More details have come out about the palworld-nintendo lawsuit, such as which if the many arbitrary patents they "violated" and the total sum
The sum is for some $32k per violated patent , so a total of a near $100k including any fees and an injunction against further sales of the game.
The patents are r-slurred, vague and in some ways already done by games that existed before any filings.
https://patents.google.com/patent/JP7545191B1/en
One involves "aiming" objects in real time in a virtual space during combat and firing it, or generally firing an object in virtual space.
https://patents.google.com/patent/JP7493117B2/en?oq=7493117
The second is just a 20 page Japanese document
https://patents.google.com/patent/JP7528390B2/en
The third seems to simply be RIDING CREATURES IN A VIRTUAL SPACE!
All of these patents were applied for in early 2024 and finally registered in late August, and all applied for AFTER PALWORLDS RELEASE
Total Nintendo Death
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These dudes will do anything besides make a cool pokemon game. I mean really, a 1v1 turn-based jrpg was already played out even in 1997 when the first pokemon came out. But we let it slide because it was on Gameboy. These dudes are STILL using this gameplay mechanic in 2024. All they have to do is copy the gameplay of a No No Kuni or a Dragon Age Origins and it would sell 78 billion copies. BUT THEY CANT FRICKING DO IT. And now they would just rather sue anybody who tries to fill the void that they should have filled 20 years ago.
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