"We are middle-aged guys ourselves… so I guess that's the kind of target audience we're going for, probably."
"I think that this is precisely one of Like a Dragon's selling points. In Yakuza: Like a Dragon, everything starts with three unemployed middle-aged guys being like "Let's go to Hello Work." They have a different air about them than a group of young heroes would, complaining about back pain and the like. But this "humanity" you feel from their age is what gives the game originality."
The two creators compare the feeling of playing Yakuza games to "chilling out with older guys in a bar," as opposed to "going on an exhausting drinking party with young people."
heck yeah boomers making boomer games
they should add a grilling mini game to the next one
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Budget Simulator 2025! LFG
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