Apart from Luigi and Salvatore, who are the anchor store in the Great Galleria, there are plenty of opportunities for adventurers to lighten their purse in Budella.
The Great Galleria is a great glass buildings cleverly designed to let the sun shine in and lit with salvaged dwarfen glow spheres at night. It was built by dwarfs not from the area. A massive Statue of Solhkhan the widower stands in the center of the mall. Arms crossed. Glaring down. Scowling. At his base is engraved the phrase "are you spending your money wisely?" in classical and Riekspiel. This was the Galleria's builder's attempt to appease the Solhkhanites and it mostly worked. Statues of other gods are scattered throughout the Galleria. As an indoor mostly glass marketplace the Great Galleria is mostly just a strange novelty, but there are a few stores that might interest an adventurer .
Adventure hooks:
A dwarfen fanatic is determined to steal back the glowglobes.
One of the coins they paid the dwarfs with was, unbeknownst to them, bronze painted to look like gold. Now the dwarfs have sent a representative asking for triple that coin's worth or else they'll burn the galleria down.
Hamoud's Roasted meats and breads
A delicious shop specializing in Arabyian meat dishes and their flattened bread it also has the misfortune to be directly across from a mosaic depicting the destruction by fire of the Order of Exalted Murder by the Solhkhanites. Faris Munchy, an ogre maneater learned how to cook like this when serving as a mercenary in Araby. There's always an ogre or two in the shop. The mosaic seems to just make them hungrier.
Adventure hooks:
There's a rumor the meat he's using is people. The party is hired to investigate
A rival restaurant wants to close this place down permanently. The party can either be hired to do guard work or sabotage
Rawbones and Bloodyhide War Beasts
A firm specializing in selling warhorses and fighting animals of every sort. Their showroom/stable is a noisy barnyard of weird creatures. Not pitfighting dogs because that's illegal in Bodella. Run by the Halfling clans Rawbones and Bloodyhide., two of the scariest groups of Halflings you'll ever meet.
Or at least that's the impression they deliberately cultivate. In reality it's one clan called the Flowerpicks who started this bit because they needed a way to offload some battle-scarred warhorses and just found playing dress-up as battle-scarred psychos way too fun and profitable. They've since branched out into Koreshian giant fighting roosters, Warhounds, "battle cattle" which are just steers of the Albion Shaggy breed trained to follow along after horses, badger mounts, trained riding swans, "warhogs" which are just castrated feral boars captured as piglets and housebroken, sabertusks, and occasionally something really exotic, but still mainly specialize in selling gnarly old horses as "experienced warhorses".
"Yeah he's old and walks poorly. He was owned by a knight of the Blazing Sword who rode him into battle against a dragon! He got both his legs broken when the darned lizard picked him up and dropped him. You think a horse can't recover from a broken leg? That's because you're a stupid human who doesn't know how to properly care for one. Feh!"
Despite the fact that it's a scam any animal sold by them will be reliable, brave, and good-tempered. The Flowerpicks are excellent animal trainers and veterinarians.
Adventure hooks:
An ogre is supposed to be bringing them a mammoth, but he's late. Go and find him!
The Flowerpicks's secret is out! Now they need ro reestablish their street cred and the party is hired to job to them.
The Burning Sinner
The Burning Sinner is the Great Galleria's only tavern. It is a place of genteel poverty: Clean but poor . Fallbedeer the 'armless, a retired one-armed mercenary who bought the place sight unseen, keeps it as clean as he can but business is slow. Mainly because of the decor which the purchase agreement forbids him from changing.
The Great Galleria was built during a brief Solkhanite reign of Budella and so the walls of the tavern depicts drunks burning to death. In one corner is a shrine to Myrmidia.
Adventure hooks:
Fallbedeer wants to redecorate to bring in clientele, but needs the players to find the best Dwarf lawyer in the city to renegotiate his contract. The dwarf no longer comes up from the tunnels and so you'll have to go in and find him.
Someone keeps trying to bash the walls open. Actually multiple someones. And none of them can explain why. They just feel the need to rip open a particular chunk of wall.
Tirana Bookstore
A bookstore run by Adrion Pallati, a retired mercenary prince, and Marcuren Abeline, a retired watch-guard who took an arrow to the knee. They stock a wide variety of texts in a wide variety of languages. Haggling depends upon who is present. Adrion sells it at the price he sells it at and no other while Abeline is easily impressed by tales of adventure and can usually be haggled down.
Adventure hooks:
The remains of Adrion's old army have been found. As part of a necromancer's army he's building in The Border princes. He needs brave adventurers to come with him and Abeline, because Abeline is a lousy shot, and put them down and rebury them in a proper grave
You find an ancient treasure map in one of the books you bought.
Outside the Great Galleria
The Cat House
A tea house with a bunch of tamed cats dedicated to ito the cat goddess, a local deity that might have a more sinister side. Ricadiel Zjarr is the shopkeeper and high priest of Ito, a role into which he was drafted quite against his will. He loves cats but thinks Ito is a creepy bully. The cat House is his way to get some money out of the whole thing. He sells a variety of trinkets related to Ito Including icons of Ito mauling to death various animals that represent the chaos gods, a book of folktales which mostly feature Ito being an abusive jerk to the other gods and her constant schemes to ascend from "the little God's table" as well as the many gruesome and inventive way she punishes those who harm cats, and miniature idols to put in your home so that Ito won't rip your eyes out on her Holy Night of "Ito comes to some random cat-killers house and rips his eyeballs out". Come in, have weak and overpriced tea, and pet some cats.
Adventure hooks:
The place has been set on fire by drunken mercenaries angry it's not a brothel. Rescue the cats or face the wrath of Ito.
Sick of people complaining it's not a brothel he's gone about as far as he legally can in that direction by hiring a bunch of attractive young women as wait staff and putting them in cat ears and as little clothing as they can legally get away with. A solkhanite vigil is being routinely held in front of the shop now, but that's a routine matter in this town. What's not routine is when they start turning up murdered. Is Ito talking her vengeance or is something even more sinister going on?
The museum of Malakai Makkaisson
A museum and mechanical workshop dedicated to the life and career of the infamous slayer engineer. It contains the remnants of many of his projects and models of them as well. Run by an Imperial Dwarfaboo engineer named Gustaf Kaiser, who was run out of the empire for his attempt to copy the dwarf gyrocopter. He's so far replicated the Imperial steam tank, but has only gotten one built so far. The gyrocopters keep exploding on him, but he has so far built a few very small airships that can fit about one party of adventurers in reasonable comfort. His main business, however, is plumbing and stoves.
Adventure hooks:
You need to get someone far away and high up in a hurry. Time to buy a Kaiser blimp!
Malik is visiting the museum!
Mountaintop Gowf
A gowf course on an artificially flattened mountain. Oiginally built by dwarfs who were taught the sport of gowf by their albion cousins. Now maintained by Meridiean , a bastard child of a Nipponese ambassador to Remas who still conducts herself with the courtly demeanor of the Nipponese imperial court , her gowf-obsessed husband Guelph Zalli, and their children Zezak, Natë, Cmenduri, Korbi, Mënryë, Dragöi, Vurdalak, gjakatare, Mari, and Djali(multiple births were common in both family's bloodlines). Gowf isn't real-world golf but a drunken insane mutated cousin of golf as we know it. The Ball is small and leather and you have to buy at least three buckets to get through the course. On hole one you have to be careful not to get your ball stuck in a small crack in the masonry, there's a tamed gelded beastman on hole four who will eat your ball if you land in what he considers "his turf", at hole six you have to hit your ball over a massive hole, the many water traps scattered throughout the course will carry your ball off the mountain, one of the trees in hole seven will eat one of your balls no matter what, hole nine is angled so that you can never get your ball up the hill or out the sand trap, hole ten is angled like the Crooked Kislev border, hole Eleven is through grass, dirt and stones, hole 14 is through a windmill, hole fifteen is layered like a Nekharan pyramid, Hole sixteen has multiple false holes to dump your ball off the mountain, hole seventeen is a sand green hole, hole eighteen is full of rocks and will bounce you ball every way but to victory, and hole nineteen is played in between two ponds stocked with Nipponese magic koi who will curse your ball if you land in their pond. This is considered a nice easy course for beginners. You can rent a trained goat to carry your bags.
Adventure hooks
Something has got the ball-eater upset and some brave adventures are hired to Investigate
You have to play a round while negotiating something.
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