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Easily duped Redditors once again :marseycope: and :marseyseethe: about Scam Citizen. 6,560 comments and counting.

https://old.reddit.com/r/gaming/comments/xj8f7g/star_citizen_passes_half_billion_dollars_funding

								

								

Some selected comments:

1. Good lord man you are obsessed. Checks ops post history, all he posts about is how star citizen is terrible lmao. What kind of smear campaign are you running here? Go on drop the figure, how much money did you donate in the first place to be THIS obsessed about bad mouthing it?

2. Say it with me: You aren’t forced to spend hundreds of dollars for the best ship. The cheapest to play the game is $35-45. You can earn the most expensive $$$ currently flyable ship in game. There are multiple game loops, cargo hauling, bounty hunting, mining, and being a criminal. Plus other side missions. The devs are the most transparent about their progress than any other game studio with 3 videos a week highlighting their progress. Players are physically FORCED to check a box before buying a ship stating “you are backing an unfinished alpha game” just because a $2000 ship exists doesn’t mean you are forced at gun point to buy it. There is no trickery, support the game or not, in the end it’s the players fault if they feel scammed. Especially with the copious amount of gameplay / let’s play videos out there, judge it for yourself.

3. Star Citizen is a scam. Plain and simple.

4. I told people YEARS ago that this "game" was a scam and would never see a proper release. People got big mad at me. Apparently I was the idiot and didn't know what I was talking about. lmao.

5. You can play it now... If you like it you can spend more... "Game launch" doesn't matter to the people playing it nightly. Also totally normal post history there OP

6. So is this your only hobby? Pooping on Star Citizen? It’s literally your entire post and comment history. I feel for you. Try to enjoy something, let others enjoy something.

7. Biggest scam in gaming history and dumb asses still pay them. Lol a joke of a game and player base

8. How does one even spend this much money and not have a game to show for it? This is mismanagement in its purest form.

9. The sheer Copium posts of star citizen supporters never bores.

10. Who cares. EA makes 7 billion a year and look at how many of those games flop, look how many are unfinished and being left behind. They cant even put their NhL game on PC.

11. Biggest scam in gaming history

122
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Valve tried to have an anarchist company structure (even hiring that commie Greek finance minister to advise it).

They produced some good side projects but major projects like Half life 3 never went anywhere.

Sometimes you need a benevolent dictator to get shit in shape. It sounds like the developers just work on whatever they fancy.

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Difference is Volvo still hire competent people and can cherry pick applicants because of their:

  • A) Almost mythic level they are as a company

  • B) Steam prints money so flops aren’t the end of the world

Even with the Volvo structure they have managed to put out the Valve Index which is the best VR headset on the market alongside Half Life Alyx. As well as just having launched the steam deck which is also fantastic, i should know I own both.

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Because it's true, their roadmaps constantly had stuff delayed or pushed back until it happened so often people got fed up so they stopped making them.

>work on optimization and netcode to create a stable experience :marseyno:

>add working bartenders!!! :marseysoypoint2:

The cultists eat it up every time though.

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There's no way to fix their netcode because the guy in charge is a complete r-slur. :marseydisagree:

They might still be using CryEngine, idk. Either way Croberts wanted r-slur shit like independent motion tracking for every aspect of a ship, and all that data shared online. He wanted you to be a able to see a player character move their controls if you did a close enough flyby.

They almost immediately gave up on an open world design and instance their battles too

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Robberts has always had a fetish for "cinematic" stuff even back to his original gamedev days. Shit dev, shittier writer. He spent the entirety of the 2000s in Hollywood after all. I still can't believe he was a producer for Lord of War.

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Lul he directed the Wing Commander movie. Mf thought it was his big break. Can't believe he came back from that

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Never forget:

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he needs to come back :marseycry:

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this is the same problem the yandere simulator dev had lol

which reminds me of that garbage fire. i remember he tried to buy a subreddit for $3000

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Second biggest problem. His first was not knowing how to use unity and using infinite if/else statements in main() instead of a state machine.

Read his leaked code and some of his error logs. It's beyond belief. Everyhing is a public variable too I think. 1000s of lines of interdependent booleans with no error logging :marseytrollcrazy:

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oh yeah I completely forgot about that

his C# was sooooo bad. i remember too he wanted to hire a programmer to tidy up the code but also didn't want any of it changed because it was "too hard" to read the better code so the dev he hired to help basically just quit lol

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That second dev is apparently the only reason the save feature works

There's not a single function in yandev's code, just if/elses passing booleans and shit like

Var1 = Var2

Because he doesn't understand the idea of just passing a variable along

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This is what code written by actual neurodivergent people would look like, not just people who joke about being neurodivergent.

Most neurodivergents are terrible programmers because they're also r-slurred.

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All you need for error logging is Serial.println whichever Case you're in

That said, stay out of my Arduino projects.

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There's nothing. No logs or checks or ANYTHING just a mega function. Highly recommend reading his monthly bug fix reports, it's like a parody.

For example:

>Fixed bug that would cause the protagonist to be alive and dead at the same time if she stood in a puddle of water while holding a car battery and then used the “Pass Time” feature to enter the “passing time” state simultaneously with the “electrocuted” state.

It's all boolean logic with no destructors for anything and constant race condition bugs

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What even is this game. It's by the cake guy right

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This game is an award-winning masterpiece by one of the most brilliant minds in the industry. It's a work of art that has been enjoyed by millions of people around the world. I suggest you take a look around and see what you're missing out on, because it's obvious you know nothing about this game or its creator.

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It's by the c*m chalice guy, was supposed to be an open world yandere simulator where you play a Japanese high school girl murdering her rivals in love

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>work on optimization and netcode to create a stable experience

despite being greedy and lazy r-slurs, valve actually does do a lot of work with networking and anticheat and other infra shit behind the scenes, they just don't make a big deal about it:

https://github.com/ValveSoftware/GameNetworkingSockets

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>greedy and lazy r-slurs

Milking dota and CSGO paypigs to fund unintrusive anticheat development and new hardware is based as frick. I love the GDC talks, the one about the overwatch system is pretty insightful.

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Valve's basically the opposite of star citizen's development process despite having the same ethos. the core difference is that valve's devs are more neurodivergent and like working on backend shit instead of frontend shit, which is the important distinction.


:#marsey:

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I imagine maintaining Steam is also a big factor, they know firsthand how important backend stuff is when that's like 90% of what steam is.

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At some point the roadmap didn't come out on time so they made a roadmap for the roadmap

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Greek

finance minister

Just a hunch, but I think this might have been their biggest problem.

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Greek has a famously corrupt public sector iirc

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Valve tried to have an anarchist company structure (even hiring that commie Greek finance minister to advise it).

Hold on, what? explain.

:#marseynotes:

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Valve hired a trendy economist named Yanis who advised them on their company structure and philosophical e-commerce stuff. He later became finance minister in a left wing Greek gov that famously refused to pay bankers back.

https://www.destructoid.com/valve-went-ahead-and-hired-an-economist/

His Wikipedia

https://en.wikipedia.org/wiki/Yanis_Varoufakis

Valve also released a company handbook around that time and it sounded pretty cool https://steamcdn-a.akamaihd.net/apps/valve/Valve_Handbook_LowRes.pdf

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>famously refused to pay bankers back

:#marseybased:

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Basically devs were allowed to work :marseyaward: on any project :marseydontplay: they wanted there :marseycheerup: was no set strict roles which famously caused many :marseymanysuchcases: new projects to be born :marseyvietnam: and abandoned

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I already know about Valves unorthodox way to treat devs, I was just unaware that they hired some BIPOC Communist politician to be behind that! :marseycornholio:

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I remember reading :marseyhijab: some article being like " valve :marseytf2heavy: employee is now minister of economy of Greece :marseymedusa: " and laughing :marseyxd:

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I also heard the pay :marseymerchant: was somehow tied into a project's success, so devs ended up basically only working on microtransaction projects instead of taking AAA gambles, and that's why HL3 was basically cancelled :marseydead:

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We need more Troikas


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I think star citizen makes an excellent counterexample, though. 500 mil and Chris Roberts running the ship and you're still 500 mil deep into the biggest scam known to g*merkind. What you really need is someone who's actually working towards the right goals, and can keep everyone else in line.

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didnt the greek finance minister go from valve to greece

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