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Shadow of the Erdtree is fantastic and anyone who says otherwise is having actual skill issues

Unless you're stuck on Commander Gaius that boss is insane

:marseygamer: I've spent most of today and yesterday evening playing it, mostly exploring. It's so much better than the base game.

Also the game's getting review-bombed by people seething over getting skill-checked, check the game's steam forums for fresh drama if you're interested link.

https://i.rdrama.net/images/17191110738184378.webp

https://i.rdrama.net/images/1719111073915564.webp

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what part of the exploration is your favourite, the big empty fields with nothing in it or the big empty copy-pasted ruins with nothing in them?

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The DLC genuinely feels unfinished. Given just how much of a nothingburger that Mesmer was, despite being hyped up as the poster child in all the promos, I get the feeling that there was a significant shift in focus somewhere along the way in development which left a lot of areas being sparsely populated with items or just a bunch of copy-pasted bosses slapped all over the landscapes.

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it took them two years to copy paste a chunk of field, open up the paintbrush tool set to "gravestone" and draw randomly all over it, and do ctrl c ctrl v on some existing enemies and bosses including the final boss of the dlc itself

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I think they only introduced the scattree bullshit to have something to put into these vast expanses of nothingness.

Jagged peak, abyssal woods, cerulean/crimson coast, the beginning area, and so on is so fricking empty. Should just admit that open-world is a shit concept for souls games.

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almost every game gets worse when you add open world because you just go from a game with x hours of content to a game with x hours of content + y hours of walking over boring nothing to get to the content

and that's the BEST case scenario - usually you end up with less content because time the team could have spent making actual gameplay is wasted making empty fields to pad the game out

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Limgrave was literally perfect tho, shit to find everywhere. If the whole game was like Limgrave it's a masterpiece but unfortunately it's not.

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Game would have been much better if it ended with Leyndell, and cut everything else or left it as post-game content. It's crazy how bad the fall off after Margit was.

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Do you think they made up to Leyndell, intending it to be the end, then realized the game was too short and panicked?

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I think it was always this ambitious. Fromsoft always overshoots in their games, it's why they're always unfinished towards the end. Sekiro and BB are their only games that don't have a noticeable drop in quality in the final quarter.

Besides, Elden Ring ending at Leyndell would still be Fromsoft's largest game, and a lot longer than most (DS1 is 40 hrs, DS2 is shit, DS3 is 60 hrs, Sekiro and BB are both 30. Elden Ring would be around 60 hours)

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The demand for open world is forever rising because g*mers have no life and love getting 'immersed' by walking in their open worlds

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It's really pretty, always something new in the distance that looks interesting and most of the areas I've been to have had things to do. The dungeons, at least the ones I've been too, haven't been copypastes and they all had hidden stuff that I wanted like the one of the catacombs hiding an out of the way lightning miracle.

I wouldn't say it's as dense as I'd like but overall it's a massive upgrade over the base game, especially for boss quality.

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