https://n4g.com/news/2583783/why-soulsborne-games-are-so-popular-despite-being-so-difficult#comments
It's 2024 and people still act like souls games are hard. Those games have often a pretty common platinum trophy and give you tons of cowtools from just over levelling to try different weapons and styles
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They weren't hard per se, just relatively unforgiving. Some bosses were and still are hard, but what made them feel challenging was the uncertainty of what lay ahead and the risk of losing souls or not being prepared, which aren really more of a hangup than a serious penalty. Miyazaki said that they weren't difficult for difficulty's sake, but to draw you into the world. This was in the des/das days, and after that they got a reputation for being leet g*mer games, Bandai Namco ran with the marketing, shoehorned it into later games, and from there From just started giving people what they wanted with reflex check bosses and gank enemies.
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Paid by the word for my quality posts
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