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EFFORTPOST Mostibkun, "Orangecat"- an rdrama succession fort: Chapter 2 "Orange Cat Caged"

Hello, Everyone! It's time for another installment of Mostibkun, "Orangecat"! There were some hiccups that I encountered that may effect the other players that I will discuss at the end. Otherwise I am happy to report that things are mostly stable, there was some early drama that threw a huge wrench into my plans but WE MADE IT! I was really rusty but We are advancing boldly onward from victory to victory creating a Strong :marseystrong: , Harmonious :marseyxi: , Just :surejan: , society.

Now I present: Mostibkun, "Orangecat": Chapter 2 "Orange Cat Caged"


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1st of Granite 251

Greetings to future generations of dwarves! My name is Cream Ustuthosed and I'm a miner in Mostibkun and I have been designated as the fortress historian for this year. I look forward to a productive year, 250 was kind to us we embarked and struck deep! This land is rich and we are willing to to take its gifts!

Here is an engraving of myself for our records:

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Our goals for this year are to increase our standard of living while streamlining production for an increase in military capacity to prevent potential strikes by the wretched undead and greenskin hoards! Just as we have been blessed with this land, there are others that would seek to take it from us. We will defend this fortress to our last breath!

Here are our current expansion plans for the year:

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Bigger bedrooms :marseyrapscallion: , Bigger dining hall and a dedicated level to create industries and stockpiles tailored to them.

We only have a limited amount of time before the filth in this region catches our scent and sends an invasion. We must start preparing immediately cutting down trees, digging tunnels, crafting weapons, cultivating foo...

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We have been illegally invaded by orcs undead soldiers they may be small in number but they are immune to most damage that I know of, even if you cut off a limb it they will keep coming. You need to destroy their upper/lowerbody/head to fully kill these beasts and these ones have armor and a steel warhammer.

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We immediately drew the bridge up and initiated a LOCKDOWN! This place is locked down tighter than an Elvish apartment during the chestrot pandemic.

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They arrived to find us safely inside!

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and so begins the "Year of the Caged Cat" we are in no position to attack them we have no weapons and no training. We must go on defense!

Seeing as this is an emergency situation a Militia Commander has been appointed named Fath Koganevud a woodcutter by trade and symbol of our hope!

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She is joined by a squad of brave dwarves their names are:

Datan Rutodcatten

Nil Akrulgutid

Udil Lolokudib

Sazir Amostnamash

Kivish Therlethathel

Dobar Koliton

Cream Ustuthosed

and we all form

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THE CUDGEL OF CATS

We will not falter!

We must continue digging just because we are stuck inside doesn't mean we can't thrive. We will forge new weapons and train our soldiers and strike back! Next I write It will be summer and we can then begin our counter offensive!

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1st of Hematite 251

As our lockdown progresses we have only thrived and expanded our mighty home!

[I totally forgot to take a wide "in progress" pic }

Here our Broker and one of our miners Mistem Digs out a new hallway!

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Learn from Mistem's good example! Mistem isn't effected by the lockdown and neither should you!

Learn from Ducim's good example! He forges our iron weapons so we may fight the invader!

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All powered by our new smelting room!

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Things have otherwise been quiet no great attacks by the invaders, seems they intend to starve us out seeing as they don't have to eat and we do.

In order to keep track of our stocks we appointed Id Avuzetar as bookkeeper a valuable service to the fortress!

Spirits are high, we still have food, and we are on schedule for our Autumn counter offensive. The next entry will be of our resounding victory in Autumn. Long Live Mostibkun!!!

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1st of Limestone 251

Summer passed without incident. Our halls continue to grow and we continue to mine more precious metals and GEMS :gem:. We are chock full of silver and copper, everyone has not only their own room but stone coffers to store their possessions in!

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We have also started splitting our stockpiles and creating wheelbarrows and bins to increase our carry speed and reduce clutter.

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so clean!

There have been reports by other dwarves of feeling like someone is watching them. Other phenomena such as cold spots and whispers in the ear have been reported as well.

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https://pomf2.lain.la/f/6hqabm56.png here's @60horsesinmyherd just minding her own business

The illegal invasion and siege has cut us off from the mountainhomes, there will be no migrant wave, there will be no caravan. Perhaps it's for the best, for all we know our "liason" is cousins with the necromancer that set these foul things upon us.

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The biggest disappointment by far is that we made all these figures of Gostangkun for NOTHING!!!!!

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We made like 20 of these to sell as merch to the mountain homesand now they're WORTHLESS!!!

Our Winter counter offensive is on schedule, the Cudgel of Cats have been training relentlessly in their barracks for this most important mission, but we haven't forged all our armor yet.

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They don't know what's coming this Winter

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I will write next at the break of Winter.

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Winter has come.

A passing group of catboys(I swear that's what I read, the game crashed so I can't show the log but trust me) offered to try and probe the invader's defenses for us. I regretfully report that they were instantly obliterated by a Steel HAMR though I hear they are about to run out soon. As a result we have delayed our counter offensive until next spring when they will have used their entire stockpile of HAMRs.

Our weapons and armor production has stalled out, we've run out of logs to turn into charcoal for smelting. This is no good we may have to dig even further down to extract magma, but with our in experience with the substance it'd almost be safer to send someone out to cut a tree down before the undead run in. almost safer

In more up lifting news our Expedition Leader @60horsesinmyherd has taken up GEM :gem: cutting in her free time.

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Things may be hard right now, but our stocks of food are still high, I'd even wager we could stay a whole other year down here if need be!

My next entry will be my last, the start of Spring and while things are hard I am hopeful.

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1st of Granite 252

At last Spring has sprung! This year has been hard on all of us but our spirits and bodies have not faltered one bit. Mostibkun stands!

Sadly our plump helmet spawn has run out, this could pose a bigger problem later, but we have brewed so much drink that we should have enough to make it to the next caravan (or even into the caverns?)

In a fitting stroke of luck we struck some bituminous coal, but in a twist befitting our mascot Ostangkun this coal is virtually useless without an initial fuel to burn and create coal coke.

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This would be a bummer, but then we remembered!

Earlier last year some logs fell inside a small pond in front of the fortress while cutting trees!

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We attempted to drain the pond but our calculations were a bit off.

the logs have moved but the pit we dug wasn't big enough for all the water so the draining wasn't completed.

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and then Spring came, I wish we could've resolved this issue before I leave my post but alas!

As my tenure as fortress historian comes to a close I reflect upon the year, while this year was harsh upon our dwarves we are stronger than ever and will only get stronger. I put my faith in all our dwarves, the stewards that guide them, and our future records keepers to record their actions.

Here is how the Mostibkun stands as of Spring 252

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Long Live Mostibkun!

Notes for successor:

1. lack of fuel, we need to get those goddarn logs and make some coke!

2.Lack of plump helmet spawn, shouldn't be a problem for a while but maybe digging into the caverns would produce some for us to use without a caravan

3.The 4 undead fricks that are keeping us stuck inside (believe me I tried it ended in TOTAL DWARF DEATH twice and that's not !FUN! for a 2nd year succession fort maybe only allow TDD after everyone's played a year)


And that is that! It all worked out better than I thought it would given how rusty I am and the sinister area but we made it another year!

I sincerely hope you enjoyed my chronicling of the 2nd year of Mostibkun. It is really my first attempt at anything like this :marseyshy:

The next player in line is: @s_a_n_t_b DM me when you're ready, I understand if you need a few days since this is before the 11th (end of my 2 weeks) but I wanted to knock it out

Players, in order of succession:

@60horsesinmyherd

@Cream_a_da_crop

@s_a_n_t_b

@Spysix

@searcher

@BFBugleberry

@Rankine_911

@Yasharn

@Losercel

@Ninjjer

@duck


Now for the hiccups

1. I had to "save scum" a little bit. This was because on the 24th of Malachite without fail the game would just close, no error message or anything just closed. This stopped once I had made a manual save within a few days of the crash spot. So I ended up making at least 10 manual saves (so I can leave my computer and prevent crash losses). I mentioned it because I don't want any other player to feel like they're cheating if they make a manual save, we just ask that you make a good story and don't reload to save a single dwarf you personally enjoy or something petty like that (but also how could we know if you don't tell)

2.WOW there are a whole 90 people that ant a dwarf named after them! This is spectacular! Except we never discussed how naming would work I just kept all the default dwarves for the Successors to name themselves after, then when a migrant wave came I would work down the list of voters, since there were no migrants that didn't work out. If there's a better way feel free to do so, also feel free to name all current dwarves if you see fit @s_a_n_t_b.

That's it! Thank you for reading I look forward to our future stories! If anyone has questions about the fort I'll answer since it can be disorienting to pick up after someone else!

:#marseyloveyou: The best site on the Internet! :#marseyloveyou:

Repost: had to actually embed the images :marseyfacepalm:


https://files.catbox.moe/ginbgb.jpg 学习雷锋好榜样忠于革命忠于党爱憎分明不忘本立场坚定斗志强立场坚定斗志强学习雷锋好榜样毛主席的教导记心上全心全意为人民共产主义品德多高尚共产主义品德多高尚

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Undead :marseyannoyed: Otherwise, this looks good to me. How does the graphics version compare to the ascii? I personally never had a problem with the ascii, but does anyone know if saves are compatible across versions?

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I love the graphics myself, but I always used Phoebus before. I think the new UI has made the game pretty easy compared to the original game since a lot of the difficulty was due to unreadability and menu navigation. With the new UI everything is right there with a small tooltip and a graphic that matches the object, though there still is some wonkiness like how every coffin has to be a "tomb" zone that you assign people to rather than to the actual building. Old world seeds work so if you want to generate the exact same world in world gen it can work but afaik saves don't work.


https://files.catbox.moe/ginbgb.jpg 学习雷锋好榜样忠于革命忠于党爱憎分明不忘本立场坚定斗志强立场坚定斗志强学习雷锋好榜样毛主席的教导记心上全心全意为人民共产主义品德多高尚共产主义品德多高尚

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okay. When it comes to my turn I'll see if the ascii works. If not, I'll get the graphics. I never found the interface especially bad tbh. But I'm a rougelike strag so DF isn't that bad imho.

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I tested it a while ago and the Steam saves do appear to be compatible with latest free version. It booted and I ran a few seconds just fine, though I'm not sure if there are compatibility issues that would appear further down the road.

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well we shall see. TY.

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