So I got platinum on Dragon Dogma 2, my thoughts about the game

https://i.rdrama.net/images/17125958518347642.webp

That game is literally the most overhyped game of the year. It's main quest are worst from any fantasy games I ever played. 16 quest and 14 of those are just 5-10 min talking with NPC so the game is actually very short, I got the platinum under 40 hours so it's not some kind of massive rpg, and the game feel very long because it was boring walking in mostly woods and fighting same 3 types of enemies. But I have to give some point for game being a very Germanic fable. Like you go to a dungeon and open a chest and it shit inside like 99% of other chest in games. You do a quest some one ask you to find someone to build him a cool statue, you find him best sculpture and in the end the person ain't happy with the result so like most quest have bad endings just like germoids fables. The game doesn't have tp or detailed map because “exploration” is big part of the game and without it you probably would been able to complete the game even faster. Balance of classes is also very questionable like the game has a tanking class for player only, you do some magic with smoke to agro enemy and do illusions like fake bridges so enemy think he can walk on it. Sounds cool, my most memorable moment of the game comes from levelling that class… because it's absolutely shit, you do 0 damage and depended fully on NPC who ain't as aggressive or active as the player so fight aster forever. They made sure to balance that class so it became a total shit, like removing ability to fly like other magic class can because with flying you would been able to push enemies out of cliffs easier. Yet the game has thief class who has 2 ultimate abilities one does explosion and second ignore all damage and use stamina but with some passives you never run out of stamina so you can just spam non stop explosions and nothing in that game would be able to survive it or damage you.

So in the end the game doesn't feel like an AAA game and more like semi indi AA game with a lot of questionable design and very r-slurred world. Like the game has lover/friend system, by doing someone missions or giving that person gifts (anything can be given) that person becomes your friend or lover, game doesn't truly indicate that mechanism so by normally playing you won't see it except in very end when dragon will show the character you mostly care about (it was kek moment because it was some random NPC I resurrected twice because she would randomly die of screen because game has very smart AI and I needed her alive for a quest)

So the game is solid 6/10 and not 86% metacrtic. It's not bad game it has it charm and quirks but it's not mega blockbuster and not a good example of its genre.

15
Jump in the discussion.

No email address required.

:marseytwerking:

Jump in the discussion.

No email address required.

Link copied to clipboard
Action successful!
Error, please refresh the page and try again.