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I kind of agree tbh. Skyrim has 1 really good element. It is the only open world game I've played where I actually felt like there was interesting stuff everywhere. But the game is built around combat and the combat is garbage.

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So were Arena Daggerfall Morrowind and Oblivion. Sure you go on quests to collect someone's lunch money, but it's combat the whole way

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The broken combat in Morrowind was fun when you exploited it.

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I played a crackhead mage once I figured out alchemy exploits. Levitation and Open spells essentially break the game as well

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Every fricking dungeon is copy paste bullshit and that got old quick. Bethesda have always been lazy fricks. That's why Starfield is a procedurally generated slopfest. They're lazy fricks.

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Don't ever boot up Oblivion if you think that Skyrim's dungeons are copy paste. Daggerfall was the original procedural project so it is more or less tradition at this point.

Rather than laziness I would accuse them of stubbornness. They still chase the idea that their worlds should be massive and with tons of locations spread throughout, while housing hundreds of characters and items at the same time. This clashes with the idea of each dungeon being a truly unique experience, so either instead of a lot of dungeons there are only a dozen or two and they are intricately designed or the developers create a few tilesets that can be reused plenty of times and, with enough creativity, can still make memorable locations.

It is an ancient debate of quality over quantity, but if you ever play Arena, you will realise that Bethesda chose quantity as their priority a long time ago.

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Mf if you've been through 100 dungeons with the same draugrshit and still not bored, you most likely have autism.

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Are the enemies the only thing you pay attention to? I remember the architecture and the interesting rooms I encounter. I don't remember each dungeon by name, but I can recall at least one unique thing about most of them.

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Yeah, you have autism.

Do the autism quiz and post results.

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It's literally all about the quests and stories. The combat is just filler and really isn't the point of the game.

I think oblivion was a bit better in that respect. Like the quest where some schizo thinks he's being followed and hires you to find out who's doing it. You can follow him around if you want but there's no stalkers. Then you can tell him the truth, or you can frame someone. I think you could even get him to try killing the mayor or whatever (the guards basically smash him up). Just fun stuff like that.

But yeah the combat in all of those games isn't the main point at all.

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Nah, the main focus of all Bethesda games is exploration and they excel at that. Everything else comes second.

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You mean you don't like kiting enemies around furniture and into traps too get through dungeons on the harder settings? Next you'll be telling @Hoss you don't think trans lives matter.

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Avast, ye scurvy cur! Yer comment be walkin' the plank for forgettin' to include trans lives matter! We be helpin' ye, right enough - we'll ne'er let ye post or comment anythin' that doesn't be expressin' yer love an' acceptance o' minorities! Heave to an' resubmit yer comment with trans lives matter included, or it'll be the deep six for ye, savvy? This be an automated message; if ye need help, ye can message us 'ere. Arrr!

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