LGBBQ !g*mers harass developer for not adding same-s*x relationships... even though he said he'd do it in the fricking future :marseyshrug:

https://x.com/Wanderbots/status/1827599737131864439

His initial response was fricking very patient and kind :marseythanks:

https://i.rdrama.net/images/17246865574783168.webp

They proceed to react very normally to this :marseysjwtyping: :

https://i.rdrama.net/images/17246865576002707.webp

He continued tweeting about it as the fricking reactions got more and more schizophrenic :marseyx:

https://i.rdrama.net/images/1724686557667457.webp

Naturally he grew to hate them more and more, which is fricking somehow his fault. :marseypolandflag:

https://i.rdrama.net/images/17246865578294299.webp

Naturally smug twitter leftists caught wind of this :soyjakanimeglasses:

Roguelike in 2024 banning a fricking user on the fricking forums who asked for gay marriage while Dwarf Fortress has had gay cows for a fricking decade.

https://i.rdrama.net/images/17246865579568913.webp

The fricking image he posted shows him being polite and clearly stating the fricking guy was fricking banned for being a fricking peepee, not advocating for homosex :marseyfacepalm:

But of course they have an answer for that too

I'm so tired of this "politeness" nonsense. No, my opinion is fricking objectively correct and "politely declining" gay marriage is fricking wrong. You can't have a fricking "culture" of declining gay rights.

https://i.rdrama.net/images/17246865581573553.webp

He posts about it again, because rent free :marseyflagpoland:

Might be the fricking funniest way to say "I'm a fricking bigot" I've seen on here. :soyjakdancing2:

Whatever happens now, this indie dev is fricking unfortunately in the fricking culture war now just because he didn't IMMEDIATELY kneel to the fricking homosex mafia :marseyhomofascist: :marseytransattentionseeker: :marseypridepearlclutch:


https://i.rdrama.net/images/1732673849186553.webp :#marseyloonalove::#marseyloonalove::#marseyloonalove:

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@doombro im adding additional drama links from my soon removed post

edit. there now only your post remains

roguelike games sub thread . lol mods act like its gcj or KIA, this time removing most comments of people still wanting to buy the product

https://old.reddit.com/r/roguelikes/comments/1f11nhl/soulash_2_experiences_controversy_as_marriage/

resetara thread

https://www.resetera.com/threads/soulash-developer-homophobic-meltdown.963531/

gcj post, full of pooping on horrible bigoted poles

https://old.reddit.com/r/Gamingcirclejerk/comments/1f1d5tp/how_dare_you_ask_politely_ask_for_gay_marriage_in/

kiatards posts

https://old.reddit.com/r/KotakuInAction/comments/1f0un8e/soulslash_developer_my_grandparents_survived_the/

https://old.reddit.com/r/KotakuInAction/comments/1f1ous7/update_on_soulash_2/

i think he should have ended this with his original takes on steam forums, because even if he was attacked by trans furry g*mers (i checked steam, yes many negative reviews since last week), banning everyone on steam forums with a cringy message and his twatter post doesn't make him look like a victim. and he could have played the martyr in the end'

now, not so much

but still, lol for Hogwarts, AC oddysey dlc, moneysouls game and this one antichuds use the same exact methods of reeeeeing as their counterparts - the chuds, even going as far as open xenophobia and racism

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The best system for any controversy is just don't acknowledge it. Don't explain bans, just move forward.

40K did it and it seemed to work for the totally ham fisted female custodians

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Games Workshop also had the advantage of several decades of building a corporation around wrangling the tards effectively.

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And the advantage that their manchild audience have already sunk thousands of dollars and hours into the hobby, often with entire rooms of their home dedicated to that shit.

Their whines carry about as much weight as when gambling addicts cry that the slots are rigged. You know they'll never stop.

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This is a great advertising campaign for an otherwise very obscure franchise that doesn't have a marketing budget. I doubt many neurodivergents who would play a game like this actually care enough about LGBTQIA2s++ to boycott over this.

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Yeah Soulash 2 is an extremely neurodivergent game that won't hold the attention of most Subway Surfer zoomies. Although you have to remember a big chunk of the neurodivergent g*mer playerbase does indeed care about shit like this in their bibeo games (just see Caves of Qud). Thankfully a the other part is either full blown chud or just grillpillers that like their spreadsheets and character lists.

Rockstar was paying people to protest their game to generate controversy and sales back in the early 2000s. Now there's 0 need to pay anyone, if you pick a side in this meaningless culture war you will have a viral advertising campaign at your beck and call.

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Deplatforming works!


:!marseybooba:

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YOU DON'T LIKE GAYS YOU GOOK, YOU FRICKING BEANER WETBACK, YOU DOUBLE BIPOC? WHY DON'T YOU FRICKING GO HOME

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? I don't like anti chuds using chud methods like review bombing and KEEP YOURSELF SAFE dms and pretending that they have a higher ground

Never have I mentioned gays

In fact I find it strange that the dev hardlocked the ability to add those in mods

Who gives a shit what people mod in a game

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Ye anti-modding measures are the fricking worst.

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but still, lol for Hogwarts, AC oddysey dlc, moneysouls game and this one antichuds use the same exact methods of reeeeeing as their counterparts

I liked how nothing happened to the Pole. Maybe Western companies should learn from this.

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Well they did review bombed both of his games on Steam

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And others gave it equally positive reviews. Nothing really happened, yet all these companies quake in their boots whenever some loud cute twink complains on the internet.

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Poles are my friends, I stand by them when they are attacked by Nazis, I stand by them, when they are attacked by communists.

:#marseyflagpolandlove::#marseyflagpolandlove::#marseyflagpolandlove:

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9 easten euros are standing by Poland.

:marseyflaghungary: :marseyflaghungary: :marseyflaghungary: :marseyflaghungary: :marseyflaghungary: :marseyflaghungary: :marseyflaghungary: :marseyflaghungary: :marseyflaghungary:

A chuddy pole stands by Poland as well.

:littlestchuddy:

There are now 10 Nazis.

:littlestchuddy: :littlestchuddy: :littlestchuddy: :littlestchuddy: :littlestchuddy: :littlestchuddy: :littlestchuddy: :littlestchuddy: :littlestchuddy: :littlestchuddy:

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Wrong, because that chuddy is a wayward soul, who is capable of seeing the light of tolerance and inclusivity, and the 9 Eastern Euros can bring him to this light.

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Chuds are endangered. Stop trying to make them trans or femboys. They'll go extinct. :soycry:

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Poles and chuds have the same same color :marseypearlclutch:

:littlestchuddy: :!marseyflagpoland:

I would say. Poland needs to be destroyed again :marseykaiser:

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Rare ChudNarca W

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LGBTQ folks respectfully ask

:#marseysurejan:

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"We respectfully ask you to bend the knee to our every whim, even though we won't actually buy the product you're selling. Failure to heed our respectful ask will leave us no choice but to specifically target you in a hostile PR campaign that may or may not directly impact your financial future."

The age of the HR mafia can't end soon enough.

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remember: only mocking these people in your personal workplace and grocery store will end the pretending

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I don't understand how random-butt indie games that haven't even been released yet get big followings of neurodivergent :!marseytrain:s who totally aren't gonna buy this anymore and whelp, off my wishlist

Or do they literally add everything they see to a wishlist with no intention of ever buying

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I can't understand how you think browbeating everyone that doesn't toe the line of current year politics is helping? Someone in here said that it's best to just ignore people like this and it shows. If you don't do exactly what they say when they say it, they will drag you down and beat you down. I fricking hate crybullies and I can't wait for the tides to turn and they reap what they sow.

FRICK OFF OUTTA MY HOBBY YOU JUST MAKE EVERYTHING GAY

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what if making everything gay is my kink? asking for a friend.

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Thats the most politeness these bigots deserve when asked to do the BARE MINIMUM to be a decent human being instead of a bigoted magat nai chud :#marseysoyjak:

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https://i.rdrama.net/images/17246865581573553.webp

:#marseygem: :#marseydiamond:

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https://i.rdrama.net/images/17246930336791387.webp

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If the focus is on children just add male pregancy to your world jesus christ this isn't hard.


https://media.tenor.com/s91B_Rm3fEQAAAAx/merry-christmas-to-all-my-facebook-anf-family-celebration.webp

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Dude seahorse dad lmao

:#marseypoonerretardtalking:

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of course this cute twink bot has tweets protected.

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https://i.rdrama.net/images/17246989938414714.webp

The free market has spoken. G*mers don't care about cute twink shit.

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https://i.rdrama.net/images/17247093097003605.webp

they've review bombed the first game. Wasn't there a thread the other day about a dev going on reddit complaining about being review bombed and it got hundreds of comments about banning "baid faith" reviews. It ended up being 2 people and knocked the score down by 2%, but this it totally fine

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Soulash rules. The /r/Roguelikes subreddit is one of the lamest forums on Reddit :marseydownvote: and no surprise, they are losing :marseygambling: their minds over this guy and continuing to shill :marseysockmlep: Caves of Qud as hard as they can. Caves of Qud is a good game but the devs are among :marseyzombiewolfamogus: the lamest in the industry and the inclusiveness of the game is so hamfisted that you get a Steam :marseyfreeman: achievement for complementing the queer :marseylgbtflag: bear's (Q-Girl) hair.


:fawfulcopter:

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Caves of Qud is a good game but the devs are among the lamest in the industry and the inclusiveness of the game is so hamfisted that you get a Steam achievement for complementing the queer bear's (Q-Girl) hair.

Yeah this is like the thing that's most odd to me about Qud, the developers clearly know how to write an interesting setting but are completely asinine about things whenever you wanna bring up the lore but don't disparage the Eaters or Templars as being evil chuds.

It's like they want to you to see "EUGENICS AND CASTES ARE EVIL" when in reality the game's literally just saying "WHOA, COOL FUTURE" at every part of its gameplay.

It's a shame because it means they'll never give truekin absurdly broken cybernetics to let them go cyberpsycho

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I feel so vindicated knowing there :marseycheerup: is another Qud fan out there :marseycheerup: willing :marseywould: to call out the dev's BS. Fifteen years in development and it's still not finished. Back before :marseyskellington: the devs went politisperg, the Templar :marseycrusader: had pretty :marseyglam: normal :marseyregular: Qud descriptions. They were described as chrome knights of a holy order - yada yada. It was cool. Then shortly after Sseth :marseygreytide: reviewed the game, they changed the description to something :marseysmugface: along the lines :marseystocksupdown: of "crooked spined and EVIL, this inbred :marseypaintretard: chud is bad!"

They should :marseynorm: have stuck with show - don't tell style of writing.


:fawfulcopter:

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Yeah I was playing some Qud last year and thought that the Templar descriptions were kind of bizzare but also oddly added a lot of tragedy to their cause - they basically have nothing but their creed since presumably no one'd want to take in a Putus defectee (the only one you meet had to eke out an existence as a lone bounty hunter) and even if they wanted to defect, they'd have to bear the burden of being an actual inbred freak without even having a religious narrative that portays it as a sign of 'nobility'.

Another detail in modern Qud I found funny was how they changed the jungle savages' names from something like 'Savage' to 'Hunter' and so on. As if "tribal group of r-slurs tricked into worshipping robots" isn't already a massive reference to irl cargo cults.

Did you ever notice that the Bey Lah quests are quite silly when you realize what they're trying to parody as well?

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The Bey Lah quest(s) are the most eye rolling :marseydizzy: of all. The love note thing, the sibling of the thief :marseyrobber: girl, and the fact that no matter :marseykneel: where :marseydrama: the evidence :marseyproofster: points to which culprit - the best outcome is always exiling the evil le transphobic matriarch. Qud is a strange :marseyautismdisconcerting: example of people becoming worse writers with more practice.


:fawfulcopter:

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Actually the best outcome is just killing everyone and taking their shit. The game somehow improves despite the worsening writing if you just headcannon your character as being a wagner group deathmarine that just wants to kill everyone and everything.

I did find it kind of telling that they specifically chose the youngest, childlike and anemic sibling to be the trans standin... kind of absurd. That said I'm not really sure that the matriarch's meant to be transphobic, I mostly saw the whole questchain as a riff on indian hijras and other weird historical genderspecial groups, though even then it still comes across as a rather contrived issue since the hindren are meant to be like frogs and capable of switching either or anyway...

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That's a good point :marseythissmall: about the hindren and sexes. Your death :marseyportalsuicide: machine :marseymini: playstyle sounds pretty :marseyglam: awesome. I've had a few runs where :marseydrama: I get lucky :marseycloverebi: on the specificities of Bey Lah's economic situation and get the best possible outcome (exiling the matriarch while she was the actual guilty :marseyjudge: party :marseyhotep: who sold off Kindrish for trade reasons) so that their merchant :marseybadgejew: sells higher tier items later, but by the time I go back to check :marseyelonpaypig: the merchant :marseyjwby: I've already got way better :marseysaulgoodman: stuff. I sure and heck aren't returning Kindrish if I can get enough :marseyitsallsotiresome: Troll :marseyflamewar: rep to find it. I just don't want to kill off the little :marseyelliotrodger2: nerdy Shakespeare/Sherlock Holmes :marseydetective: guy because he is pretty :marseyglam: funny :marseyemojilaugh2: and well written. Talking :marseytalk: about it now is making me realize that the really :marseythinkorino2: good writing :marseytherapist: far outweighs the cheesy bad stuff - it's just that the bad stuff is so stark in how out of place :marseyminipixel: it is. Qud still is an incredible :marseygassy: game and probably the best made traditional style roguelike ever made.


:fawfulcopter:

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I'm pretty sure you don't even have to kill the entire hindren tribe if you wanna obliterate the matriarch and the others since I only remember her buttbuddy guard and the matriarch herself actually aggroing when I toss my TND thermal grenades.

Though I'm not actually sure how easy or realistic this is with a 'real' build, since I generally just get two uzis, rush the akimbo skill perk and just mow everything I come across down with a hailstorm of shitty bullets, to the point I don't actually know how to 'win' against anything without just raining a bulletstorm.

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Being a mobile bullet :marseykennethdarlington: storm :marseyrain: in the ultimate. Find a gun rack and giant :marseyyeti: hands :marseyhmmhips: as a true kin and live the life you were meant to with 4 chain :marseyyakub: laser :marseydarkblackface: guns turning everything to dust


:fawfulcopter:

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More comments

Aw, poor lil Qudbro. Never played it, but I thought I'd cheer you up.

:#marseycheerup:

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They have such a good thing going :marseysal3: — and they squander it!!!! :marseysadness:


:fawfulcopter:

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I didn't know Wanderbots was such a cute twink

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You couldn't tell by the profile pic

:#marseyconfused2:

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I used to watch his content years ago and had to quit because he wouldn't stop inserting political commentary. I just want to watch obscure games, not hear your opinions on Trump, ffs.

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He totally should make it a 100$ DLC now. I would pay good money to see it happen and a consequent reaction

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That gif might be the gayest thing I have ever seen.

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How dare you say that about Snoot Game

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I mean if wojakss taking BBC is your thing than more power to you.

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:#marseyderp:

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>LGBTQ folks respectfully

https://media.tenor.com/UvKaYaiEWtcAAAAx/haha-so.webp

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are there any good gay s*x games except for the sims

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Baldur's Gate 3

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???what's the fricking game, b-word?

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https://i.rdrama.net/images/1732673849186553.webp :#marseyloonalove::#marseyloonalove::#marseyloonalove:

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Indieshit for neurodivergents :marseyunamused:

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Indieshit for neurodivergents! :marseyexcited:

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https://i.rdrama.net/images/17246931432652977.webp

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i laughed

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Goulash 2

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Goulash 2. Babushka, please add more homo

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Planescape: Torment

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That game is pretty :marseyglam: fun, it'll probably be really :marseythinkorino2: good once it's a bit more complete.

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I'm so tired of this "politeness" nonsense. No, my opinion is objectively correct and "politely declining" gay marriage is wrong. You can't have a "culture" of declining gay rights.

"DO FREE LABOUR TO PUT GAYNESS IN YOUR GAME" -communists

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so in summary,

he has marriage and children as a result of that in the game which is physically impossible unless it's a straight couple. Tells them he's not sure how to implement it right now but doesn't actively say no. Response is literally just REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE :soyjaktantrumfast: :soyjaktantrumfast: :soyjaktantrumfast: :soyjaktantrumfast: :soyjaktantrumfast: :soyjaktantrumfast: :soyjaktantrumfast:

sounds about right.

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When r-slurs ask you to do something the only response needed is "No."

Dont explain, dont try to justify your reason or quantify why, r-slurs cannot comprehend these things.

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https://i.rdrama.net/images/1724763119893401.webp

OH I'M SURE THEY'D HAVE BEEN JUST FINE WITH "SORRY, NOT INTERESTED IN GAY STUFF"

TRANS LIVES MATTER

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Doesn't adding gay shit basically double the workload?

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Simulation games are probably the most difficult type of game to make. A couple changes to something as fundamental as relationship types can result in unintended consequences that break the whole system. Even Paradox failed midway through development in their attempt to make a Sims clone, and they have some of the most experienced teams in the whole strategy/simulation genre.

The people citing Dwarf Fortress have no idea what they're talking about. Not only is DF the culmination of two brothers basically sacrificing their personal lives for the sake of creating the greatest simulation game ever made for free, it's an incredibly buggy game that's has a history of crazy game breaking glitches. The game is basically guaranteed to undergo something called FPS death once your fortress reaches a certain size, which is accelerated any time the devs add some type of variable that needs to be checked.

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The game is basically guaranteed to undergo something called FPS death once your fortress reaches a certain size, which is accelerated any time the devs add some type of variable that needs to be checked.

Every game that allows limitless growth has this problem. Factorio is extremely well optimized game, but since you grow at theoretically exponentiation rates you reach a point where you run out of FPS. Crusader Kings 2 actually went with the Malthusian solution of making plagues and diseases DLC to get rid of excess characters (although the largest increase was by making greek characters stop thinking about ripping off everyone's peepees all the time :carptransflag: )

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I don't think that making a DF-type game's all that hard though since we should bear in mind that Tarn Adams isn't actually a 'good' programmer. He's just a highly persistent and neurodivergent one. He's basically gotten where he's at by needlessly sacrificing his life to bang rocks together instead of bothering with any semblance of 'game design'.

I'm pretty sure that if a Bezos tier multimillionaire paid some slavs to make it for 5 mil they'd make a really competent DF clone, though technically one called Rimworld already exists ; you can tell that the guy making it had a better idea of how to go about it from the get-go by how basically all the content in Rimworld is modular and highly moddable as a result, letting you create custom traits and effects with a little scripting. In comparison dwarf fortress only allows you to play with traits and effects that already exist, hence why most dwarf fortress total conversions are essentially just glorified reskins rather than anything wholly new. (AR-15's that're actually just renamed crossbows that can only use crossbow bolts called 'bullets')

I think that in all honesty the problem with simulation games isn't that they're hard to make, it's that they're hard to make fun. Dwarf Fortress is one of the greatest simulations ever made, but after the initial hump it can be pretty boring when you realize that you'll have to make your own fun since you can just wall your entire fort off from all danger anyway. This is why Paradox and the like tend to focus on history and warfare, it's a naturally exciting subject. Anything else needs a little more autism and isn't really feasiable as a 'realistic sim'. Assets are probably the most expensive part of making a sim game in any case.

For instance even a simple 'felon on the run simulator' would need quite a lot of assets and background logic to make it entertaining. You'd want to have procgen cities/towns with npcs that aren't completely boring to talk to, highly intelligent cops that're capable of arresting you, mistaking you for a bystander, etc. You'll then want a stealth system and a way to make 'money', and so on. The biggest issue would be putting enough in that the game can create entertaining situations without making it seem like you've already seen everything after you've seen everything once.

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I don't think that making a DF-type game's all that hard though since we should bear in mind that Tarn Adams isn't actually a 'good' programmer. He's just a highly persistent and neurodivergent one. He's basically gotten where he's at by needlessly sacrificing his life to bang rocks together instead of bothering with any semblance of 'game design'.

I can definitely see where you're coming from here. Honestly, having seen many of his talks and posts online I think his real innovations is creating a system where multiple procedurally generated moving parts can be strung together in a way that can usually give the semblance of a coherent story with it's unique background lore. It's very likely the codebase he and his brother started from is a completely unoptimized shitshow that hampers the game even today.

I think that in all honesty the problem with simulation games isn't that they're hard to make, it's that they're hard to make fun.

Tarn goes into a lot of detail about this in his talks and he basically admits to that being the major struggle. In most games with procedurally generated content the world is mostly static waiting for the player to act on it, and this results in the player just walking through pre-made set pieces which have characters and events randomly adlibbed in. His solution was creating a game where the player is sort of in media res in an already existing conflict between multiple factions and characters acting autonomously to carry out their personal objectives, so the player would feel like the world they're playing in is living, changing one. What I took away is that in order for a game to be more reactive and immersive, the player has to lose some of that godlike omnipotence commonly seen in sandboxes, as the limits on the player's agency allows for more reactivity from the game. Also, I think Rimworld's devs took a neat approach to this by using the storyteller system to give that sense of urgency and novelty for players.

For instance even a simple 'felon on the run simulator' would need quite a lot of assets and background logic to make it entertaining. You'd want to have procgen cities/towns with npcs that aren't completely boring to talk to, highly intelligent cops that're capable of arresting you, mistaking you for a bystander, etc. You'll then want a stealth system and a way to make 'money', and so on. The biggest issue would be putting enough in that the game can create entertaining situations without making it seem like you've already seen everything after you've seen everything once.

I think the fundamental "fun" part of these games is what Gabe Newell is sperging out on in this interview: Fun is not about realism, it's about reinforcement. Some of the most memorable moments in games IMO are when the game recognizes even fairly minor actions and reacts to them (i.e. things like the original Deus Ex chastising you if you went into the women's bathroom during the initial part of the game). I think too many simulation games, Dwarf Fortress included, are designed in a way where the player is constantly fighting a barrage of meaningless stats and stat changes that only occasionally come together to form a somewhat interest narrative.

This applies to Paradox games too, and Tom Chick skewers Stellaris on a lot of points such as the meaninglessness of the information given to the player and the opaque user interface. His points about how the various randomly generated aspects of the alien races are not given any sort of characterization or narrative connection to make them worth remembering are spot on too(admittedly this aspect was somewhat improved with the ideology updates later). Great read, caused a lot of pants pooping from Plebbitors when he gave the game a 1/5 rating.

It's funny you mentioned the whole cop and stealth system because there's a game called "Shadows of Doubt" which is basically a procedurally generated crime noir detective simulator. After several playthroughs you do start to recognize the patterns the various crimes follow but man the sheer amount of ways the game reacts to your decisions is incredible. It's 100% worth playing, although I think the devs are starting to hit a wall when it comes to increasing the game's depth without the existing systems breaking down.

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, Dwarf Fortress included, are designed in a way where the player is constantly fighting a barrage of meaningless stats and stat changes that only occasionally come together to form a somewhat interest narrative.

Yeah this is one of the most grotesque issues in these games, I think the problem is that it's also hard to make a 'narrative' generator that puts all the data together coherently's hard as well. I think it might actually be doable, but you'd need to probably crowdsource a bunch of prose or hire a bunch of writers to write you like 1000 different 'legendary' takes for any one event, as well as a similar amount of variants for motives.

That said I do think that a problem DF tends to have in legends is that apart from killing people and writing books there's not actually that much that goes on for any one character's 'legend', you don't really see any glimpses of their motivations, family relationships, etc. I think Tarn should probably focus a lot more in adventure mode in the future and just add a shitton of new relationship and ideology mechanics, imo..

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That said I do think that a problem DF tends to have in legends is that apart from killing people and writing books there's not actually that much that goes on for any one character's 'legend', you don't really see any glimpses of their motivations, family relationships, etc. I think Tarn should probably focus a lot more in adventure mode in the future and just add a shitton of new relationship and ideology mechanics, imo..

Yeah unfortunately the neurodivergents that work on and play these kinds of games think storytelling is about constructing giant worlds with all the various minutiae documented, but if most of that information doesn't contribute to characterization or storytelling then it's just fluff. It reminds me of the RedLetterMedia video making fun of Wookiepedia entries detailing irrelevant shit:

Right now the best stories in DF seem to arise from chain reaction scenarios that stretch across numerous characters which to be fair are pretty entertaining when they hit just right. And there already exists some fairly robust internal characterization systems, like the stuff involving memories where Dwarves can store important happenings as memories and then remember them randomly leading to what is essentially PTSD after super traumatic occurrences. The problem here though is that it's kind of hard to notice these kinds of mini-narratives occurring due to the inundation of information the player is subjected to. While I think adding more ideology and relationship mechanics would be great, the real problem seems to be the fact that so much of the existing character and personality information is not brought to the surface enough. There needs to be some kind of improvement to the system that recognizes and complies story elements that the player can follow along more easily. I have no idea if Tarn and his brother are planning anything like this but it seems like Tarn himself plays a lot of adventure mode so I guess we'll see.

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I do think that in some ways the upcoming magic update might alleviate some of this since it might mean Tarn'll start adding some story generating capabilities to the game, but even then you'd need a lot of neurodivergent mechanics to make the stories actually interesting. For one, actual economies and scarcity are basically a must, since all the races tend to basically share everything and anything, making theft plots kind of meaningless outside of the 'fortress' scope.

Though honestly now that I think about it I kind of agree with your earlier point that anything that would help make stories better would also have to take a lot of power away from the omniscient god-player. Which might honestly be doable. For example I think an interesting way to go about things would be to make the fortress overseer an actual dwarf on-screen and making the game adopt some elements from crusader kings and so on ; you occasionally get reports from soldiers and other nobles but commoners'll track their own general opinion of you and may rebel if their conditions are that shitty. Now track this for each 'common' dwarf individually and you'll see the game naturally create 'loyalists' and 'rebels'. <- this also has the benefit of allowing you to actually converse with npcs as an actual ingame character and get to 'know' your fortress' inhabitants.

Also, honestly a lot of npc dialog could be touched up. Right now you can walk up to a priest npc or lord and they'll spout the same schizobabble any other npc does. Ironically despite having the most fleshed out 'personality' system npcs are basically incapable of holding a coherent conversation.

>While I think adding more ideology and relationship mechanics would be great, the real problem seems to be the fact that so much of the existing character and personality information is not brought to the surface enough. There needs to be some kind of improvement to the system that recognizes and complies story elements that the player can follow along more easily.

I think they really need to add a like 'give me a quick rundown on you/thing/place/society' that compiles a thing's greatest values, history and ideology in some coherent way. Like at the least you should be able to ask a priest about what their god's all about and their titles, or a peasant who the local ruler is. I think that this is also a problem with how characters need to actually learn certain facts in order to tell you about them, but what that actually leads to right now is shit like npcs telling you that something's going down in X but then not being able to tell you where that actually is.

The fix might be to just let certain spheres automatically know certain facts as they happen due to their pertinence at things at hand, though this comes at the cost of the simulation and 'peasants somehow knowing where the king's residing' bit.

What do you think about toady mentioning how he's gonna add the setting to have completely procgenn'd races to a world eventually?

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Mommy is soooo proud of you, sweaty. Let's put this sperg out up on the fridge with all your other failures.

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Reported by:

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The foid is immunized against all dangers: one may call her a thot, whore, slut, easy, it all runs off her like water off a raincoat while she yells that you are an incel. But ask her bodycount and you will be astonished at how she recoils, how injured she is, how she suddenly shrinks back: "I've been found out.".

Snapshots:

https://x.com/Wanderbots/status/1827599737131864439:

Roguelike in 2024 banning a user on the forums who asked for gay marriage while Dwarf Fortress has had gay cows for a decade.:

I'm so tired of this "politeness" nonsense. No, my opinion is objectively correct and "politely declining" gay marriage is wrong. You can't have a "culture" of declining gay rights.:

Might be the funniest way to say "I'm a bigot" I've seen on here.:

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Poles makes commie and nazi seethe, so Poles are cool in my book.

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I was waiting until 1.0 maybe ill buy now.

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You will be made to care

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