UBISLOP TRAILER!

https://i.rdrama.net/images/1715791684909335.webp

Most ubisoft games still sell well despite being of the most criticised in gaming, this is usually because Ubislop is very normie gaymer oriented who play maybe 2-3 games a year,

so they are the type not to get involved with culture war shenanigans, let's see if fun comes from this! :marseywave2:

@Losercel

55
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Can't put my finger on the reasons why but I get bored really quickly with all Ubisoft games.

Got Far Cry 6 or whatever the latest one was and I realised that outside of cutscenes, nothing is happening and the open world is just a great big static empty place to travel from one cut scene to another and the game would lose nothing if it was linear, except everyone would realise how shit it was without the illusion of the open world.

All Ubislop games are like that though. Also got the latest Watch Dogs on PS+ and it was equally boring. A recreation of London sounds fun, but it isn't. I dunno maybe some nerd can explain but there doesn't seem to be any meaningful interaction with the open world.

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This got me when I was playing FC4 last year. I wanted to get as many upgrades and stat boosts as I could to make the main storyline easier on me and I was struck my just how much bullshit busywork it was. It wasn't especially fun or challenging, it was all just there to pad the length. Ubislop just feels like a lot of working through a big to-do list, I get enough of that at work.

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There's a saying that once you played a Far Cry game you played them all

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Yeah it was definitely similar to FC3, but that one felt fresh at the time. Same reason I loved the first few AC games and then dropped the series. In hindsight, Blood Dragon might have been the perfect iteration, just because it still had all the Ubislop open world hallmarks but was a lot more concise, so the back half of the game didn't feel like such a slog.

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I don't think they're any worse than average open world games, I think you just don't like those :marseyshrug:

One thing that comes to mind though, is that most of your interaction with the world is just shooting or destroying stuff, which doesn't exactly build connection to it. Yeah you have some collectible nonsense but that's just worthless padding. Big part of GTA's charm and praise for it's open world is having you do missions that aren't just "go there and clear that outpost".

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