Palworld was made by bunch of japanese :marseymononoke: children :marseychildcatcher: on a $10,000 budget

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The time they wasted on those thumbdrives is 10x what they'd need to become proficient in git.

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As usual for groomercordstrags, he's literally just making things up :#marseyoctopus2:

https://note.com/pocketpair/n/n54f674cccc40#d1dc548a-b2c2-4aaf-816b-a3bb2aafa5ef

(They switched from git to svn)

But buckets of USB sticks is funny, I'll give him that.

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!g*mers anyone else 'member using tortoise svn to keep your gmod mods up to date? :#marseyboomer:

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(They switched from git to svn)

https://media1.tenor.com/m/SqD2xKy43LMAAAAC/what-why.gif

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Lnao I want to meet the r-slur who threw tantrum until they switched. Svn is for fakecels

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git is great but some people cant handfle merges/merge conflicts I guess. Only reason I could imagine

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Does git work well with game dev? I always assumed they had separate stuff for version controlling large assets

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git has git-lfs (large file storage)

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:marseyshrug: im not actually a codecel I just pretend to be one

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Who still uses svn? What kind of r-sluration is this?

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