Stellaris give away :marseyalien:

you will play with a couple of dramatards during the weekend

tell a fun fact about yourself, and confirm that youre okay with galactic genocide

then the winner will be chosen by a third party.

!goomblers

55
Jump in the discussion.

No email address required.

BIPOC there''s a difference between strategy and larp :marseyxd:

Jump in the discussion.

No email address required.

Singleplayer larping is why these games even exist :marseysteaming:

MP is fun, but unfortunately my weekend charitable work got shifted into HOI hours on Sundays. I'm too burger Max Weber-brained to not be doing some kind of labor for more than 24 hours.

I get restless if I'm not being exploited for free labor for too long. @RottenDonGER a kraut of all people has to understand the need to participate in die arbeit

No, I will not capitalize your common nouns :marseytroll:

Jump in the discussion.

No email address required.

>Singleplayer larping is why these games even exist :marseysteaming:

So that's why paradox does their QA as multiplayer games :marseythinkorino:

Think of the HOI as working for us over at !hoi4 :marseymerchant:

Jump in the discussion.

No email address required.

So that's why paradox does their QA as multiplayer games

I'm not disagreeing that HOI4 is balanced around MP, but SP is the lion's share of players and the reason the genre exists.

MP makes up 12-14% of overall play

Jump in the discussion.

No email address required.

>reason the genre exists.

This one isn't the case, and it's an extremly bold claim. it's the reason certainn mods exist, but not the vanilla game, and that has been the case for every game. They even had their own matchmaking service back in y2k called valkyrie-net. It's like saying the reason competitive FPSs exist is like CS2 exist because there is a play with bots option. It's not even comparable.

The only two games I would describe as primarily single-player are Stellaris and EU4 for the sole reason that they are so easy the encourage maximum larp. Which is then also why EU4 has the second-most popular multi-player scene, it's so easy.

Jump in the discussion.

No email address required.

I feel like I'm talking to an alien on this particular topic. Grand Strategy Games are inherently a singleplayer dominated genre. Always have been, probably always will be. Close to 90% of all Paradox game players never play multiplayer.

Why would there be a million nonsensical, non-beneficial larp paths in HOI4 for completely irrelevant countries if it was meant to be a competitive multiplayer game?

These games originated as digitized tabletop board games played against the computer with the later addition of multiplayer capability on top.

Comparing it to Counterstrike is apples to oranges because twitch shooters never existed as a popular singleplayer genre. The player counts show that not many people want skill based shooters against bots. In contrast the player counts show that the vast majority of Paradox game players have no interest in multiplayer.

There's no value judgement in what I'm saying or personal stake. Obviously MP is more interesting and competitive because real people are more capable at adaptation, but that isn't what sells most Paradox GSG copies.

Jump in the discussion.

No email address required.

I feel like i'm talking to someone who's very clearly clueless on grand strategy games and has only played the few most recent games. I'm only annoyed because of you're incredibly broad "GRAND STRATEGY GAMES" genre as a whole, because you quite clearly haven't played enough of it. Certain GS games are primarily but some are not, like the HOI series (6 games lol), or even March of the Eagles.

>Why would there be a million nonsensical, non-beneficial larp paths in HOI4 for completely irrelevant countries if it was meant to be a competitive multiplayer game?

Because people complained there weren't any in hoi3, which to me seems very obvious you haven't played. In fact, it was ironically practically impossible to change your ideology unless you were in multiplayer.

>These games originated as digitized tabletop board games played against the computer with the later addition of multiplayer capability on top.

Like the only PDS game that didn't have multiplayer on launch was svea rike in 1997, and I'm pretty confident you didn't play svea rike since it only released in scandinavia. As I mentioned, Paradox had their own matchmaking service since 2000.

>player counts show that the vast majority of Paradox game players have no interest in multiplayer.

I would disagree purely in the basis that multiplayer mods are literally some of the most subscribed in the steam workshop, (total war and blackice within the 2 first pages) Redditors aren't the majority of gsg*mers.

I'm not saying that there aren't a lot of single players, I'm just saying that that the larpers aren't the majority of engagement and you obviously speak about the GSG genre too broadly when you've maybe played like 4 games from it. Most larpers don't even buy the DLC, since the DLC is there to sell the mechanics (i.e. multiplayer) and not the trees.

Jump in the discussion.

No email address required.

I'm referring to all single player play as larping. I think that's the disconnect. Any time I'm playing single player, I'd consider it larping.

Fair on the focus tree vs. mechanics, I'll agree I'm on wrong on that.

I promise you I have played more games in this genre probably since before you were born. I just don't play multiplayer, and it's a simple fact that the overwhelming majority of players don't either. I'd say that categorically makes these games singleplayer games. A thing is defined by its use.

I'm also only arguing for the same of arguing.

https://i.rdrama.net/images/17279709117175508.webp

https://i.rdrama.net/images/17279709122007642.webp

Jump in the discussion.

No email address required.

34 hours ain't that much, but I respect it πŸ˜…

Think of it like this, sure, there are more single players out there, but multi-players probably match them in total hours played.

Jump in the discussion.

No email address required.

https://i.rdrama.net/images/17050678429764252.webp

Jump in the discussion.

No email address required.

Anyway, hope to see your for another MP game :marseyhacker:

Jump in the discussion.

No email address required.

does that mean... im not a NEET :marseyhappytears:

Jump in the discussion.

No email address required.

real neighbors mp larp

Jump in the discussion.

No email address required.

Some guy came into our Axis VC and asked if he could play Cuba because he thought it was an rp game :marseyaware:

Jump in the discussion.

No email address required.

Axis Cuba? Do they even have a focus tree?

Regardless, he picked the winning side :marseythumbsup:

Jump in the discussion.

No email address required.

Cuba didn't even exist in the mod :marseyxd:

Jump in the discussion.

No email address required.

they stole your Latin America idea

Jump in the discussion.

No email address required.

Link copied to clipboard
Action successful!
Error, please refresh the page and try again.