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More !hoi4 news - Germany Systems :marseydeadinside:

https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-german-systems.1710380/

https://i.rdrama.net/images/17297906526575806.webp

Just as I told my hoi boys, and even the plazatards, all this is a nerf to germany :marseysadge: This isn't a larp thing btw, just game balance. This just a horrible no-good spirit

https://i.rdrama.net/images/17297906528208036.webp

but what germany lost in rearmament potential they've (slightly lets be honest) gained in war bonuses

https://i.rdrama.net/images/17297906530279102.webp

Kaiserreich Larp Shit because why not

https://i.rdrama.net/images/17297906530796688.webp

The strongest buff, which is tbh a half nerf, is them adding "the inner circle" effectively 3 extra advisor slots, which is an interesting idea, if potentially ballbusting


ECO has changes too, this is the new industry treee

https://i.rdrama.net/images/17297906533002062.webp

Seems decent enough, although heavily focused on war, as opposed to the old trees focus on rearmanent, which does do damage to germanys potential, atleast to an extent. Although increased rubber production (construction speed) will certainly be a nice addition.

https://i.rdrama.net/images/17297906662654948.webp

This was already in the game, just as events instead.

20
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Years ago I saw someone in a forum talk about the type of game mechanic that devs add to a game just to have more buttons to click and increasingly obscure modifiers to change. He called it "Wombat Balancing".

Buy our DLC and experience new content: Gain Gromble Points and choose between investing in Gromble Ascendancy or leveling up your Wombat Balancing. Only €14,99 :soyconsoomer:

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Stellaris

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He just described the balance of power system, tbh.

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someone should make a video essay about this :marseybiting:

half the reworked minors and most mod nations seem to start with debuff spirits you spend 2 years of focuses to get rid of. It's to prevent an early war and throwing off the balance of the world war thats supposed to happen, but still.

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Fundamentally the game is fricked as anything other than a historical mode WW2 simulator, simply because it starts in 1936. But paradox wants to have their cake and eat it too: a make-your-own-adventure interwar game where you can transform your nation, but it starts in 1936 and wouldn't have given you time to do anything other than make a few more guns and planes before the shit hits the fan. They compensate by giving every nation r-slurred meme builds that pull vast armies and industries out of nowhere so that you can actually accomplish something in those 2,5 years before the big war starts.

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It's 3.75 years, I get what you mean though. You pull out enough industry for CAS spam.

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World tension generated by you, followed AI France/UK guarantees realistically makes WW2 kick off in less than 2,5 years. Beating the UK and France takes half a year, so now you've basically won the game before 1940.

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We're talking about historical lol, all balance decisions should be made assuming the war starts on the 1st of September 1939, or around that time. There is no way to account for player rushing, and such behavior shouldn't be inkorporated or encouraged.

First and foremost, HOI is about ww2. Your manual justificatios on timbuktu. are outside that scope.

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But that's the alt-history scope they give every country, like turn Latvia into a global superpower and defeat the USSR and Germany, but do it in two years because we shoehorned what people really want to do into our WW2 game. The worst offenders are countries like Byzantine path Greece or Ethiopia, where you have to conquer the world every game because factions form and the world war kicks off.

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Any HoI game released after 2012 is baby-tier slop made for wheraboo larpers.

Play a real HoI game like HoI3 or Darkest hour you casuals.

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https://media.tenor.com/30M2aHHtJi8AAAAx/hop-on-hoi3-touhou.webp

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TRVKE

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I play hoi3 lol, They've added way more stuff to HOI4 these last few years, post 2022 it completely matches or beats HOI3 on all metrics, especially supply, and now air and spec ops after BBA and AAT. It's also way more stable in multipalyer.

also DH is way easier than HOI4 what are you talking about.

also

>calls people casuals

>clearly doesn't play mulitplayer

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its a bot comment lol

:marseynpc2:

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:shakefist:

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Im not really a fan of the LARP stuff, just risk bogging down the game experience. but so far, aside from the MEFO bills and Landkreuzer, it hopefully won't be too overboard :taypray:

The main effect of this is that it may allow germany to scale better, which will certainly be useful in MP, but so is having early mils, and 12 free civs.

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play another game

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:#marseytruthnuke:

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:marseypearlclutch: hoi4misia

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This guy

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It might balance 1938-1940 warfare a bit better, so that continental Europe doesn't get steamrolled every time (de-de-buffing France might be a better way of doing this, not sure), but this could make things harder mid/late game for Germoids.

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There's not supposed to be warfare in 38 though, Germans are pretty weak in 38 vanilla Anyway, also western europe can only hold so long by design, france is meant to fall that's why they have a whole tree for it.

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I got hit by lighting today and my brain is fried what's the point in the game if they win every time?

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can i still trade with netherlands

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Yes dear :marseydepressed:

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https://media.tenor.com/JXE5VMCpNOUAAAAx/thanos-sunset.webp

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I have over 1000 hours played in this game and maybe 2 hours of it are playing non mods. None of this will impact me, Kaiserreich and road to 56 chads stay winning

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>rt56

Just :marseytrain2: out lil rp bro

also it will because all the main RT56 are just copies from vanilla lmao

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The german tree was better than the vanilla one, but we will see. I should have said old world blues

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Vanilla german tree is the best one dough

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Good to see the Reichskommissariat system finally expanded, hated how you could set them up in Ostland and Ukraine, but nothing east from them :marseykitler:

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:marseypat: Maybe go join !hoi4 games little buddy?

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