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Real-time-pause eternal cuckery

You vill spend 10 minutes in turn based combat for trash mobs that would take 10 seconds in RTwP and you vill be happy.

I hope this fails and makes Microsoft force Obsidian into making RTwP CRPG sequels to their neurodivergent CRPGs that ended with cliffhangers.

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That doesn't happen though

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All but the best turn based CRPGs inevitably have slog filler encounters that in a RTwP would be resolved in a few seconds.

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I'm trying to rack my brain to think of some but, I'm coming up with nothin'. If it's a filler encounter that be over in seconds in a RTwP rpg then it's something you can clear with 1 turn. If it's a slog then it isn't an easy peasy filler encounter and would only be slightly faster in a RTwP RPG

:#marseyhmmm:

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If it's a filler encounter that be over in seconds in a RTwP rpg then it's something you can clear with 1 turn.

Only if you are minmaxing

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No?

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Eat shit rtwpstrags

>NOOOOO WHY ISNT THE GAME PLAYING ITSELF

:#marseysoycrytalking:

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