Probably for the best yeah, I'm sure the sequel would try to rehash the characters again and they'd probably add crafting and base building into it like every other game. Sometimes it's best to just leave things as they are.
Szechenyitrans/lajta
O brave new world! How beauteous mankind is!
Wuzizname 7mo ago#5980585
spent 0 currency on pings
I wonder how much of a sequel is possible... I'd probably have had a different character and setting in universe but then you'd lose the unique personality mechanic where your brain is arguing with you
It's heavily implied to be Cuno as the next protagonist. He joins the RCM under you if pass some skill checks during your talks with him(and Kim dies ). Plus him being a former coping junkie allows the fun skills to come back without a lot of hand waving.
Jump in the discussion.
No email address required.
I enjoyed the game but never once thought, "man I wish there was a sequel"
Jump in the discussion.
No email address required.
Probably for the best yeah, I'm sure the sequel would try to rehash the characters again and they'd probably add crafting and base building into it like every other game. Sometimes it's best to just leave things as they are.
Jump in the discussion.
No email address required.
Tides of Numenera was a good sequel to Planescape Torment until they ran out of money and the game just ends.
Jump in the discussion.
No email address required.
More options
Context
I wonder how much of a sequel is possible... I'd probably have had a different character and setting in universe but then you'd lose the unique personality mechanic where your brain is arguing with you
Jump in the discussion.
No email address required.
I'd play it maybe if it was a Cuno spinoff where you play as Cuno and just be a c*nt to everyone you meet.
Jump in the discussion.
No email address required.
It's heavily implied to be Cuno as the next protagonist. He joins the RCM under you if pass some skill checks during your talks with him(and Kim dies ). Plus him being a former coping junkie allows the fun skills to come back without a lot of hand waving.
Jump in the discussion.
No email address required.
More options
Context
More options
Context
More options
Context
More options
Context
More options
Context