https://old.reddit.com/r/gamedev/comments/18s1z8u/our_game_cost_200000_and_we_only_made_10000
First, the context about what we were marketing: the game is called I See Red, it's a twin-stick shooter roguelite about a man in search of vengeance, with a noir aesthetic, tied into the actual gameplay and also the narrative, meaning the graphics style is not just a "it fits/looks cool" but is also both a game mechanic and is part of the plot as to why the game looks the way it does. This is the USP of the game.
$200k on a "twin-stick shooter roguelite with a noir aesthetic" i'm fricking dying
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Lmao
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!codecels is this smart?
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Very dumb!
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A lot of (stupid) codecels think that "staging" is just "dev" but deployed to the cloud
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I literally see staging domains cnanlme to production domains and staging to dev domains.
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sure if it's someone else's problem and I won't be required to fix it
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If it passes QA, then it's not my fault!
Krayon sexually assaulted his sister.
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Lol no
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Imagine not testing packaged shipping builds
This is r-slurred. Shipping-only bugs happen constantly.
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