Godot is a shitty FOSS game engine. The core developers run it very much like a cult or MLM scheme, in the sense that the only people allowed to contribute significantly are "trusted" insiders recruited through various community channels. These channels (reddit, groomercord, mastodon, forums, etc) are in turn universally controlled and jannied by the insider cabal, who traditionally use the official "code of conduct" to ostracise wrongthinkers.
The most important factor for a contributor is being a team player aka kowtowing to project leadership, which causes many talented yet stubborn coders to bounce off, an important and some would say decisive factor in why Godot is still a piece of shit after over a decade in development - since the core team isnt particularly talented but also present themselves as infallible, knowledgeable outsiders generally arent welcomed.
Occasionally ordinary community members (generally children who are tricked by Godot evangelism into believing they will be able to make their first game with it) sneed hard enough to temporarily break through the officially imposed censorship due to some particularly egregious event. The most recent sneedfest was caused by a core team member being exiled due to his disagreements with an "obnoxiously queer" new communications manager.
There has always been a tension between the Godot team's burning desire to appear like a corporate bigboy industry player via DEI virtue signalling, and the community at large being confused by wokescoldery given the supposedly democratic/noncorporate structure of a FOSS project. This was so egregious on the groomercord server due to a particularly psychotic mod that it's become kind of lore in the other godot online spaces.
Pride month of course must be celebrated by all good corporate citizens, and Godot (FOSS) is no exception. The message has been transmitted through all official channels - without delay on June 1st the legendarily shitty Godot logo is repainted in rainbow.
Unfortunately some folx aren't feeling represented
And others have questions, which "triggers" (xer words) the community manager to go on a blocking spree in order to cut off discussion - this proves to have unintended consequences, which we will get to in a moment.
LGBT developers are encouraged to publically state the sexual/gender orientation of themselves and or their game contents.
Predictably, chuds can't behave, which makes it necessary for the Godot jannies to bring up the dreaded "code of conduct"
This was originally tweeted by Godot Foundation Twitter, and then retweeted by Godot Engine twitter. They are the same people, I'm fairly sure the same community manager runs both. Kind of weird. A fan replies with this take:
This is what companies (Godot is allegedly a community driven nonprofit) should be doing during pride month - fighting with and blocking their end users for wrongthink. No argument on my end
So, pride month marches on, it's now the 7th. The Godot team posts free Pride "splash screens" (the first screen a user sees when they run the game) to replace the usual "made with Godot" one, and this is a step too far for one chuddy contributor
JustinB isnt some twitter rando, he has put in massive amounts of work trying to fix Godots tragically broken 3d import functionality (it still sucks). In any other FOSS project he would be a core contributor, but he is too much of an independent thinker to be accepted into the inner sanctum.
No matter that he's extremely valuable to the project and one of the very few Godot devs capable of making a functional 3d game, this crime against LGBT causes him to be blocked demonized as a bigot! It would be a shame if the experience put him off contributing to the project..
He's been slapfighting over this for days, i can't even begin to screenshot it
https://x.com/justinb75631302/with_replies
The Sneed shows no signs of abating, so Godot's cult leader is forced to put his foot down
This is about keeping your views on gender and sexuality to yourself
Also note the "third worlder harassment" part, Juan is cis but he has a powerful drive to play the victim so he has to throw that in there just to include himself (he's Argentinian or something).
JustinB arrives to splapfight the top dog, he's definitely still mad about being blocked
What about autism awareness? Won't anyone think of the neurodivergents caught in the crossfire during pride.month?
Pigdev also isnt a rando, he's an extremely talented Godot tutorial creator. Godot userbase is 99% kids following tutorials, so the core team knows they can't piss off someone like Pig, so he gets a Foundation bigshot sucking him off in reply
Meanwhile, on reddit, the community is noticing and one angry user posts but fortunately Godot reddit is controlled by insiders so the thread is quietly deleted.
But not before some choice sneed. Some Godot redditors lick the boot
Being annoyed by being wokescolded is h8 speech
Ok this is good sneed here
Mmm that's the stuff
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At some point the developers of godot are going to have to grow the frick up and accept that politics has to be a banned topic if you want your project to go further than s using it to remake Undertale.
Take a look at blender's social media for example.
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The idea that you don't want s coding on your project has to be the most smoothbrained rightoid take I've heard all year.
I'd rather have one trooon coder than ten thousand rightoids on their nth attempt to understand a C++ pointers tutorial on YouTube.
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s destroy your project over petty social squabbles you absolute bafoon, fool, r-slur, nonce, nitwit. They create more infighting over things unrelated to code than the code they contribute. Ask @Aevann
Its not about kicking s out, its about preventing them from talking to anyone about anything but code.
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You are completely correct, and somehow despite this, they still outcode rightoids by an order of magnitude.
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i only have a sample size of n=1 but real
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Good enough for me.
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Blessed.
!slots170
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!slots270
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!slots100
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rip jc
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The vast majority of s are shit at coding, and will bring nothing to a project apart from endless narcissistic drama and a total lack of accountability. There some really talented s in CS out there and even those must be kept away from the masses of terminally online brainlet s. Fundamentally this is less of a thing and more of an autism thing, but regardless it's a bad idea to let them do anything apart from hyperfixate on code.
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oh really? so you know all the personally, I take it?
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Yes I do. They're literally all the same brand of mostly r-slurred sperglord moids I used to/still hang out with. Many of them are former rightoid chuds too lmao.
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Human rights aren't political chud!
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Woke Politics is not the issue holding back Godot from being used for anything but undertale clonrs, its that the software sucks
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Skill issue.
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True, skill of the godot developers to be specific
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Their most vocal users are indie dev s and soys.
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You think Im not still going to use their commie software to make chud games? Eventually money will take their leadership over.
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Y
I only use it for making android apps because I can be bothered to frick with the ADK for a glorified light switch app
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I mean the Godot people are going to be pressured to placating them so its difficult to be apolitical.
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Its free software. It exists purely so neurodivergent people can take a moral stance when deciding what goes on their computer. If they grew up then they'd move over to for profit or at least industry subsidized software.
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Blender is a better tool than maya or 3dsmax and you can't convince me otherwise.
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Blender is the exception when it comes to FOSS projects aimed at creatives, and it only took off because the devs paid professionals to use Blender in order to find out what they needed to work on to make it more user friendly. Godot has never been stress tested like Blender has, very few people have created a professional grade project from start to finish with it.
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Blender was complete shit until around version 2.5 and that was 17 years of development to be competitive. Godot is on the same trajectory.
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Yeah, and it only improved because the devs listened to the professionals that used their engine by crowdfunding a project to stress test it as well as listening more closely to the demands of the users, specifically when it came to the UI.
Godot is not on that same trajectory. All Godot has in common with Blender is that they are both FOSS. The dev teams are very different in terms of outlook with Blender having a pragmatic group of people involved while Godot fricks off to add features instead of making their existing project stable or recreating shit that already exists because they want everything to be in-house.
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t. average unity user
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Objectively correct take
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It is better than those but not as good as zbrush and Houdini. I'm not saying this to be a goalpost shifting butthole either. The truth is Maya and Max have stagnated for a variety of reasons while zbrush and Houdini is where alot of the innovative work is going. Catching up to Max/Maya was the easy part catching up to the newer packages is much more difficult.
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What the frick, I haven't touched anything other than blender for eons but aren't zbrush and Houdini used for entirely different purposes than Max/Maya/blender?
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Kind of, they provide more focused 3D workflows for super detailed work. Zbrush is for extremely high detail modeling for characters and props but Houdini is rapidly becoming a standard for environment artists for its procedural workflows. Blender is doing well with it's sculpt cowtools and geo nodes to try and compete but it can't hold a candle to the big guns as far as innovation. Maya still reigns for animation though mostly due to momentum.
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Godot is industry subsidized lol
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