Reported by:

Frick pokemon fans your games have sucked butt for over a decade now

99
Jump in the discussion.

No email address required.

I really like the concept of pokemon and tried to play the games multiple times but I stopped before even reaching halfway through. God those game are so mind numbingly boring. And the sad part is that there's potential for Nintendo to make all sorts of interesting games with this franchise instead of remaking the same game over and over. I would love a Luigi's Mansion type of game but with ghost pokemon :marseycry:

Jump in the discussion.

No email address required.

I stopped after gold when I was kid bc I was like, it's the same game again. I don't need to play this anymore. Shocked to my core the first time I met a Pokeman neurodivergent as an adult.

Jump in the discussion.

No email address required.

If they made the combat system like ni no kuni (the first one) did it would be a hit. Instead they still use this turn-based 1v1 shit.


https://i.rdrama.net/images/17121718107069042.webp

Jump in the discussion.

No email address required.

It's the only 4 moves that you can spam over and over again that's killing me. And the fact that every single battle is the same, but with stronger or weaker pokemon that simply take different amount of spammed moves to defeat :marseygiveup:

Jump in the discussion.

No email address required.

Both of you are wrong. Pokemon's combat system is good, but the games are so easy you don't need to gain mastery and it feels shallow as a consequence. If you play a romhack designed to be difficult or hop on pokemon showdown, you'll realize how hard gamefreak is dumbing things down for children.

Jump in the discussion.

No email address required.

The games offer nothing in between the mashy snoozefest of the main story and getting demolished by tryhards online. Getting good is effectively a matter of looking things up and copying what other people do. And at that point you'll likely have thrown out many of your favorite Pokemon in favor of something that can win, and you won't be using "your" strategy.

My PVP experience is mostly with fighting games, but a well-designed fighting game is fun at multiple skill levels. You can enjoy it in different ways all the way from low rank to high rank, while learning alongside others. If someone tells me that a game becomes fun at high level but I don't find it fun now, I'm not going to think it's a good game.

Now in fairness a lot of these issues are caused by being an adult and the existence of online meta-knowledge. I'm sure kids still have fun playing against each other based on their incomplete knowledge of the systems, and having a friend-group that plays a game is usually more fun than fighting randoms online. I remember having fun with Pokemon as a kid, but I don't think it holds up after that.

Jump in the discussion.

No email address required.

It's a children's game based off of the stamp collecting

Jump in the discussion.

No email address required.

I can accept that it's for kids, that's why I don't buy the games anymore.

Jump in the discussion.

No email address required.

You can type 10,000 characters and you decided that these were the one's that you wanted.

Jump in the discussion.

No email address required.

My PVP experience is mostly with fighting games, but a well-designed fighting game is fun at multiple skill levels.

Yeah, I started GG strive online pvp thinking it would be a complete sweatfest from the very bottom, but I read my abilities, made sure I could do the inputs at least like half the time, came in, and I was winning like 60% of my games at the lowest bracket because no one else knew what they were doing either.

Jump in the discussion.

No email address required.

Lately I've been playing Dragon Ball FighterZ ranked, and even for an older game I don't have trouble getting ranked matches with similarly skilled people. Scrub metas are fun because everyone has practiced different aspects of the game. You'll discover scrub killer strategies and fall victim to completely different ones, and it's usually pretty obvious why you lost. Even if many tactics have objective counters at a high level, there's still practice and execution, and choices about what to work on.

I think that turn-based games are best paired with extremely incomplete knowledge, so there's still that process of slow discovery and iteration. Traditionally, you could just design a highly complex system to guarantee that everyone would have incomplete knowledge. But games like chess (or Pokemon) can't always hold up to the internet, computer analysis, etc. Looking stuff up can easily replace practice and experience.

There are obviously some basic fixes Pokemon could use. Adding a full 6v6 ranked mode would be helpful. As would creating more NPCs who use viable teams to teach competitive principles (maybe even add a feature that lets you borrow them?). But in the long term, turn-based game creators need ways to create ambiguous scenarios that reward overall system knowledge and can't be Googled. In chess, people have experimented with randomized starts. In MTG there are tournament formats where you build a deck on the spot. I'm not sure if anything like that could gel with Pokemon, and I'm sure most fans want to keep things the same. But I don't think developers should strive to emulate stuff like Pokemon (or chess).

Jump in the discussion.

No email address required.

you're fricking bananas if you think I'm reading all that, take my downmarsey and shut up idiot

Jump in the discussion.

No email address required.

>gamefreak is dumbing things down for children.

They are games for children.

Jump in the discussion.

No email address required.

The combat system might work at the very high end where people have access to tons of bullshit but the combat system absolutely doesn't work in progressing through the game, that's why it's dumbed down so you don't have to actually interact with it.

Jump in the discussion.

No email address required.

Usually I just use the same move every time. Not 4.

Jump in the discussion.

No email address required.

I am still salty about ni no kuni.

Jump in the discussion.

No email address required.

It's a game for literal children held up by nostalgia albeit

Jump in the discussion.

No email address required.

Link copied to clipboard
Action successful!
Error, please refresh the page and try again.