Every RPG has bad gameplay and most of the time it is because they are RPGs.
Good gameplay isn't 100% objective but there are some fairly objective parts. Gameplay should foster experimentation and progressive improvement. Both of these conflict with core elements of RPGs.
RPGs have you make permanent decisions about your character, STR vs INT, mage vs warrior. The fact that you might have to replay hours of gameplay just to see what you could have done differently ensures that you stick with what you started out with even if it means save scumming your way through hard fights.
Another fun aspect of gameplay is progressively facing new challenges that build on old ones. Because most RPGs these days are open world and don't know where the player will go when they can't pace challenges properly and most of the time just scale enemies based off your level so that the challenge remains constant throughout the game.
Roguelikes are the fix for this. You reset every run and can experiment with a new build and have randomized elements so that you don't just stick with one build when you find a good one.
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This one is debatable. Obviously RPG's allow rhemselves to have worse gamplay than games that are all gameplay, like fighting games or shooters. But even in a VtMB which people say has shit combat I had real fun fighting using whatever mechnics the game had.
I don't think RPG's have bad combat actually, usually it's just mediocre. So how much this is an issue depends on the person.
That's true mainly for new RPG's.
Gothic, New Vegas (base game), Morrowind, all these games are open world but the enemies are not scaling with you.
Rouglikes are not really RPG's though, at least thet are not the same type of RPG's. The commitment to a character in RPG games is part of the role playing, and the reason many people enjoy them. There is a lot to appriciate about a premade world that you experince through diffrent characters.
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