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gigachad :marseychadthundercock: roasts the r-slurs of /r/gamedev

https://old.reddit.com/r/gamedev/comments/1dfs24e/the_reason_nextfest_isnt_helping_you_is_probably/

I've seen a lot of posts lately about people talking about their NextFest or Summer :marseybeach: steam :marseyfreeman: event experiences. The vast majority of people saying it does nothing, but when I look at their game, it legitimately looks worse than the flash :marseyezramiller: games :marseylegioncommander: people were making when I was in middle :marseyfuckyou: school.

This (image) is one of the top games :marseygamer: on a top post right :marseytransmisiaaward: now (name removed) about someone saying NextFest has done nothing for them despite :marseybipocattentionseeker: 500k impressions. This looks just awful. And it's not unique. 80%+ of the games :marseygamer: I see linked in here look like that have absolutely 0 visual effort.

You can't put out this level of quality :marseygraze: and then complain about lack of interest. Indie devs get a bad rap because people are just churning out asset flips or low effort :marseymoreyouknow: garbage :marseyraccoonregular: like this and expecting :marseypreg: people to pay money :marseygeralt: for it.

NextFest is a Steam :marseyfreeman: event where :marseydrama: they highlight upcoming indie games :marseylegioncommander: and devs release demos of their games :marseygamer: so people can try them out. Every other post on the subreddit has been "why isn't my shitty game getting any attention" and their game looks like this:

https://i.rdrama.net/images/17183804436202383.webp

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The reason NextFest isn't helping you is probably because your game looks like a child made it.

I think most of them really are just children (or at least teenagers).

It kind of reminds me of the bands me and my friends would make when I was 16 or so. It was always about just producing something first and worrying whether it was actually good or not later. And judging by the other bands that would play gigs with us we weren't the only ones with that philosophy.

It's probably just part of growing up, people can't empathise well until later, and that includes understanding what other people will enjoy or not. And when you've spent your life so far being told whatever shitty childhood artwork you made was amazing, it's easy to overestimate the quality of your creations.

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Mfw me and a guitarist i know just jam out and tell folks if our improv is better than your tracks its time to retire

:#marseytroublemaker:

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Good jam bands are more fun to see live than 90% of bands that just do their top songs.

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This is from a few years ago, just some shit we came up with in the moment, literally starts with us trying to pick tempo then going ham on just a whim. It's pretty sloppy at times since my friend was just fricking with effects and I just made up beat to try and match the guitar and egypt desert rock theme (needed shimmer but cant get it without crashes which are overbearing), but it's still something I think could get a crowd roaring. Better than a good majority of local bands at least, especially if we actually lived close to each other and could legitimately bandmaxx and write stuff out. Cell phone recording too so trash quality.

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Every indie game community seems to loathe or outright ban actual criticism or as they will call it "unprompted feedback" because these r-slurs have never worked anywhere or been told their art or code is shit.

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It's just like writecel subreddits

full of theoretical :marseyfreeman: authors that are working :marseylifting: backwards :marseypoint2: from how they plan their book signing booths to look

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