None
44
Weekly "What games are you playing?" #88: Flex :marseybeefcake: Edition

What are you playing currently?

!g*mers

Previous Iterations:

2024

I'm aware the dates aren't exactly right but I like to keep things refered to their planned date. They are still weekly after all.

#1 --- 043 - [07 Jan 2024] - Weekly "What games are you playing" thread #43 -- mayflyalt :marseyblowkiss:

#2 --- 044 - [14 Jan 2024] - Weekly "What games are you playing" thread #44 -- lc

#3 --- 045 - [21 Jan 2024] - Weekly "What games are you playing" thread #45 -- lc

#4 --- 046 - [28 Jan 2024] - Weekly "What games are you playing" thread #46 -- lc

#5 --- 047 - [04 Feb 2024] - Weekly "What games are you playing" thread #47 -- lc

#6 --- 048 - [11 Feb 2024] - Weekly "What games are you playing" thread #48 -- lc

#7 --- 049 - [18 Feb 2024] - Weekly "What games are you playing" thread #49 -- lc

#8 --- 050 - [25 Feb 2024] - Weekly "What games are you playing" thread #50 -- lc

#9 --- 051 - [03 Mar 2024] - Weekly "What games are you playing" thread #51 -- lc

#10 --- 052 - [10 Mar 2024] - Weekly "What games are you playing" thread #52 -- lc

#11 --- 053 - [17 Mar 2024] - Weekly "What games are you playing" thread #53 -- Ninjjer :marseyloveyou:

#12 --- 054 - [25 Mar 2024] - Weekly "What games are you playing" thread #54 -- lc

#13 --- 055 - [7 Apr 2024] - Weekly "What games are you playing" thread #55 -- Ninjjer

#14 --- 056 - [14 Apr 2024] - Weekly "What games are you playing" thread #56 -- Ninjjer

#15 --- 057 - [21 Apr 2024] - Weekly "What games are you playing" thread #57 -- Ninjjer

#16 --- 058 - [28 Apr 2024] - Weekly "What games are you playing" thread #58 -- Ninjjer

#17 --- 059 - [5 May 2024] - Weekly "What games are you playing" thread #59 -- RWBY

#18 --- 060 - [12 May 2024] - Weekly "What games are you playing" thread #60 -- Ninjjer

#19 --- 061 - [12 May 2024] - Weekly "What games are you playing" thread #61 -- Ninjjer

#20 --- 062 - [26 May 2024] - Weekly "What games are you playing" thread #62 -- Ninjjer

#21 --- 063 - [2 June 2024] - Weekly "What games are you playing" thread #63 -- RWBY

#22 --- 064 - [9 June 2024] - Weekly "What games are you playing" thread #64 -- RWBY

#23 --- 065 - [16 June 2024] - Weekly "What games are you playing" thread #65 -- Ninjjer

#24 --- 066 - [23 June 2024] - Weekly "What games are you playing" thread #66 -- Ninjjer

#25 --- 067 - [30 June 2024] - Weekly "What games are you playing" thread #67 -- Ninjjer

#26 --- 068 - [7 July 2024] - Weekly "What games are you playing" thread #68 -- Ninjjer

#27 --- 069 - [14 July 2024] - Weekly "What games are you playing" thread #69 -- Ninjjer

#28 --- 070 - [21 July 2024] - Weekly "What games are you playing" thread #70 -- Ninjjer

#29 --- 071 - [28 July 2024] - Weekly "What games are you playing" thread #71 -- Ninjjer

#30 --- 072 - [4 Aug 2024] - Weekly "What games are you playing" thread #72 -- Ninjjer

#31 --- 073 - [11 Aug 2024] - Weekly "What games are you playing" thread #73 -- Ninjjer

#32 --- 074 - [18 Aug 2024] - Weekly "What games are you playing" thread #74 -- Ninjjer

#33 --- 075 - [25 Aug 2024] - Weekly "What games are you playing" thread #75 -- Ninjjer

#34 --- 076 - [1 Sept 2024] - Weekly "What games are you playing" thread #76 -- Ninjjer

#35 --- 077 - [8 Sept 2024] - Weekly "What games are you playing" thread #77 -- Ninjjer

#36 --- 078 - [15 Sept 2024] - Weekly "What games are you playing" thread #78 -- Ninjjer

#37 --- 079 - [22 Sept 2024] - Weekly "What games are you playing" thread #79 -- Ninjjer

#38 --- 080 - [29 Sept 2024] - Weekly "What games are you playing" thread #80 -- Ninjjer

#39 --- 081 - [6 Oct 2024] - Weekly "What games are you playing" thread #81 -- Ninjjer

#40 --- 082 - [13 Oct 2024] - Weekly "What games are you playing" thread #82 -- Ninjjer

#41 --- 083 - [20 Oct 2024] - Weekly "What games are you playing" thread #83 -- Ninjjer

#42 --- 084 - [27 Oct 2024] - Weekly "What games are you playing" thread #84 -- Ninjjer

#43 --- 085 - [03 Nov 2024] - Weekly "What games are you playing" thread #85 - - Ninjjer

#44 --- 086 - [10 Nov 2024] - Weekly "What games are you playing" thread #86 - - RWBY

#43 --- 087 - [17 Nov 2024] - Weekly "What games are you playing" thread #87 - - Ninjjer

2023

I'm aware there are previous weekly or so megathreads and I'll eventually add them ( green = official, red = fake, yellow = misc, blue = losercel)

#0 - [22 Jan 2023] - some1 should make weekly vidya threads marseytf2spy

#1 - [28 Jan 2023] - Weekly "Whatcha Been Playing" Thread #1

#2 - [4 Feb 2023] - Weekly "Whatcha Been Playing" thread #2

#3 - [11 Feb 2023] - Weekly Gaming Thread #3

#3.5 - [13 Feb 2023] - [Weekly Gaming Thread 2] You will own no NFTs of video game microtransactions and you will be happy edition-- dramamine

#4 - [18 Feb 2023] - Weekly 'What're You Playing?' thread #4

#4.5 - [20 Feb 2023] - Welcome to the new weekly vidya thread! Week 1 - 2/20/23 -- robotron2084

#5 - [25 Feb 2023] - Weekly "What're You Playing" Community Thread #5

#5.5 - [2 Mar 2023] - So, what do you dipshits play all day? -- horned waifu shill

#6 - [4 Mar 2023] - Weekly 'What're You Playing' Thread #6

#7 - [11 Mar 2023] - Weekly 'What're you playing?' thread #7

#8 - [18 Mar 2023] - Weekly 'What're you playing?' Thread #8

#9 - [25 Mar 2023] - Weekly 'What're You Playing?' thread #9

#10 - [1 Apr 2023] - Weekly 'What are you playing?' Thread: #10: Whooaaaa Those are some HILARIOUS patch notes edition

#11 - [8 Apr 2023] - Weekly 'What are you playing' Thread #11

#12 - [15 Apr 2023] - Weekly 'What are you playing' thread #12

#13 - [23 Apr 2023] - What're you playing thread #idk

#14 - [29 Apr 2023] - Weekly 'What Are You Playing' thread #14

#15(1) - [6 May 2023] - Weekly 'What're you playing?' thread #15

#15(1).5 - [10 May 2023] - marseyg*mer Gaming Thread - What are you playing this week? -- cynic

#15(2) - [13 May 2023] - Weekend 'What've you been playing?' Thread #15 -- he fricked up the ordering here I'll just go with it

#16 - [20 May 2023] - Weekly "What Are You Playing?" Thread #16

#16.5 - [28 May 2023] - Weekly "What are you playing" thread -- carp

#17 - [3 Jun 2023] - Weekly "What have you been playing?" Thread #new one

#18 - [10 Jun 2023] - Weekly "What are you playing" thread #18

#19 - [17 Jun 2023] - Weekly 'What're You Playing' thread #19!

#20(1) - [24 Jun 2023] - Weekly 'What Games Are you Playing?' Thread #20: Modern Warfare III

#20(2) - [1 Jul 2023] - Weekly 'What're you playing?' Thread #20: Summer Salestice -- same reason as above

#21 - [10 Jul 2023] - Weekly 'What're you playing?' Thread #21: loli_esports forgot got chudded edition -- basad

#23 - [15 Jul 2023] - Weekly 'What Games Are You Playing?' thread #I think it's actually 23 -- should be 22 but I'll go with his ordering

#24 - [22 Jul 2023] - Weekly 'What Games Are You Playing?' thread #24: Lot of stuff coming out all of a sudden, feels like

#25 - [29 Jul 2023] - Weekly 'What games have you been playing' thread #25

#26 - [5 Aug 2023] - Weekly 'What Games Are You Playing' thread #26

#27 - [12 Aug 2023] - Weekly 'What Games Are You Playing' thread #27

#28 - [19 Aug 2023] - Weekly 'What Games Are You Playing' thread #28

#29 - [26 Aug 2023] - Weekly 'What Games Are You Playing' thread #29

#30 - [2 Sep 2023] - Weekly 'What Games Are You Playing' thread #30

#31 - [9 Sep 2023] - Weekly 'What Games Are You Playing' thread #31

#32 - [16 Sep 2023] - Weekly 'What Games Are You Playing' thread #32

#33 - [23 Sep 2023] - Weekly 'What Games Are You Playing' thread #33

#34 - [30 Sep 2023] - Weekly "What games are you playing" thread # 34

#35 - [7 Oct 2023] - Weekly "What games are you playing" thread #35

#36 - [27 Oct 2023] - Weekly "What games are you playing" thread #36 -- tulpa

#37 - [26 Nov 2023] - Weekly "What games are you playing" thread #37 -- losercel

#38 - [03 Dec 2023] - Weekly "What games are you playing" thread #38 -- losercel

#39 - [10 Dec 2023] - Weekly "What games are you playing" thread #39 -- losercel

#40 - [17 Dec 2023] - Weekly "What games are you playing" thread #40 -- losercel

#41 - [24 Dec 2023] - Weekly "What games are you playing" thread #41 -- losercel

#42 - [31 Dec 2023] - Weekly "What games are you playing" thread #42 -- losercel


Other rDrama vidya content

Controversial Opinions

Recs

Contests and Surveys

GOTY Discussions

Official Servers:

Dwarf Fortress Saga

Rdrama's /h/kappa hole.

Fighting Games, Drama and Esports.

@Redactor0's Darklands Series

1 - Darklands LP Part I

2 - Darklands LP Part II: Charles Bronson Edition

3 - Darklands LP III: Nuns and Coins

4 - Darklands LP Ep IV: Introduction to Equipment & Combat

5 - Darklands LP Part V: We finally briefly go out into the dark lands

6 - Darklands LP VI: We actually start a quest!

7 - Darklands LP VII: We reach our destination :marseycrusader:

8 - Darklands LP VIII: Raubritter confrontation & learning how combat works

9 - Darklands LP IX: I'm not giving you my goddarn alchemical materials

10 - Darklands LP X: We actually do some alchemy!

11 - Darklands LP XI: The Main Plot

12 - Darklands LP XII: Halloween Edition




Last week's game: Touhou

Final Score: (10*6+9*3+8*7+7*3+6*1+5*2+4*1+3*1+2*1+1*1)/(6+3+7+3+1+2+1+1+1+1) = 7.31

All Previous Games:



Game to Discuss?

Broforce! A tribute to 80s action movies, it's a cut above the average pixelslop, with a worryingly destructible world, and a giant cast of characters. The story, inasmuch as there is one, is a bog standard "america bad" parody. Even though you might be in a jungle, the enemies are still terrorists who hate our freedoms. Despite this, it's in no way "woke," the love for the source material is clear, and the terrorists make for uncomplicated bad guys who you have to kill, with no whinging about their humanity. Vote below in the pinned comment.

Future Game Discussions

December 1: The Stanley Parable :marseypostmodern:

December 8: Nethack :marseyascii2:

December 15: FFXIV :marseydab2:

December 22: Call of Duty (2003) :crap:


carp, capy, geto, donger pin please :marseybegging:

None
26
Concord fans on reddit and something awful keep the cope train a rolling
None
43
[CarpBTFO] "Imo the game still lacks a lot of depth but at least they did it for free." -redditor on NoMansBuy

Imo the game still lacks a lot of depth but at least they did it for free.

I agree. They've widened the pond but it's still an inch deep. And the procedural generated creatures are still generally kind of...boring.

The gameplay loop in general just doesn't do it for me. It's the same issue Starfield has, I think...the idea that you're exploring a galaxy is somewhat undercut when there are outposts and trash everywhere you go. You're not braving a few frontier, you're playing interstellar janitor.

(EDIT: A name)


I've never played, but that's the general consensus I've seen. The game itself is still fairly shallow, but the fact that they actually bit the bullet, did the work, and did all of this shit for free is very commendable. They could have stopped way before this, but they've gone above and beyond the amount of free updates


I gotta tell you it's an inattentive ADHD 's dream game though. You can drop it and pick it right back up a year later. The lack of depth means I'm ok to play for an hour or less. I have no worries about forgetting the story, forgetting what I was doing. I can do anything I want to at the whim of my silly brain. Just chefs kiss for this very particular kind of brain. :marseysmug2:


Still not a game for me but, them not giving up and putting out as much content as they did is honorable.

They still need to hire someone from iD Software to revamp their entire ground combat, then dump a full expansion that makes 100s of procedural side quests to do while in space.

My biggest issue has always been the gunplay feels god awful, the UI is god awful, the tedium is still there, and the story and side quests are terribly bland.

Once they fix those things it may go down as one of the best games ever made, but until then it's still a 7/10.

Idk why it's popular as it is. It really is just still super empty and tedious to do everything with a horrible ui.

I guess I beat the main quest of the game but I still have no clue what the frick is going on or what the point of anything is. :marseyemojirofl:


Good for Hello Games. I'll still never forget Sean Murray straight up lying about multiplayer prelaunch tho. Kinda crazy how they weren't sued into oblivion for that. Definitely not buying their next game at launch. I'll wait at least a year or two.

But Sean Murray lied up to launch, during launch, and post launch, and never has actually apologized for this. There's no excuse, he was on Stephen Colbert on Launch Night and said the game had multiplayer and you could see other players, though the chance was small.

That turned out to be a lie entirely, as the game has no netcode at all, no way to do what he claimed it could do. And it didn't, for a long time.

Besides the fact that he said the story was really interesting and the secret at the center of the universe would "Blow everyones minds", when in reality all it was is the same STARTED OVER in a new universe, it really felt, even for a few years after launch with updates being added, that the game had no real purpose.

https://media.tenor.com/BjjK3v4MBkgAAAAx/scam-liar-liar.webp

!g*mers !enemiesofcarp !friendsofcarp

None
31
Save 20% on Five Hearts Under One Roof on Steam :marseycoomer2:

https://i.rdrama.net/images/17328362127784579.webp

None
53
EFFORTPOST Dragon Age Veilguard Let's Play II

So, this is a bit late, I celebrated Thanksgiving a week early so didn't have time to play, so let's pick up where we left off.

https://i.rdrama.net/images/1732828236829569.webp

So it's well known that, at some point, this game was planned to be a live service title. You can see a bit of that in the faction areas.

https://i.rdrama.net/images/173282823872075.webp

You earn rep, there are rep grinds, and unlock rep tiers, to get new items from rep merchants. Kinda like Destiny.

The Veil Jumpers want us to find their missing remembers a check in on a town that's gone dark. All your current party members (4) come with, which makes me wonder why they reduced the party size to 3 :marseyhmm:. On the way to the village the game takes the opportunity to show case 1 of the only 2 thing your party members are good for. Puzzles, kinda, will get to that later.

I'll say this about the art direction of it really does take the bite out of the mysticism and grandeur of a lot of thrse places we've only heard about in the previous games [emphasis on games]. I guess that's an inevitability when it comes to AAA soulless slop

https://i.rdrama.net/images/17328282406850429.webp

:#marseymid:

https://i.rdrama.net/images/17328282424583766.webp

The blighted village segment is another talkie hallway, I guess they were trying to build atmosphere here m, but the lighting is too bright and the cringe writing prevents anything from seeming eerie like blighted infestation used to be.

https://i.rdrama.net/images/1732828243950057.webp

It ends with what a lot of people are calling a moral quandary, it's not really as rook is hard coded as good in their background, but yeah you get to choose to either free the mayor or leave him to die.

We return to the Veil Jumpers to report that the mystery neighbors have control of and are spreading the blight. Nostalgia then makes a cameo

https://i.rdrama.net/images/1732828244395718.webp

I saw a crow flying around throughout arlathan and suspected it was her. :marseysmirk2: As one would imagine, since near not a darn thing carries over from the previous games her appearance boils down to "Remember me tis I Morrigan, witch of the wilds, I'm important!"

We're nudged to return to the ritual site to find a mcguffin. At this point the skill tree is made available to me.

https://i.rdrama.net/images/17328282458855414.webp

It creates the illusion of depth, lots of increase by 5% and all that crap, not much in the way if actual abilities and what little there are pretty underwhelming, and doesn't nothing more than scratch the enemy. I suspect this is largely due to me playing rogue. I felt all the promotional materials leading up to the game and the stylistic choices when it comes to abilities were encouraging to player to play a mage. The mage, from what I've seen, seems to have the most thought put into it as well. You get 3 mage party members in this game though so frick that.

https://i.rdrama.net/images/17328282472017155.webp

We encounter more new darkspawn, look how they massacred my hurlock boi. At this point enemies become more spongey, particularly the Hurlocks that engage in spear chucking. The bow is this game low key kinda shit. It's like a shitty version of the Kingdoms of Amalur bow, particularly because Veilguard combat is largely dueling, like stellar blade, where as Kingdoms of Amalur is more action packed and the bow is meant to integrated into combos with other attacks, same can't be said for the Veilguard which results in one-sided sniper battles. The ranged units aren't any softer upclose either, and the game's parry system shits itselfif a ranged enemy is compelled to shoot you point blank.

https://i.rdrama.net/images/17328282489369333.webp

After traversing the rest of the ruins we finally corner the ghoul who to Solas' mcguffin. This boss fight was kinda tedious, not a fan of bosses dipping out for a bit and summoning henchmen to distract you especially in multiple phases. After the first phase Harding pick up the mcguffin and turn into bullshit. I DID like how she girl bosses you out the way though.

https://i.rdrama.net/images/17328282513647366.webp

This is when the game introduces the only other feature that companions are good for, combos.

https://i.rdrama.net/images/17328282529276931.webp

This pretty much the extent of the combat usefulness of your party members, which is what I suspected would be the case when I saw the companions didn't have health bars in the gameplay reveal. I really hated this aspect about thw mass effect games, squadmates by and large just felt like dead weight compared to party members in other RPGs and you have even less control over your party in the Veilguard, and not only that their abilities are a on a global cooldown as well, so you're resigned to watching the spectacle of your party member leaping around launching impotent attacks dramatically while doing something actually worthwhile once every 60 seconds or so. Rook's abilities are fortunately not constrained in this manner, at least on the rogue.

https://i.rdrama.net/images/17328282547898233.webp

So we beat the boss, retrieve the mcguffin get a scene with tge mystery neighbors, which I got to say, Ghilan'nain looks pretty cool. With the mcguffin in hand you now can use it to emulate any unlocked companions unique puzzle power, making them even more useless :marseyembrace: We return to the lighthouse and I decide to change my Rook's hair.

https://i.rdrama.net/images/1732828255189577.webp

Have another conversation with Solas and then set off following leads on the mystery neighbors around Thedas this leads us to the crossroads

https://i.rdrama.net/images/1732828257697348.webp

which is a sort of hub area between the various zones in the game. It has side content of its own, which are mostly flashbacks of Solas' rebellion against the gods

https://i.rdrama.net/images/17328282593660576.webp

He had hair back then. These are kinda shit, narratively, so far, they do really portray the world Solas described at the end of trespasser and as of now are only focusing on the two currently free mystery neighbors and not the rest pantheon. From the crossroads we can unlock Treviso and Dock Town for now.

Treviso is

https://i.rdrama.net/images/17328282609703903.webp https://i.rdrama.net/images/17328282616647692.webp

Seems they didn't completely nerf the cake in this game :marseycoomer2: The Qunari military has invaded Treviso for some reason. Antiva has now standing army, just the reputation of it's infamous assassin's guild, :marseysmirk2: a reputation that's changed for the altruistic. This once pragmatic league of assassins have now take on responsibility of protecting the citizens from the qunari and disturbing le heckin' wholesome shelter and welfare.

https://i.rdrama.net/images/17328282636270325.webp

The crows tell you of Lucanis one of their mage killers that's locked in a underwater prison. Like most underwater sections in my experience, this place kinda sucks, it's boring and tedious to navigate through (yes I'm aware it is a circle, but it's a lumpy disjointed circle. Lucanis doesn't preform any better as a melee character than the, thus far range party members I've been working with so far. The final boss of the area is the most bullet spongy enemy I fought so far and he's protected by a barrier which I'm apparently supposed to use my rubber band arrows against. After about 25 minutes of peppering this dude I finally beat him and get lucanis as a companion.

Next stopDock Town

https://i.rdrama.net/images/17328282701437995.webp

I get Dock Town is a slum but it really doesn't live up to the hype of tevinter that the 2018 showed off with all the magical neon signs and such.

https://i.rdrama.net/images/1732828265193158.webp https://i.rdrama.net/images/173282826680369.webp Here you help the shadow Dragons fighting off venatori and learn they can control the darkspawn courtesy of the mystery neighbors.

https://i.rdrama.net/images/17328282683434002.webp

This mission ends in another mage boss fight, though thankfully not as bullet spongy, just henchman spamming. With these two missions complete the game opens up and let's you engage in side missions.

I decided to help out neve in Dock Town. This turned out to be another talkie hallway mission, and there's a pattern here, as all companion's first missions are like this.

Decide on ripping the bandaid off of the black character immediately, and went on the mission to recruit Davrin.

https://i.rdrama.net/images/1732828273738762.webp

So far he's okay on his own, and I really like his interaction with shrimp fried rice, a good depiction of elves from the sane culture, but different clans and circumstances in life, for this game at least. I didn't realize however that recruiting Davrin would immediately railroad me into a major choice involving the fate of two major cities and the side quest with in them :marseyrope:.

I spring for Neve's city and was confronted by the spongiest most bullshit boss fight thus far.

https://i.rdrama.net/images/17328282722165816.webp

After finally chipping away at enough of this b-word's hp to trigger her retreat the gang heads back to Treviso to find it fricked up. Lucanis is surprisingly level headed about things, but leaves the party for a bit and is hardened. I'll pause her for now and hopefully pick up sometime later next week. So far the game suffers from the same slow start inquisition did, but doesn't have the mechanical depth or the filler to experience it in of that game. There are few plot hooks however the motivate me to keep on trudging along.

None
Reported by:
  • HailVictory1776 : Get devil blade reboot and blue revolver. Two excellent shmups
63
STEAM SALE THREAD :redlight: :bluelight: :marseysoyswitch: :marseycrystalmaiden:

I'm going on vacation next week. I'll be taking my steam deck since I'll be working 3 our of 5 days for 2 weeks. What game should I buy??

Algo, just games that run on linux are welcome.

what are you buying?

@Turkeyvann pls pin

Cart so far:

https://i.rdrama.net/images/1732809714552722.webp

None
8

!robloxians deserved :marseybattered: or nah

None
None

https://old.reddit.com/r/DandysWorld_/comments/1h1jrmy/comment/lzcpno6/?context=8

None
Reported by:
26
Steam > Epic, anime cat girls for the win!

https://i.rdrama.net/images/17327811934797285.webp

This is your hint to open your wallet to Gabe.

None
18
Steam Autumn Sale Thread

What's new, what's good? Also if anyone has any truly obscure jank to recommend, I'm all ears.

None

Its just a demo right now but this good shit. The real follow up to Zero Ranger

None

https://old.reddit.com/r/gamedev/comments/1h1ceij/solo_dev_i_released_my_first_video_game_and/

https://store.steampowered.com/app/3249490/Rough_Rivals/

>Hello everyone, this is a message of motivation, disillusionment, realism? Here's the pitch: Developing a game solo for a year and a half, wearing nothing but underwear in my room.

>I grew up with a broad artistic education, raised by a family of artists. I've dabbled in comics, literature, studied film at university, and for the past three years, I've been teaching myself programming in my spare time. I've always been fascinated by every aspect of artistic creation and love getting my hands dirty—I enjoy doing everything. So, when I realized we live in an age where someone in their room wearing underwear can make a video game alone, I thought, "Well, I have the right to strip down and give this game dev career thing a shot too."

>Here's the very ordinary, unromantic tale of the consequences of that decision and the reality it brought to my daily life. I won't go into too much detail about the process or pretend I was some motivational winner-boy full of discipline throughout the two years of development. Here are a few things I can share:

>I cut back my shifts at the restaurant where I worked to the bare minimum to avoid starving and to maintain some semblance of social interaction. My week was divided as follows: three days working at the restaurant, three days working at home, and Sundays off (spoiler: "rest" is a vague concept that quickly became "just work because it's too fun not to").

>When I started, it was going to be an RTS game about American football in a post-apocalyptic world. Eventually, the RTS part went down the drain (taking about six months of work with it). I changed my mind about the game's design countless times, made every mistake possible—technical, artistic, commercial, you name it—which had me going in the wrong direction for months (though I wouldn't call it "wasted time" since those mistakes taught me the most).

>I worked 8 to 14 hours a day on my project during my free days, sometimes even after shifts at the restaurant, late into the night. I maintained decent discipline overall, with some inevitable slumps, but I was lucky to be captivated by what I was doing—it never felt like an insurmountable effort to sit at my desk.

>I wasn't entirely alone. Beyond the precious support of my family and friends, my brother (a 3D artist) helped with visuals, and a musician friend created the soundtrack and some sound design elements.

>Now, to the heart of what I wanted to share with fellow devs and anyone embarking on long-term projects who know what it's like to rely solely on yourself to see something through: what motivates us. For me, it was first the joy of believing in a game I'd dream of playing, then the immense pride in realizing I could actually make it, and finally, the wild hope of turning this labor into a full-time job that could pay the bills.

>So, after the final three-month sprint, my game is out. True to my careless self from two years ago, I botched the marketing and only started two months ago (Steam page, social media, etc.). That sprint was both the most beautiful and the most grueling period of the year. I fought off discouragement, impostor syndrome, bugs, and irrational fears. But I also relished the sense of accomplishment, the joy of finishing something, of touching something tangible and serious (admin work, commercialization, technical release, etc.) and finally being able to share my work with others.

>The feeling that carried me most towards the end was this: "I'm creating a game that'll be fun to play with friends, that'll give siblings some wild competitive evenings. And I'm finishing it with love—I've made it beautiful, I've made it good."

>Of course, nothing's ever perfect, but it has to be finished first. And here I am. I've finished. It's a strange feeling because I've done almost nothing else this past year. Every morning, I'd spring out of bed, driven by this incredible momentum, my love for the project, and the passion for creation. When I finally posted the game on Steam (a week ago), the build was approved very quickly, and I found myself facing the mighty "PUBLISH" button. That's when I was hit by overwhelming exhaustion. I basically locked myself away, sleeping a lot, watching movies, ignoring social media—doing everything but what a developer launching a game should do.

>This morning, I clicked the button. The game is live.

>Honestly, I'm feeling very conflicted, and I wonder if others can relate. The motivation and passion that fueled me have been buried under the exhaustion from overwork. I don't want to touch my game, play it, or even talk about it anymore. My physical strength, discipline, and energy are gone—right when I should be pushing hard to promote it.

>On the other hand, I'm incredibly proud! I finished my project, fulfilled my commitments, and created something that feels beyond "amateur"—good enough to silence my impostor syndrome and put it up for sale.

>But here's the thing: nothing has changed. I have 150 wishlists, sold about 20 copies, and I'm still in my underwear in my room.

>To be clear, I didn't expect immediate success, torrents of cash, or explosive fame. In fact, I set my expectations so low that I could only be "disappointed in a good way" (« déçu en bien » as we say in my native language). But what touches me deeply is this strange feeling of not having truly "achieved" my project, of not taking it as far as my ambitions were when I first imagined it.

>Now, I can't wait to rest and start working on a new project—armed with all the mistakes I've made and the valuable lessons I've learned. Honestly, I wish I could feel the same motivation, passion, and energy today that I had throughout the process.

>So, my conclusion boils down to this: We work in reality to give life to another reality, driven by the fantasy that this very fantasy will one day become reality.

>What do you think?

>PS : For those interested in seeing the result of my work: here is the Steam page.

It's like a brawler where you try to get the ball to the endzone which is cool as a concept. Its great that this guy finished something and sold copies. I just really hated how "stripping into my underwear" was brought up multiple times. Also it was really funny reading the comments that are acting as if he's some kind of superhuman for accomplishing this. :marseybrainletclapping: :marseyawardretard: :marseybrainletclappin!g: The consensus of the top comments is that marketing would have saved the project.

Its not as simple as this but I often ask people to imagine that their game could magically be shown to everyone on the planet that would buy it on the spot. How many sales do you think that would be. I obviously can't say for certain here but if that happened here he'd maybe take home mid-to-high five figures? Now imagine how far that much would get him in marketing.

None
None

On the plus side it makes it easier to gape them Chud-ussies.

None
34
Humble bundle scammed me :marseyraging:

I just got an email that I'd been charged for the current monthly bundle. I bought the last one for remnant 2 and then cancelled. Well apparently canceling is like a 7 step process and I didn't do them all. :marseyrage:

So now I'm like $12 poorer and have a handful of games I don't want. :marseydepressed:

Anyway is darktide any good? :marseyadeptusmechanicus:It seems like my type of game (co-op multiplayer) but I don't have anyone to play it with so idk if it's worth trying. :marseyshrug:

None
38
:marseygem: :marseygem: :marseygem:

https://old.reddit.com/r/CrusaderKings/comments/1gzjr40/my_first_ever_custom_coat_of_arms_the_first_thing/

None

In honor of the PlayStation's 30th anniversary, Sony has launched a webpage revealing some interesting facts in its history — including the long-speculated lifetime sales of the PlayStation 2.

The website confirms that the PlayStation 2 has sold over 160 million consoles worldwide since it launched in 2000, making it the highest-selling console of all time. It's followed by two Nintendo consoles: the Nintendo DS at 154.02 million units sold, and the Nintendo Switch at 146 million consoles sold.

As the Switch has continued to blow past whatever lifetime sales target people expected it to when it first launched one last milestone remains ahead of it - can it overtake the PS2?

For those that don't know, the PS2's lifetime sales are legendary: released in 2000, it would go on to to reach upwards of 150 million units moved by 2011. Until recently, when the PS4 and Switch blew past the 100 million marker, it was truly in a league of its own save for the handheld DS with its 154 million. A feat accomplished through the combination of following up the already record breaking success of the original Playstation, being a relatively inexpensive DVD player at the time, price cuts, and importantly, popularity in South America due to its cheapness and the fact that piracy on it was incredibly easy ( !macacos might be able to attest to this).

However there is - or rather was - some controversy surrounding the exact figure. The last official figure given for the PS2 was 155 million in 2012 and production was finally discontinued in 2013. As a result, the actual final shipment total for the PS2 was murky and thus a subject for industry analysts and console warriors to speculate on. General consensus was somewhere between 155 and 160 million after that final year of production. This topic became increasingly more heated as the Switch went from merely being the third best selling system of all time to looking like it was going to end up at least within striking distance of the DS and PS2.

The spark that ignited proper slapfights over this was outoing SIE CEO Jim Ryan (the genius behind Sony's current fixation on Games as a Service) saying on a podcast that the PS2 had sold 160 million units. Since then, there has been frequent back and forth between Tendies and Sonyggers over whether this was an actual number or merely an estimate.

:marseysoyswitch: "He's just rounding up from 156 million or whatever off the top of his head."

"He's the CEO, why wouldn't he know?" :!soycry:

:marseysoyswitch: "If it's actually that high why did they never update the final number in their financial reports?"

"It's the fricking CEO, his word is as good as a financial report!" :!soycry:

"That's crazy how they sold 160 million PS2s. What made the PS2 so successful it sold 165 million copies? I can't believe they managed to sell 170 million PS2s all the way back in the 2000s. I don't think the Switch will ever reach the PS2's 175 million copies sold. Will there ever be a console that breaks the PS2's 180 million sales record?" :!marseymerchantsoy:

It was actually very common in these discussions for people to joke and seriously allege that Sony would continue upping the number as the Switch got closer and closer to reaching it. Because that is kind of what it looks like.

The anniversary blog was a big deal since it is the first time that Playstation proper affirmed Jimbo's claim and the console warriors who were convinced it was bullshit aren't taking it well.

https://boards.4chan.org/v/thread/695663453

:soyjaktantrum: Literally nobody believes this rewriting of history.
Until Sony actually shows receipts and proof of 160 then it's complete made up bullshit. Nintendo ACTUALLY have verification. Nintendo's Switch sales are real. Compared to Sony's 80,000,000 ps2s sold in fricking Latin America that can't ever EVER be proven. Just trust us bro

:soyjaktantrumfast: The reality is that the PS2 is nothing but padded numbers. The PS2 was sold for 14 (FOURTEEN) years. With about 40,000,000 units being sold for 50 bucks in South America in years 8-14. Real numbers of non 3rd world sales would probably be 110,000,000.
You think Nintendo couldn't sell a few million switches for 50 bucks in south America if they wanted? But Nintendo probably isn't as desperate and pathetic as Sony is. The Switch has sold for 8 year at FULL retail price without a single price cut EVER. 150 million at full RRP for 8 years. versus PS2 14 years. The Switch is already the GOAT system. It's going to equal the PS2 in half the time and by making more money than PS2 ever made.

:soycry: "Those sales don't count because... they just don't, okay?!?!?!"

Salesstrags are mentally ill. Imagine getting worked up into a shoot because a console outsold another console. What the frick does anybody gain from this? Are you interested in video games or interested in sales projections for your shareholder meetings?

:marseyhesright:

Not even Nintendo or Sony execs give a shit about if the PS2 is surpassed or not. It's just a business to them.

They have to lying at this stage. Release the actual figures instead of dropping "whatever Nintendo sold plus a million" every time they get close to being dethroned.

Imagine believing even the 155 million figure. Absolute bullshit even back then 15 years ago. Now they've sold a magical 5 million more? Get the frick out of here.
Where's the proof?

Lastly, random :marseynull: shoutout for some reason

https://i.rdrama.net/images/17326849822699742.webp

https://i.rdrama.net/images/1732684982388329.webp

Moral of the story is don't make sperging out over console sales your personality.

None
7
Play this

Do it

None

https://i.rdrama.net/images/17326373231753054.webp

https://i.rdrama.net/images/17326373233477354.webp

https://i.rdrama.net/images/17326373235381572.webp


https://i.rdrama.net/images/173263732370696.webp

"Hot take, but I just don't like his reviews. I feel like he doesn't get the point of whatever game he is reviewing." :smugjak: :soyredditsmugcomputer:

"He was always a moron. I played 2k hours of Destiny and I have a lot of criticism about it, but he always kissed Destinys butt for some reason which seems very dishonest to me" :smugwojak: :marseysmugfinn:

None

Kill all millenials. In minecraft. Because they're grooming children.

None

:#marseyhappening: :#marseytroublemaker:

None
None
70
Retail Pre-Orders For 'Indiana Jones And The Great Circle Over 86% Worse Than 'Dragon Age: The Veilguard'

https://old.reddit.com/r/indianajones/comments/1gw8ari/im_very_excited_for_the_game_but_im_a_little/

Why they made this fps, nobody knows

https://i.rdrama.net/images/1732550793970016.webp

None
31
Sony is planing to release PSP3

Sony is so good at releasing flops and giving up on them. Like seriously releasing an hand help with ps5 power is going to be expensive so best what they can do is Xbox series s or ps4 pro and 1080p. Then biggest question will be games, will Sony force devs to also optimise those games for 3rd console or let them release separate games to psp3 if the latter than consumers won't buy a gaym they want to play second time so that psp3 starting to look like a pain in ads for dev out of nowhere.

If it also will be a new console than here an example of modern Sony

Sony made/published 2 games for PS VR 2 that cost 2 times more than VR 1

Sony made/published 44 games for PS VR 1

So if it will be a new console Sony will make close to 0 games for it.

None

Is there a way to better the performance of watch dogs 1?

Because driving fucing suck 32 FPS average

I guess it's time to turn on my old 1920x1080 monitor and see how that goes :(

Link copied to clipboard
Action successful!
Error, please refresh the page and try again.