I've spent most of today and yesterday evening playing it, mostly exploring. It's so much better than the base game.
Also the game's getting review-bombed by people seething over getting skill-checked, check the game's steam forums for fresh drama if you're interested link.
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It's good so far but I think
some enemies have a little
too much health.
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Just get a bigger sword.
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I'm already using moonlight and I don't like ultras
Have they nerfed moonlight or are enemies magic
resistant?
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Its the insane scaling on the DLC. They wanted you to farm the scat tree blessings so they cranked the health and damage on everything up massively. If you farm them out it starts to bring you to a relative parity but until then, you'll be getting killed in 2-3 hits while doing very little damage in turn.
By the time you reach lategame in the DLC you'll have 80% damage resistance and the final boss will still hit you for 1600 damage. If you don't have a ton of blessings by that point, its basically a oneshot on 60 vigour.
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That just sounds like shit design tbh
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It will make replaying it a huge slog too. Give it a month or two for the hype to wear off and people will start to realize just how obnoxious it is as a design choice, especially considering just how far spread out they are across the entire map.
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Reminds me of the giant
souls
from DS2
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Now imagine instead of 4 souls, you have to get 50.
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