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Clarification for the slower among us.

A Hero-Shooter is a MOBA-shooter. Not every game that shares qualities with a MOBA is one, and this shouldn't be very hard to understand. StarCraft is not a MOBA just because it's top down and certain units have abilities and Street Fighter is not a MOBA, just because it has multiple characters. MOBAs as a rule are about a specific set of active abilities, any deviation from these abilities will be removed, such that a character is only used according to a set of guidelines. This a trend seen in many of the MOBA shooters released during the 2010s such as Overwatch, Paladins, Rainbow Six Siege and Valorant. It should not be difficult to see how, let's say Valorant differs from CS. In Valorant, you press a button, on a cooldown, which actives your ability to deploy a smoke based on a map overview, such that smokes can only be made as the developers intended, compared to CS where you can actively throw the grenade however you please. It is this trend of of button-locked cooldown-based special abilities that seperates a MOBA-shooter like OW, from let's say TF. In TF you must a physics-"bug" to damageboost yourself using rockets, something which has a great depth of skill-expression and differences, in OW you press the shift key, and when It was discovered you could damageboost, Blizzard removed it. Because the game is a MOBA, not a shooter, the abilities always take precedent over skill itself.

:marseywave2: @tempest @JohnnyBOO @Evilmon @AndreaDoria

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among us?

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Sus. :marseyamogus:

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The slower WHERE!? :#marseyinsane:

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you are still whining about being wrong? touch some grass jfc

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:soyjakferaltalkingtyping#:

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>yet another thread coming up with some new cope about how le based oldstrag game is TOTALLY different because the physics are broken and new games have LITERALLY no difference between a drooling bronze r-slur and an esports player aside from picking the right globohomo mascot

:#marseysleep:

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Skill-ceiling wank is fricking gay. There's so many games with supposedly high skill-ceilings that no one will ever bother to learn because the process is so neurodivergent. There's a reason why RTS games died, why arena shooters disappeared and why getting into fighting games is practically the game equivalent of bugchasing.

A good rule of thumb is that if the devs have to purposefully hamstring their game or break the engine to allow some specific interaction, it's gay and r-slurred.

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RTS, arena shooters and fighting games are games where you are alone in a 1:1 competition.

Zoomies don't have the mental strength to compete in such environments, cause they cannot blame their team / luck.

That said most well known fighting games are horrible to get into.

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Yeah, or playing them is so unfun that no one bothers to learn them.

1v1 RTS games are a slog on the best of days and during the peak of their popularity less than 10% of players ever bothered to play on ladder. People preferred to play the single-player campaign or they played custom games. Competitive play was the outlier. No one ever found a way to fix this problem. No one bothered to make laddering fun. Instead they just made them more complex and neurodivergent, and now no one bothers to play them.

All these complex, "high skill ceiling" games seem to have a lot of fans on the internet, too bad none of them actually play the games. Why would zoomers force themselves to play unfun games none of their friends play? The process of learning these games is you get r*ped in your first game, then you either go for seconds or you quit on the spot.

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RTS died because they perfected the genre, couldn't modernize it because the old playerbase would never move, and as such never got successful new games to grow a playerbase


:#marsey:

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>There's a reason why RTS games died

:smoke:

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Fighting games are easy to get into! :marseylaugh:

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Yeah, if you're a bugchasing cute twink maybe.

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:marseylaptopangry2talking#:

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:#angrygaysoundstalking:

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:angrygays#oundstalking:

now kiss

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:#marseybacktodiscord:

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:marseynotes:

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:marseypridepearlclutchtalking#:

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:#gaydar:

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:imsogaytalking#:

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:#marseyprojectiontalking:

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:#marseyclappingglasses:

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Sorry that happened to you bro, or maybe congratulations, idk, didn't read.

:#marseyokay:


:#marseydisintegrate: :!#marseyflamewar::space::!marseyagree:

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:marseytwerking:

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Have s*x

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Dilate gayboy.

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https://i.rdrama.net/images/17069946787537324.webp

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You can't make me. :marseytrollgun:

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The simplification of mechanics into one-tap buttons is a tragedy. In TF2 it was apparent that the Pyro's jetpack is no match for explosive jumping but new games decided to make their movement like it for the sake of simplicity.

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overwatch is awful and i still regret buying it :marseysad:

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You can't play it anymore

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oh, good riddance then :marseyexcited:

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Didn't read lol

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Good boy, this post wasn't made for you after all. :marseythumbsup:

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You are a libertarian :marseychildcatcher:

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Sounds like projection to me, in all honesty.

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Anyway, that's enough vidya for now. :marseysleep:

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I literally for the life of me don't understand why people find breasts to be fun to look at, they genuinely grosses me out whenever i see a picture of one. I weirdly wish I was as horny for them as other dudes because I feel like I'm missing out on a key feeling in my life. Boobs are hyped up to be the gods ruling this world, the item that wars seem to be fought for, but I don't seem to be able to understand their true power. It's a curse.

I pray that one day, the lord himself will bless me with the ability to go AOOGA and c*m at the speed of light when faced with some fatmilkers, but for now, I'm extremely indifferent and a little grossed out.

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