Unable to load image

Why Soulsborne Games Are So Popular Despite Being So Difficult

https://n4g.com/news/2583783/why-soulsborne-games-are-so-popular-despite-being-so-difficult#comments

It's 2024 and people still act like souls games are hard. Those games have often a pretty common platinum trophy and give you tons of cowtools from just over levelling to try different weapons and styles

16
Jump in the discussion.

No email address required.

They weren't hard per se, just relatively unforgiving. Some bosses were and still are hard, but what made them feel challenging was the uncertainty of what lay ahead and the risk of losing souls or not being prepared, which aren really more of a hangup than a serious penalty. Miyazaki said that they weren't difficult for difficulty's sake, but to draw you into the world. This was in the des/das days, and after that they got a reputation for being leet g*mer games, Bandai Namco ran with the marketing, shoehorned it into later games, and from there From just started giving people what they wanted with reflex check bosses and gank enemies.

Jump in the discussion.

No email address required.

Found 191 Coins!

:#marseybooba:

Jump in the discussion.

No email address required.

Paid by the word for my quality posts :marseysmug:

Jump in the discussion.

No email address required.

Why game journos are still employed despite being dumb :marseythonk:

Jump in the discussion.

No email address required.

I have only beaten the original Dark Souls (I have Dark Souls 3 and Elden Ring on my backlog) and while the game can be difficult it never felt unfair. I just finished tunic and I did not like it at all. The whole battle system feels so bad and the last bosses felt very unfair. I think the problem with soulsborne games getting popular is that now every developer think that they just need to make them hard for difficulty's sake without understanding the concept behind the genre.

Jump in the discussion.

No email address required.

Elden Ring

Totally different beast from Dark Souls and DS2. I haven't played DS3 yet but the difficulty spike going from 2 to ER was incredible, the bosses frick with you mentally with weird attack strings and varied delays on certain attack wind-ups. I died more to single bosses in ER than I did my entire first run of DS2. Still the most fun I've had in a Souls game though. You get a ton of room in character building and equipment to adapt to everything.

Jump in the discussion.

No email address required.

DS 1 and 2 were both extremely hard and janky on launch. I gave up both games shortly after they came out and got back around to them later and loved them.

With proper builds, all the souls games are pretty trivial. The hardest thing to platinuming them at this point are some of the PvP trophies that are nigh impossible to get unless the reddits are doing one of the “return to” events.

Jump in the discussion.

No email address required.

:#marseycatgirl:

Snapshots:

Jump in the discussion.

No email address required.

Link copied to clipboard
Action successful!
Error, please refresh the page and try again.