We're playing the turboneurodivergent Dawn of Civilization mod for Civilization IV that replicates world history. !g*mers
With the research of Logistics technologically the Roman Empire has reached the Renaissance age. It's 1015AD so we're quite advanced, almost a full age ahead of medieval Europe
Persia isn't even matching us anymore but China has researched one technology we haven't (Printing Press).
We already have a spy settling east to take care of that
We're already discovering Brazil, interacting with the natives and fighting panthers
We prove that the world is round when we discover Japan
In Rhyes and Fall if you found a city in the Renaissance you get a bunch of free buildings. In Dawn of Civilization it's the same, but settlers in a new age can also be used to rush buildings that would have been provided otherwise. Here we can build a bunch of stuff for free with "Rebuild", including a library and a forge. We'll need these because Poland just spawned, hello Poland
Athens has historically been our Great People city since it's conquest, though Rome is catching up. We've had a Great Prophet born here, Eusebius.
We're sending him to Jerusalem to found the Temple of Solomon.
This will let us then build the Dome of the Rock, which will boost the output of St. Peter's Bascilica in Rome.
When we discover Economics we get a free Great Merchant (Marcus Crassus), and with Economics we can have him build a Stock Exchange in Rome
After the Dome of the Rock is built, St. Peter's Bascilica is maxed out at 40 gold per turn.
Rome turns a 150+ gold profit per turn
England is coming for Ireland.
We go straight for London, after capturing it they become the "English Government in Exile" but still refuse negotiations.
Really wish the AI was prone to settling just one more city in England It's kind of annoying that London controls its entire English core.
When a European or Christian civ researches Academia, the Protestant Reformation begins and Europe erupts in war. Since we're already fighting England, now is a good time to do it. Protestantism is founded in Rhegium.
We can adopt Protestantism, allow Protestantism to spread, or stamp it out. After all the work I've put into Catholicism you should know what I'm gonna pick.
England joins the Reformation, as expected. Portugal and the Norse join them. France probably would have if they weren't under my boot. Austria (the Holy Roman Empire) and Poland do not, fortunately.
The Italian Maritime Republics are supposed to spawn in 1167AD. In a normal medieval game they spawn in north Italy and found Florence, taking Milan and Padua with them. I was afraid my two core cities were going to secede and I would need to reconquer them, but the 1167AD date has passed so apparently not. I can focus on the Reformation wars.
The Austrians have claimed Denmark, blocking Norse access from Birka. The Norse have a port from Nidaros but I'm not too worried about them, we might need to be ready for a little naval harassment. They're at war with England, so there's not a risk of them reinforcing them.
With espionage I can see the Portugese army in Lisbon. It's big (see unit icons at the bottom)
In fact, they're one of the stronger military powers right now. Ethiopia is also up there too, interedasting
If I don't take care of them they could frick up my vassal Spain, so while waiting my main army to arrive I reinforce their cities with troops from Tarragona and Alicante.
A couple good wonders are becoming available, to get them up I think it's time to expend my Great People for a Golden Age.
The Ottomans should be coming too so I want to need to start getting gunpowder units up everywhere to properly fight these guys:
England collapses If they had just been willing to surrender I would have returned London to them. I maybe should have taken their city in Scotland instead, but I really wanted them to capitulate.
This is going to screw up world history a little There will be no British Raj. The United States spawns assuming there are European colonies there, there will still probably be some but not in the same way. We might get a Dutch New Amsterdam instead of New York.
We already have an explorer in America. Maybe we could even colonize it
At least Alfred did well with his time running London. He's given it a Great General and a Great Engineer. It's still in our historic expansion zone so I think we'll keep it. Ireland is not, so I might set it free.
By the time my army arrives at Lisbon, Portugal is willing to surrender, but as it's the "Rise of the Portugese" they can't capitulate. I figure I will allow peace so I can properly focus on the coming Ottomans.
But suddenly, something extremely strange happens.
Byzantine leader Basil I appears out of nowhere
Apparently Persia collapsed. Right after I lost 500 gold investing espionage against them
And Turkey has become the Byzantine "Empire of Dorylaion". I had no idea this was a thing.
This is the city that the Persians burnt down when I first conquered Greece, rebuilt, and I helped defend from the Arabs. It's been a valuable espionage center for centuries. What a journey it's been
A few turns later we become the "Western Roman Empire", but no cities want to secede. It's not the Eastern Roman Empire, it's just this weird made up new "Dorylaion empire". Fascinating Regrettably they do choose to become Pr*test*nt
My spy sees that Genghis Khan has arrived and the Chinese are fukt
After China collapses they start mopping up the remnants of Persia too
...and harassing my new Byzantinebros
Notice that Mazaka is in revolt, when mongols are the gates the citizens panic
We're still stable but have outdated civics - apparently the culprit is Merchant Trade.
Time for a revolution.
Regulated Trade has stability and general gameplay synergy with Bureaucracy. I'll miss my Despotism whip but Monarchy will further boost our stability.
Thalassocracy's benefits are negligible especially as more towns are popping up (Roma is working 3 towns and 2 fishing boats for example so we'll lose 1 commerce), and it no longer has a stability benefit with Merchant Trade. There's not much point to colonize too much but Colonialism will be fun anyway. We'll get some slaves and slave plantations up
So many High upkeep civics and losing the free units from Vassalage is gonna hurt. But it's a very stable combo and Roma is so profitable that focusing all commerce to the capital might outperform the costs.
Sure enough, once the revolution is settled it turns out to be profitable. With Rome pumping out 275 gold per turn we're making 5 gold a turn at 50% research funding instead of losing 6.
Around 1280AD the short lived Empire of Dorylaion collapses.
No Ottoman Empire ever appearaed I'm guessing the weird Turkish Byzantine Empire in their place prevented it.
I guess we can go ahead and mop up Turkey now.
We finally have unified borders and we're back to being the "Roman Empire" instead of the "Western Roman Empire".
The mongols right on my nuts are a little worrying tho. When Temujin asks me to fight Kievan Rus I have no problem doing so, any little thing to potentially keep this guy off my back.
I take Tarnopol and call it a day before setting it free. Later the mongols take Kyiv and Sweden somehow scoops up Tarnopol
Since Spain and France are our provinces we technically have Trajan's borders now!
Oh except Poortugal. Whatevs. What a beautiful empire regardless
I was really expecting a big civil war and conflict with the Ottomans, it really does appear that the weird Byzantine state blocked them from spawning. This is very good for us. But if the mongols invade, as they're prone to do, it could be trouble.
For now, time to look towards the new world
I accidentally discovered the Inca, spreading disease to them
Mexico is controlled by Toltecs, predecessors of the Aztec. No conquistadors for either It might only be available to colonial European powers.
I've given my vassal France and Spanish technology to colonize, so they should get started soon
Since I accidentally killed England, I can take care of colonizing America instead
I think I'm going to colonize the Deep South so we can set up some tobacco plantations
And I've got a crew headed to Africa for some labor
Australia will be next and should be uncontested
Till next time Civ4bros
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Italy occupies the same "slot" as Rome so you shouldn't have to worry about them spawning and being a problem with a "modern Rome" game
Also Leoreth himself confirmed that vassals don't increase your science cost lol. I must have been thinking of something else.
But DoC does take a page out of Civ 5's book and made it so that expansion increases tech costs. Plus vassals do increase your city maintenance costs. There may come a point where continued expansion will be unhelpful for your science victory?
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That was a mod feature way before Civ5 came out...
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At this point I'm ahead of the game already and have room to frick around, the colonization is mostly me fricking around but Australia is definitely worth it in the long run for the space race because of the uranium, aluminum, rare earths etc.
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