https://old.reddit.com/r/gamedev/comments/18s1z8u/our_game_cost_200000_and_we_only_made_10000
First, the context about what we were marketing: the game is called I See Red, it's a twin-stick shooter roguelite about a man in search of vengeance, with a noir aesthetic, tied into the actual gameplay and also the narrative, meaning the graphics style is not just a "it fits/looks cool" but is also both a game mechanic and is part of the plot as to why the game looks the way it does. This is the USP of the game.
$200k on a "twin-stick shooter roguelite with a noir aesthetic" i'm fricking dying
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Either they're doing it for free or you hired a bunch of
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I had a client with a bunch of bangladeshi devs with some crazy investor budget and holy shit it was bad. First worlders might be way more money, but you can hire half of them and actually get technology that isn't 20 years old. I wound up quitting and was one of the only people paid in the end because I go for money and not "but muh trust with the nice client."
Krayon sexually assaulted his sister.
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They do say that if you pay peanuts you get monkeys
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You can't work with foreigners and retain any illusion that all cultures are equal.
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The answer may shock you
Argentinians
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What were the Portuguese too modern and too expensive or something?
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The masonry simulator genre hasn't taken off on Steam yet.
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"old men watching construction and offering pointers" is an untapped gaming genre
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Thriving porno genre however.
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!macacos Argentino se fode com dinheiro novamente
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The person at the uni who decided to offer a “game dev course” in Argentina is a master grifter wow.
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It's not dramatic to mention it, but if you actually check the thread, they're students, and this was basically a school project that got turned into a commercial release. That alone actually explains a lot of what went wrong here, there's a lot of mistakes you'd probably not encounter in a proper dev studio.
The game itself looks ok enough, pretty mid but I'm also not into twin stick shooters or roguelites so idc.
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I saw twin stick shooter, rougelite, then plot and graphics as game mechanics and my brain turned off. There's an ocean of that crap already on steam
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