I think that's a very popular opinion on this board. But I do want to stand up for the AAA open world games. When I'm running around an Assassin's Creed world, opening chests and doing side quests, I'm not viewing it as "Hm, another bench mission, oh another beat up non-lethal mission" as if I'm trying to dissect the game's programming. Or see it as a wireframe game where I'm just focused on "Does this immediate activity require sufficient variety in the inputs and challenge it provides".
I see a world. I see housewives putting up laundry on the line. I see a guy painting his house. I wonder about the technology of the time. I wonder what these people do for fun. I wonder about what the person I'm tailing is seeing at the fish market, or doing by the church. These games give me an extraordinarily active inner monologue as I play them, and I actually find them very cognitively engaging.
lmao redditors literally soyfacing at premade instanced animations
collect 200 virtual wood ten days in a row to increase your reputation so that you can unlock five more available world quests (naturally not always up) that give fifteen pets, three mounts and fourhundredandtwentyseven other useless collectibles but only every second friday in june oh did I mention that only a specific spec of warlock can obtain the exact appearance and even then it's not a guaranteed drop oh and you need to do another completely separate rare in a different zone which drops an item that needs to be combined with three other ingredients which are bound on pick up and require doing the most menial tasks possible so you have a one in ten chance to spawn a rare that you cannot even solo
why would anyone do this?
so you can flex with your allthethings/dataforazeroth score
Last time I played retail I got stuck at some story pre-made raid with AI characters and the whole thing got bugged, then I realized I was playing a 20 year old game with barely any enchancements and without the community that made the original game great. It's honestly not worth it anymore even on classic servers because everyone is playing WoW like it's Diablo and people have zero reason to immerse themselves into a world made with 500 polygons where people are waiting in line for rare mobs to respawn.
I played it and it was OK but then they based WOW off of it and now it is Le heckin bad even if I once enjoyed it l, just like a train hating on Harry Potter
Is it dystopian or utopian that people unable to contribute meaningfully irl, are given virtual worlds that provide an illusion of progress and achievement?
I dont get why they didnt lean harder on survival. Spooky post apocalypse. Small community against end of the world. With handful of factions compeating for survival
Becouse they did that in far harbour and it was kino. Best fallout bethesda has ever done.
Same. Only things i would have canged was no super mutants. Rather some beefed up mist monsters and bandit/raiders slightly more fleshed out. "Tribals" that dont talk english anymore. But have access guns and they intent to take over the island. Or outright canibal cult monster gunmen. Maybe tribals are orginal habitants of island. And you could join them to kick everyone else out.
>I would have a better reception of AAA games if that aspect of things wasn't a complete facade 95% of the time. I think BG3 was the only game I've played in a few years that made me think "This feels like an actual world that people live in."
Jump in the discussion.
No email address required.
Jump in the discussion.
No email address required.
lmao redditors literally soyfacing at premade instanced animations
Jump in the discussion.
No email address required.
Poor guy got Stockholmed by big vidya
Jump in the discussion.
No email address required.
More options
Context
More options
Context
battle for azeroth??? lmao
that's true for classic maybe
I wish this was true for the newer expansions
there it's more like
collect 200 virtual wood ten days in a row to increase your reputation so that you can unlock five more available world quests (naturally not always up) that give fifteen pets, three mounts and fourhundredandtwentyseven other useless collectibles but only every second friday in june oh did I mention that only a specific spec of warlock can obtain the exact appearance and even then it's not a guaranteed drop oh and you need to do another completely separate rare in a different zone which drops an item that needs to be combined with three other ingredients which are bound on pick up and require doing the most menial tasks possible so you have a one in ten chance to spawn a rare that you cannot even solo
why would anyone do this?
so you can flex with your allthethings/dataforazeroth score
like this guy https://www.dataforazeroth.com/characters/EU/Blackmoore/Tel%C3%A1r
Jump in the discussion.
No email address required.
Last time I played retail I got stuck at some story pre-made raid with AI characters and the whole thing got bugged, then I realized I was playing a 20 year old game with barely any enchancements and without the community that made the original game great. It's honestly not worth it anymore even on classic servers because everyone is playing WoW like it's Diablo and people have zero reason to immerse themselves into a world made with 500 polygons where people are waiting in line for rare mobs to respawn.
Jump in the discussion.
No email address required.
More options
Context
Warcraft 1 and 2 were the only good warcrafts
Jump in the discussion.
No email address required.
3 was good too. It had some fun mechanics and led to the original dota.
Jump in the discussion.
No email address required.
I played it and it was OK but then they based WOW off of it and now it is Le heckin bad even if I once enjoyed it l, just like a train hating on Harry Potter
Jump in the discussion.
No email address required.
I definitely get that, I wouldn't talk about warcraft period in real life because someone might overhear and think I meant WoW.
Jump in the discussion.
No email address required.
SC1 now THAT was a game
Jump in the discussion.
No email address required.
God the amout of time I loged on that, nothing will ever be as good as the old Use Map Settings games.
Jump in the discussion.
No email address required.
I remember this one multiplayer map, something like "Greeks vs Troy."
3 vs 3
Two equally sized lands separated by a river
A single bridge between
pre-built anti-aircraft (anti-invis) terran thingies already lining each side
So fun
Jump in the discussion.
No email address required.
More options
Context
More options
Context
More options
Context
More options
Context
More options
Context
More options
Context
Warcraft rumble
Jump in the discussion.
No email address required.
Never done heard of it but it sounds mobile af
Jump in the discussion.
No email address required.
More options
Context
More options
Context
More options
Context
More options
Context
Is it dystopian or utopian that people unable to contribute meaningfully irl, are given virtual worlds that provide an illusion of progress and achievement?
Jump in the discussion.
No email address required.
More options
Context
Jump in the discussion.
No email address required.
More options
Context
More options
Context
I get to add another paragraph to my "rdr2 is lame" with the whole do rancher stuff section.
Press A to lift log.
Left stick to get it to the height.
Right button to set it in place.
Repeat.
Especially in the final missions, the game keeps making you press buttons to continue the cutscene when there's only one option
They inject pointless interactivity wherever they can. Just have Marston say the line, don't make me press X to say the only line available.
Jump in the discussion.
No email address required.
The part where you wake up on Guarma there is like 5 minutes of "hold up to progress slowly."
Neighbor just make it a cutscene
Jump in the discussion.
No email address required.
Don't worry, one of the first things in my note was "don't letterbox for a cutscene, then tell me to control my character"
They pull that shit in the first five minutes, trudging through the snow
Jump in the discussion.
No email address required.
More options
Context
More options
Context
More options
Context
Snapshots:
https://old.reddit.com/r/truegaming/comments/1fu6fvi/after_years_of_feeling_disenfranchised_with/:
undelete.pullpush.io
ghostarchive.org
archive.org
archive.ph (click to archive)
Jump in the discussion.
No email address required.
More options
Context
Sentenced to play Shenmue for the rest of his life
Jump in the discussion.
No email address required.
More options
Context
opinion discarded
Jump in the discussion.
No email address required.
It was pretty good until it fumbled the third act
Jump in the discussion.
No email address required.
More options
Context
More options
Context
It's the opposite in Bethesda games. I've never saved Shane (or whatever his name is) in FO4 and I always forget to kill that dragon in Skyrim
Jump in the discussion.
No email address required.
I have 100 hours in skyrim and I never finished the game
Jump in the discussion.
No email address required.
Jump in the discussion.
No email address required.
More options
Context
More options
Context
I dont get why they didnt lean harder on survival. Spooky post apocalypse. Small community against end of the world. With handful of factions compeating for survival
Becouse they did that in far harbour and it was kino. Best fallout bethesda has ever done.
Do that but bigger and more
Jump in the discussion.
No email address required.
Far Harbor made me angy bc it's like, why couldn't the entire darn game be this way?!
Jump in the discussion.
No email address required.
Same. Only things i would have canged was no super mutants. Rather some beefed up mist monsters and bandit/raiders slightly more fleshed out. "Tribals" that dont talk english anymore. But have access guns and they intent to take over the island. Or outright canibal cult monster gunmen. Maybe tribals are orginal habitants of island. And you could join them to kick everyone else out.
Rather then ohh, mist made them crazy.
Jump in the discussion.
No email address required.
Agreed.
Having different factions that aren't just copy paste mutants and raiders would be a welcome change.
Could add in dialogue/quests to attempt create some sort of peace, start an all out war, band some groups against others, etc.
The foundation is there but Bethesda always drops the ball on fleshing it out.
Jump in the discussion.
No email address required.
Its funny how new vegen allready did bare minimum.
You had fiends and you could actually interact with them little bit. And you saw what you needed with them.
Then vipers and jackals. Who were slightly different looking. But you couldnt interact with them.
Even that was wastly superior what we got on fallout 4
Jump in the discussion.
No email address required.
More options
Context
More options
Context
More options
Context
More options
Context
More options
Context
More options
Context
BG3 had the barest bones of NPC behaviors
Jump in the discussion.
No email address required.
More options
Context