Godot is a shitty FOSS game engine. The core developers run it very much like a cult or MLM scheme, in the sense that the only people allowed to contribute significantly are "trusted" insiders recruited through various community channels. These channels (reddit, groomercord, mastodon, forums, etc) are in turn universally controlled and jannied by the insider cabal, who traditionally use the official "code of conduct" to ostracise wrongthinkers.
The most important factor for a contributor is being a team player aka kowtowing to project leadership, which causes many talented yet stubborn coders to bounce off, an important and some would say decisive factor in why Godot is still a piece of shit after over a decade in development - since the core team isnt particularly talented but also present themselves as infallible, knowledgeable outsiders generally arent welcomed.
Occasionally ordinary community members (generally children who are tricked by Godot evangelism into believing they will be able to make their first game with it) sneed hard enough to temporarily break through the officially imposed censorship due to some particularly egregious event. The most recent sneedfest was caused by a core team member being exiled due to his disagreements with an "obnoxiously queer" new communications manager.
There has always been a tension between the Godot team's burning desire to appear like a corporate bigboy industry player via DEI virtue signalling, and the community at large being confused by wokescoldery given the supposedly democratic/noncorporate structure of a FOSS project. This was so egregious on the groomercord server due to a particularly psychotic mod that it's become kind of lore in the other godot online spaces.
Pride month of course must be celebrated by all good corporate citizens, and Godot (FOSS) is no exception. The message has been transmitted through all official channels - without delay on June 1st the legendarily shitty Godot logo is repainted in rainbow.
Unfortunately some folx aren't feeling represented
And others have questions, which "triggers" (xer words) the community manager to go on a blocking spree in order to cut off discussion - this proves to have unintended consequences, which we will get to in a moment.
LGBT developers are encouraged to publically state the sexual/gender orientation of themselves and or their game contents.
Predictably, chuds can't behave, which makes it necessary for the Godot jannies to bring up the dreaded "code of conduct"
This was originally tweeted by Godot Foundation Twitter, and then retweeted by Godot Engine twitter. They are the same people, I'm fairly sure the same community manager runs both. Kind of weird. A fan replies with this take:
This is what companies (Godot is allegedly a community driven nonprofit) should be doing during pride month - fighting with and blocking their end users for wrongthink. No argument on my end
So, pride month marches on, it's now the 7th. The Godot team posts free Pride "splash screens" (the first screen a user sees when they run the game) to replace the usual "made with Godot" one, and this is a step too far for one chuddy contributor
JustinB isnt some twitter rando, he has put in massive amounts of work trying to fix Godots tragically broken 3d import functionality (it still sucks). In any other FOSS project he would be a core contributor, but he is too much of an independent thinker to be accepted into the inner sanctum.
No matter that he's extremely valuable to the project and one of the very few Godot devs capable of making a functional 3d game, this crime against LGBT causes him to be blocked demonized as a bigot! It would be a shame if the experience put him off contributing to the project..
He's been slapfighting over this for days, i can't even begin to screenshot it
https://x.com/justinb75631302/with_replies
The Sneed shows no signs of abating, so Godot's cult leader is forced to put his foot down
This is about keeping your views on gender and sexuality to yourself
Also note the "third worlder harassment" part, Juan is cis but he has a powerful drive to play the victim so he has to throw that in there just to include himself (he's Argentinian or something).
JustinB arrives to splapfight the top dog, he's definitely still mad about being blocked
What about autism awareness? Won't anyone think of the neurodivergents caught in the crossfire during pride.month?
Pigdev also isnt a rando, he's an extremely talented Godot tutorial creator. Godot userbase is 99% kids following tutorials, so the core team knows they can't piss off someone like Pig, so he gets a Foundation bigshot sucking him off in reply
Meanwhile, on reddit, the community is noticing and one angry user posts but fortunately Godot reddit is controlled by insiders so the thread is quietly deleted.
But not before some choice sneed. Some Godot redditors lick the boot
Being annoyed by being wokescolded is h8 speech
Ok this is good sneed here
Mmm that's the stuff
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I like how whenever the free game engines are discussed someone jumps in to say that Godot is a great alternative to the big two that just gets better and better with time and it's the future totally, but when I hear of Godot outside of those discussions it's always how shit and dysfunctional it is.
Seeing how I'm not aware of any game made in that engine, I'm willing to belive the latter.
Edit:
Out of curiosity I googled Godot games and got things I never heard of even once in my life. Truly the future of gamdev.
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Cruelty Squad is literally the only Godot game of note.
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The last year or two had a few modest hits made in Godot (Dome Keeper, Backpack Battles, Brotato, Halls of Torment). The engine is at least good enough for 2d indie trash
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Oh, I actually heard the name of that one.
Never seen it, never played, but heard of it. So that's some degree of success for Godotcels.
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The average indieslop studio just uses Unity by default because every vidya code monkey already knows it and hardcore indie neurodivergent devs will build their own engines anyway. There's sort of no market for Godot, especially when it just doesn't do anything better.
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That game is so simple it could be made in any game engine and it wouldn't make a difference.
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R-slur
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You can do nothing in godot, Every single type of game you might want to make has a engine breaking bug somewhere that's been around for 2 years or more
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It's the ultimate noob trap. A bunch of spergy dopamine addicts see it and run in thinking they can get their dream project going (Unreal and Unity can frick off they won't be getting the millions in profits). They mess around with the editor a bit, copy a bit of code from a Youtube tutorial, and then never come close to finishing a game again because they spend too much time in game dev spaces shilling Godot and getting into arguments over stuff they barely know anything about.
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sounds pretty good for dramacoin ngl
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Bigger games are being developed in Godot as of recently since Unity fumbled the bag.
See Slay the Spire 2.
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If you look up notable games on wikipedia I know like 80% of them.
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Pretty sure that's more on you being knowledgable than those games being known.
Not counting ports and remasters (or whatever the sonic thing is), I have heard of Cruelty Squad, Slay the spire (but here it's just the unreleased sequel) and I know Buckshot Roulette. I haven't heard the other names at all, even in passing.
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It is yes but i do actually like most of them. Buckshot roulette is one of my favorite games. Deponia is that famous colorful point and click series. Youve probably seen that one on steam front page. Cassette beasts is very notable it's basically the best monster tamer pokemon-like in ages.
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The 'lack of hit titles' argument is pure cope from people who bought into unity and fear their tool will fall out of favor.
Same type of people who hate blender and actually pay for maya because 'no studios use blender '.
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Unity will not fall out of favor lol, when the changes to pricing model came out the vast majority of devs just grumbled and kept trudging along with Unity because it's a way more functional engine that's been used to create massive projects.
Even if you're not a professional dev you're better off using Unity because it's free, has way more resources online, and has been more thoroughly tested by skilled devs than Godot has.
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I'm sorry that you will have to learn a new peice of software in 5 years to make your clicker mobile games.
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Deponia had some impact for being a point-and-click with decent writing and Golden Idol etc. are actually clever detective games. Also Commander Keen was a BIG name in DOS times.
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that's nice, grandpa
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not wrong, kid
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It's not bad, has the typical open source problems imo. Slay the spire 2 is being built in godot so that'll be a bigger name
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I think that problems with godot are kind of overblown since there are actually quite a few decent examples of it out there, but it's probably somewhere behind unity and unreal just because those engines have far more money coming in than godot ever will.
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Godot has basically no games made with it in its entire 10+ years of existence. You got Cruelty Squad, Brotato, Dome Keeper, and a Sonic Colors port. And then some throwaway indie titles that don't have much in terms of content.
Slay the Spire 2 is being made with it but it was never actually built with Unity anyways, they planned on using Unity but left after Unity decided to Jew out.
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The only reason spire 2 (an indie 2d trading card game) has any chance of releasing is that the godot team will give it platinum level tech support meaning the inevitable showstopping engine-side bugs may actually be fixed, because it is so high profile that it becomes critical to advertise the engine as viable. As you can see in this very comment thread. It's too big to fail, so it will be all hands on deck at the Godot foundation to make sure roadblocks are removed.
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