Ça a leak GTA 6 la ?? pic.twitter.com/zrIJk7reK7
— CharInt() (@ari_yann) September 18, 2022
LOTS of links below
https://x.com/ari_yann/status/1571382564018847744
https://x.com/ari_yann/status/1571383368855560194
https://x.com/ari_yann/status/1571383527953911811
https://x.com/ari_yann/status/1571384088543612930
https://x.com/ari_yann/status/1571384496783515650
https://x.com/ari_yann/status/1571388836831461377
https://x.com/ari_yann/status/1571389479625129985
https://x.com/ari_yann/status/1571390397670379526
https://x.com/ari_yann/status/1571390568952991745
https://x.com/ari_yann/status/1571391081757151232
https://x.com/ari_yann/status/1571392827057225729
https://x.com/ari_yann/status/1571393018694967296
https://x.com/ari_yann/status/1571397523113185280
https://x.com/ari_yann/status/1571401169855025153
https://x.com/ari_yann/status/1571402153834463233
https://x.com/ari_yann/status/1571402723244838913
https://x.com/ari_yann/status/1571406451309953025
https://x.com/ari_yann/status/1571410952741961730
https://x.com/ari_yann/status/1571411112737767425
https://x.com/ari_yann/status/1571411414434160645
https://x.com/ari_yann/status/1571417654098890757
https://x.com/ari_yann/status/1571418709562126339
https://x.com/ari_yann/status/1571421851720507395
https://x.com/ari_yann/status/1571422904901898242
https://x.com/ari_yann/status/1571433195127595008
https://x.com/ari_yann/status/1571438461487554561
https://x.com/ari_yann/status/1571441206848294914
https://x.com/ari_yann/status/1571446650748502018
https://x.com/ari_yann/status/1571499343806435328
https://x.com/ari_yann/status/1571501941213089794
https://x.com/ari_yann/status/1571502833412743168
https://x.com/ari_yann/status/1571503778649497603
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Why does it barely look better than the game that came out 9 years ago
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Because it's the mechanics that take the time to do, and only when they're done do you apply the visual polish. If you did it the other way around then you'd be wasting a lot of time and money. The bits I watched were NPC debugging and bone animation reactions, plus some state machine stuff for the hold-up NPCs.
The visuals of a game fade quite quickly, in "wow" factor. It's the core game loop, the story, and the physics engine that are centre stage and all of that is done with low-poly stand-ins.
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