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:marseywalking: A dork develops a shitty game, demands respect. :marseyskinnedwalk:

https://old.reddit.com/r/gamedev/comments/1f3yj52/people_need_to_stop_using_walking_simulator_in_a/?sort=controversial

I fricked up and posted without a link. Thanks @DahvieVanityFan :*

OP:

People need to stop using "Walking Simulator" in a derogatory way.

If that's not your cup of tea, fair.

But do people understand that people are actively looking for games like this?

Plus it's not like they are really famous walking sim that are critically acclaimed, like firewatch or what remains of edith finch. And they're not lazy or simplistic, it takes LOTS of effort to make the perfect atmosphere, to write an engaging story and universe, make interesting characters and so on.

I'm about to release what could be considered a walking sim (even if there is quite more gameplay elements than in your traditional walking sim) and while most people are nice, some of them are still complaining about the fact that it is mostly running around and talking to people.

Why are they expecting anything else? It's not like I'm promising lots of features in the trailers. It's going to be a problem if some of them end up buying the game, get disappointed, get a refund and leave a bad review.

Sorry for the rant, I guess the real question is how can I market a walking sim (or a walking sim like) effectively, while minimizing haters, and managing the expectations of the average g*mer?

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!cuteandvalid

Gone Home was pretty fun tbh.

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Nah brah.

What happened to Edith Finch? That was the shit.

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