

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Why does this freely available software need to make money, greedy suits just need to ask for donations, I'm sure someone else will pick up the bill. Late stage capitalism at work again.

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Unreal engine has been the better choice for years, even for broke-butt indie devs. Unitycels deserve this (and worse).

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