(This is a continuation of my reply to the recent thread about the Civilization series.)
It's got some issues with, for lack of a better term, historical accuracy. There's some weird dodgy stuff in the tech tree. You may try to scoff and say that it's just a game, it's not meant to be accurate. Yeah, of course not, to a certain point. Old Man Redactor once saw me playing Darklands and pointed out that if you just changed the data files you could use the same engine to make a game about running a laundromat. What elevates games over spreadsheets is that there's some kind of story that it's telling you where the numbers mean something. In Civ, that story is history in general, so it had darn well better at least feel like it has to do with history.
I only realized later that actually my father is a Satanist who was trying to drive me away from good Christian games. One day on the solstice he made carry a bunch of 1-gallon milk jugs full of blood (I dunno what kind) from the garage to the trunk of his old Honda. Then he got in and it flew away into the night. That's when I put two and two together.
The way religion is handled I think is pretty butt-backwards. In the original Civ, it's all abstract. You build a temple and that's it, it's assumed that it's a temple for whatever these people believe in. It doesn't really matter what religion it is because, for the purposes of the game of Civilization, people from different religions act pretty much the same for the most part because we're all human.
The other approach you can take is what they do in Europa Universalis. (I dunno if they still have the guts to do this but they did when I played it.) Where you decide which religions are good or bad and give them bonuses and penalties. This obviously has some disadvantages. Like it's really fricking obvious what's going on when the game is made in Sweden and the good religions that get bonuses are in northern Europe. You can't get away with that if you're making a game outside of an extremely ethnocentric culture like Sweden.
Swedes always score themselves as the happiest country on Earth when they make those rankings, yet all the Swedes I know complain about how their husband just drinks all day and won't do anything even though she physically beats the shit out of him. Curious.
Civ IV tried to have their cake and eat it too but you end up with nothing and you're still hungry. The religions use the superficial trappings of ones from the real world but in gameplay terms they're completely generic with nothing differentiating them except which tech activates them. If they're generic why do we need them? Why not just leave it completely abstract like in Civ I? If we're assigning them to real world religions, why don't we give them their own special bonuses like we do with different civilizations?
The approach in Civ IV is kinda stupid both in terms of gameplay and theme. You might as call the religions pokemon because you're best off just collecting them all. Each one in a city adds happiness and gives you the opportunity to build more improvements. Honey, please. This is a stupid gameplay mechanic where you're encouraged to build missionaries to convert all your cities and build the same improvement several times for each religion. I consider this to be what Soren Johnson (designer of Civ IV) himself called a "degenerate strategy" in his seminal piece "Water Finds a Crack". You're doing something that's stupid and not interesting because the game rewards you for it. There's no interesting choices going on here. The other gameplay impact religion has is that basically it makes some of the AI civilizations hate you for no reason. This was obviously intended to stop you from just turtling and being friends with everyone, but it's annoying when you're left with fewer options to pursue in diplomacy.
In terms of history, this is all really stupid. Religious diversity works in America because the Founding Fathers designed our nation around it. In the rest of the world in the rest of history, having many different religions in one city is not a recipe for everyone to love each other. Let's look at the late 1500s, when religion was perhaps the most important in history that it's ever been. You had stuff like Protestant mobs surrounding the convent and yelling lewd suggestions of what the nuns should do. Today in Beirut they've got 15 religious sects and it's not giving them +15 happiness points. It's giving them continuous simmering animosity. Damascus, Aleppo, Baghdad, great cities that have "stood the test of time" like the ones represented in Civilization are not finding that diversity is their strength. By ignoring these real issues, I feel that Civ IV is demeaning both to America, where we actually solved them to some extent, and to the poor bastards living in those shithole countries where they have to deal with sectarian bullshit on a daily basis.
In 1976 the Lebanese decided that their happiness bonus from being multicultural society was so great that they asked the Syrian Army to come and violently put down sectarian violence experience it for themselves.
Also, what do you do with the Jews and Hindus? If you're putting real world religions into the game they're incredibly important so you have to include them, but they're not like the other ones featured in the game. They're not sending missionaries around trying to convert people. So what do you do? Write special rules for them? Who's gonna do that? You'd need to hire some guy from Hebrew University who also loves 4X to do any justice to it.
Now this is a nice campus.
The way that religion affects diplomacy in the game is stupid in the other direction. Countries won't make alliances with the "infidels"? How fricking naive do you have to be? Are like 4 fricking years old? Let's look at the late 1500s again. I don't have the book at hand at the moment, so this is from memory, but there was an alliance against the Hapsburgs that was something like this: Sweden, Denmark, England, the Netherlands, France, Portugal, Morocco, Algeria, various parts of Italy, and the Ottomans. They'd have added the Moros in the Philippines if they had better communications technology. In Lebanon they've gone through every possible combination of different sects allying with each since 1975. Most hilariously the Druze who have been both allied with and fought everyone else at least once since then. The elites running the country or the faction usually don't give a shit about sectarian hatred except as a tool they can use to manipulate the plebs.
Sana'a Mehaidli. Carried out a suicide bombing against the Israeli occupation force in 1985. I guess nobody ever told her that as a Christian she wasn't supposed to be on the same side as Muslims.
Which takes me back to my original point about how Sid Meier did it with generic temples. It's not because he's some atheist who hates religion. (He's actually a Christian of the actually going to church kind btw.) It's because trying to fit too much low-level detail about religion into a 4X game is really tricky and probably won't work in terms of gameplay or theme. I've always had a strong impression that this feature was basically put in because there was a feeling among (mostly atheist) 4X fans that religion was a big thing in history so we need a gameplay mechanic for it. And my feminine masculine intuition is rarely wrong.
After all this time I spent writing this I really feel like... starting up a new game of Civ IV. It's a great game.
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The Europa Universalis system sounds good to me, some religions ARE dumb and obviously worse than others. The civilizations should work the same way. You want to play aztecs? Ok your people keep sacrificing citizens every turn, everyone hates you, and your civ is wiped out on the first drought because your water supply and crops are an incredibly fragile system
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Civ 4 was fun for allowing slavery. You'd kill off population for production, so it was great for cities with high food yield and very little production (mines/forests). If you did it too much, your people would revolt, and the Aztecs had a bonus that mitigated that pissed off effect. But all of this is too offensive to some people, so we get crap.
@Redactor0, another fun thing with Civ 4.
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This is where EU and Civ are totally different. EU is, well, at least back decades ago it was trying to be related to specific events in real world history like the Wars of Religion. So it made sense to have the Protestants be chads who are smarter than everyone else, the Catholics be corrupt and smelling like olive oil, the orientals be docile, etc. I don't mean that I agree with these stereotypes, I mean at least it makes sense to put them in a game like that.
Civ is way more open-ended. EU starts in the 1400s or what I would call the just after Darklands period. Most of history has already happened. The Reformation is gonna happen whether anyone likes it or not. There's issues that have been building up for centuries.
Civ starts in 3000 BC around when the first ancestor of us r-slurs finally realized that there was more to life than being a caveman. It's difficult to have a game of that scope and put specific stuff from specific real world religions into it. As I mentioned somewhere in this thread, it would get so complicated you'd have to make an entire game Religion Simulator 2025 to do justice to the topic.
If you haven't played King of Dragon Pass and Six Ages yet, I think you would like those. They make you think like some ancient r-slur who believes that magic is real but you're still human and you can't just do constant blood sacrifices to solve all your problems without pissing everyone off.
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The secret to King of Dragon Pass is that the success of your entire society depends on how many Chads and Staceys you have.
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If your population gets too large they split off and form their own clan so I dunno what you're talking about. Just have a lot of cows, bro.
There are ways to break the game but in my experience I think you can buy all the treasures from everyone and that's the way to do it.
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Having Heroic characters is much more important than having a high population. Treasures help too. Really, you have perversely little need for population, especially in Six Ages.
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And hero quests or whatever it's called is a crapshoot. I always savescummed those. It's supposed to be mysterious, I get that, but why am I getting a game-ending ending where my farms will never grow wheat again or something. I actually talked to the guy who made it very briefly and he was like "yeah sorry we knew this was a problem, we'll do better in Six Ages".
Then I'm an old man with a bunch of goddarn mail to open and stuff and I have, and I have @kaamrev hounding me to keep up the Darklands series, and I've got no time to play that game.
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plox
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I don't know what this means. I probably didn't get far in some quest.
I mean ffs I even did the Ernalda one once when we had a shortage of food but I never heard of no plox.
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Plz
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