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my colonization simulator has... le colonization!?!

https://old.reddit.com/r/civ/comments/1iqvmvv/civ_7_is_just_a_western_colonist_cosplaying_as/

								

								

Civ 7 is just a Western colonist cosplaying as other civs

Really weirds me out that no matter who you play as, Spices and Sugar etc. are considered exotic.

Even if you play as a civ that historically would start near sugar or spice, for example Indonesia, you are forced to experience the world as if that were just not true. What happened to historically accurate civ start biases?

Makes the whole experience feel like you are a western colonist who has put on the costume of another culture.

The choice to make distant lands mechanics allow other civs to start there but not human players makes the whole experience lopsided and feels way less like you are on even footing with other civs in an open world map, and more like you as a human have a special role in this world of AIs who get special spawns and are entirely excluded from certain win conditions.

Really bad game design

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When did you start next to civ-based luxury resources? Except for ivory because you've got a special elephant unit, I haven't seen this in 5 or 6.

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Did they change the name to exotic resources or is he sneeding based on his own assumptions? I wouldn't change the name, but if there's some kind of "exotic" bonus, it would make sense from a trading system that a rare, local resource would be be more valued as exotic to the rest of the world.

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They're all worth the exact same.

At first he's saying that stuff like spices aren't exotic to civs that developed around spices, but nothing in civ calls these luxuries "exotic," so I don't understand what he's yapping about.

more like you as a human have a special role in this world of AIs who get special spawns and are entirely excluded from certain win conditions.

Maybe it's schizo nonsense. :marseyshrug:

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Did they change it in civ 7 though?

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Ohhhh, yeah I guess so. :marseyteehee: So, there's distance mechanic for luxuries. Sounds lame.

I guess he's bitching that spices are exotic even though :soyjaktantrum: he's playing the heckin civ that heckin made spices, :soyjaktantrumfast:

Civ 7 keeps sounding like trash the more I learn about it.

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I'm not against the mechanic, pretty sure there was a similar feature or a mod I used in 5 or 6, but maybe he would have felt better if it was called "precious" or "special".

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What a cute twink!

:marseylaughwith:

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I think if you chose abundant resources you got 1 luxury within range? But I used a lot of mods so may be misremembering.

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Yeah, you do, but there aren't any civ-specific luxury resources unless you have a special unit that requires them. He made it all up (or is so delusional) because he wanted to complain about imaginary colonization of an imaginary civ in his video game.

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