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Reported by:
  • HailVictory1776 : Lmao if you play cs in current year without hacks and fy_iceworld only

Context

CS2 released last year in an awful state and with half of the content, game modes and other features of csgo. Naturally, this made a lot of people upset and people demanded more. Naturally, valve did absolutely nothing useful. Nowadays the game suffers from an overwhelming amount of cheaters, awful lagging, terrible sub tick and honestly a lot more. Counterstrike is too big too fall and Valve knows this very well. The lack of updates was especially concerning given the state of the game, but the anniversary update mentioned in the title was supposed to change everything - and the only thing we got were a bunch of unnecessary microtransactions and battlepasses. The latter is especially disgusting given that you can buy 5 passes ($16 btw) at once to progress faster. Frick valve and all their peepeesuckers. Biggest r-slurs on the market.

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Notes

THE ARMORY

The Armory is now available in the store (https://store.steampowered.com/sale/armory)

Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle

Purchase and activate an Armory Pass to start earning Armory Credits

Make progress toward credits whenever you earn XP with an active Armory Pass

Redeem credits for items in the Armory

CHARMS

Introducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory

Drag and drop Charms to precisely place them on the weapon of your choice. A weapon can have one charm attached at a time

Use a Charm Detachment to detach the Charm from a weapon. The Charm will return to your inventory and can be reused

Redeeming a Charm from the Armory grants three complimentary Charm Detachments. Additional Charm Detachments are available for purchase

INVENTORY & ITEMS

All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restriction

All stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends' Steam Inventory web pages can now be previewed on your own inventory items

Removed ability to delete weapon cases from your inventory

Added sticker scrape level selector when applying new stickers to weapons

Added precise sticker wear level selector when scraping existing stickers on inventory weapons. Any applied stickers can only increase their sticker scrape level

Added a way to immediately remove existing stickers from inventory weapons in addition to sticker scraping

Added nametag module preview on the actual items when applying nametags

Fixed several cases where applying nametags or stickers would unequip the weapon from your loadout

Customizing a base weapon that's currently equipped will now auto-equip the newly customized version

ANIMATION

Improved character posing when on large slopes

Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)

Pin/unpin IK logic now not affected by poor server ping times

Feet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored

Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing

Changed ladder animations and behavior so characters heads are much more representative of where the player camera is, including characters now display crouch correctly when on ladders

Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations

Fixed character's pose popping when falling off a ledge

Fix for many cases where character's posing would subtly pop when traversing with slow moving weapons

GAMEPLAY

Flashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit

GRAPHICS

Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen

Fixed graphics artifacts for fire effect in the Advanced Video tab

AUDIO

Fixed a bug where UI sounds wouldn't position correctly when in-game

Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa

Fixed an issue where ragdoll water splash sounds would erroneously play on alive players

Fixed a case where voice chat didn't work on community servers

Fixed a case where incoming voice chats would sometimes never close

NETWORKING

Added telemetry option to display graphs of network jitter and misdelivery

Changed how packet misdelivery is measured. Previously, if packets arrived out of order, this could be counted as misdelivery even if it was corrected and did not impact gameplay. Also, jitter was not considered, even though excessive jitter can disrupt smooth gameplay. The new measurement method will only count reordered packets as misdelivered if they impact gameplay. Furthermore, if network jitter exceeds a threshold where gameplay is affected, the packets are counted as misdelivered even if they are not dropped and arrive in order

MAPS

Ancient

Fixed some disappearing geometry

Fixed some cases where players could detect player movement through water from across the map

Fixed some pixel peeks

Fixed a case where player shadows could be seen through geometry

Adjusted some clipping for better player movement

Anubis

Fixed some missing collision

Nudged some geometry and clipping that were blocking grenade throws

Improved clipping on some floors for more predictable grenade throws

Fixed a pixel peek

Adjusted clipping in a few areas for better player movement

Dust2

Fixed some clipping at B site

Italy

Added to competitive matchmaking

Fixed bird animations

Mirage

Fixed some C4 stuck spots

Nuke

Fixed a pixel walk

Fixed some C4 stuck spots

Fixed some gaps in geometry where items could get lost

Fixed some disappearing geometry

Overpass

Adjusted some grenade clipping to prevent bad grenade bounces

WORKSHOP

Added optional 3rd layer to environment blend shader

Added biplanar mapping as an option for environment shaders

Added optional wetness layer, paintable in Hammer on environment materials with the feature enabled

Added color correction, roughness, and normal adjustments to foliage shader and static overlays

MISC

Removed support for command line options that were intended for development purposes only

Rumor has it:

Size is ~5 GB (with Workshop Cowtools installed) - data capped users should take action NOW!


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Replies


Reddit

Main Thread

CS2 : Introducing The Armory (and today's Release Notes) - [1000 + comments]

Reactions

https://old.reddit.com/r/GlobalOffensive/comments/1fuujxg/cs2_introducing_the_armory_and_todays_release/lq2jpoi/?context=8

https://old.reddit.com/r/GlobalOffensive/comments/1fuujxg/cs2_introducing_the_armory_and_todays_release/lq27ke0/?context=8

https://old.reddit.com/r/GlobalOffensive/comments/1fuujxg/cs2_introducing_the_armory_and_todays_release/lq25ofo/?context=8

https://old.reddit.com/r/GlobalOffensive/comments/1fuujxg/cs2_introducing_the_armory_and_todays_release/lq26ycj/?context=8

https://old.reddit.com/r/GlobalOffensive/comments/1fuujxg/cs2_introducing_the_armory_and_todays_release/lq2f1pl/?context=8

Other Threads

https://old.reddit.com/r/GlobalOffensive/comments/1fuvupx/new_update_new_features/

https://old.reddit.com/r/GlobalOffensive/comments/1fuwse6/i_am_sorry/

https://old.reddit.com/r/GlobalOffensive/comments/1fuve0k/you_need_to_pay_to_remove_charms_from_a_skin/

https://old.reddit.com/r/GlobalOffensive/comments/1fv238s/remember_that_you_can_vote_with_your_wallet_do/

https://old.reddit.com/r/GlobalOffensive/comments/1fuwcq2/valve_not_testing_updates/

https://old.reddit.com/r/GlobalOffensive/comments/1fuw4g7/so_let_me_get_this_straight/

https://old.reddit.com/r/GlobalOffensive/comments/1fv2e29/i_expect_nothing_and_im_still_let_down/

https://old.reddit.com/r/cs2/comments/1fuwyru/valve_right_now/

https://old.reddit.com/r/cs2/comments/1fuulqz/major_counterstrike_2_update_for_10224_10324_utc/


tl;dr

Why put effort into making content, when you can just shit out more cosmetic bullshit and make millions.

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The whole timeline of replies is sneedy

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19
Deadlock appreciation post

I'm old when it comes to games and it's harder and harder to play multi-player shooters. The time to kill comes down to who has the most Adderall that day. With Deadlock you have so many cowtools that are not just shoot and have time to outplay people. Granted I have 2000 hours in dota 2 so I understand the macro plays of mobas, but watching pro player like Shroud (guy with famous aim) get beat by people who understand the game better in a macro sense is awesome.

I have 100 hours already in Deadlock and will definitely no life it like I did dota when I was in my teens.

Please create drama and tell me how bad it is. Ty.

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https://i.rdrama.net/images/17278999224197123.webp

Here's a new character, surley this will save the SS :marseyxd:

https://i.rdrama.net/images/17278999227574682.webp

!chuds please stop winning :marseysoycrytremble:

https://old.reddit.com/r/SuicideSquadGaming/comments/1fui7av/season_3_debuts_with_just_248_steam_players_dead/

lots of cope

it'll be interesting to see what the numbers are for when death stroke comes out. I know it won't be high but if it comes close to a 1000 for death stroke I wonder if the person who was the deciding factor on the roster will realize they made a huge mistake with Freeze and Lawless picks.

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Vidya's changed

https://i.rdrama.net/images/17278864245931833.webp

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12
How to keep kids out (we need to do this immediately)

The most hilarious thing in my life was my dad explaining why I can't watch him playing the game in the 1980s

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