https://x.com/longislandviper/status/1837157796137030141
Someone on /v/ transcribed the podcast and I will take him at his word because I didnt bother listening to it
>Colin Moriarty says that he verified this person worked on Concord and talked with him extensively
>He was shocked to learn that Concord cost $400 million to make
>Concord entered the alpha state in early 2023 before Sony bought them, Sony has been working with the developers since 2020.
>When they hit the alpha state, they have already spent $200 million working on it. Sony spend $200 million extra on it from 2023 onwards.
>The game was in a horrible shape during alpha, Sony felt they had to spend an extra 200 million in order to get the game into a playable state.
>A major expense was needed to outsource the game to other studios to finish building it and fixing it so that it was playable before launch.
>Two major things were not worked on until the last minute. Onboarding, how to get new players in and Monetization, how to get money from the players
>it would cost millions to keep the game going as well
>this is Sony's biggest and most expensive 1st party game in their history, more expensive than Spider-man 2 and TLOU2. They lost all of the money spent.
>They made $1 million gross revenue when the game launched, which was refunded.
>Sony had faith that Concord was the future of PS, it was believed to be a star wars level project where movies, tv shows, comics and toys will be made from it
>code name chaos was it's name in development
>internally you couldnt say anything bad about it due to toxic positivity.
>Herman Hulst was a massive champion of the game and you could not insult his baby.
>Colin Moriarty says that he thought the game would cost $100-200 million but he reconfirms that his source is solid and it actually costs more
>Sony execs believed in the project so much nobody on the ground level could change things. Which is why they bought the team.
>400 million is not included with the costs to buy the team btw.
>this is the biggest lost in PS history
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I mean, I was with you until you said four five hour days was the max someone could be productive in a week lol
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You're right. It should be even lower than that. The less people work, the more that gets done, But in reality, there's no ethical labor under capitalism where workers are forced to work long hard hours while the owners profit by doing nothing.
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In this case, the developers made a predictable income and the owners lost half a billion dollars. That is the trade off being made.
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That's late stage capitalism in full effect. If you exploit your workers, your business is doomed to collapse. Infinite expansion is unsustainable.
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So the profit motive will lead to better working conditions, then
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That's if the company actually acts optimally
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So the free market will kill those suboptimal companies
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That's if the market is actually free
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There is a solution to that
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You're going to be very, very disappointed by your communist utopia friend
But shine on you crazy diamond. Shine on
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If your hour 8 is as good as your hour 4 it's because your output is uniformly garbage
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But my hour 8 is the only good one
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It really depends on what you are doing. Mental work seriously declines in quality and productivity after a couple of hours. Simple physical stuff like assembling stuff on a factory line on the other hand you can keep up all day.
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