https://old.reddit.com/r/Games/comments/1hb0ni9/marvel_rivals_dev_on_why_rivals_succeeded_and/
https://old.reddit.com/r/gamingmemes/comments/1hagoo0/the_customer_is_always_right_get_fricked/
https://old.reddit.com/r/gaming/comments/1h8gsql/i_now_have_immortalized_a_relic_to_gamings/
Grave dancing
Cope
https://old.reddit.com/r/Asmongold/comments/1ham9xv/they_are_having_a_meltdown_over_at/
Bathing in cope
More cope
Circlejerking
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Marvel Rivals has the advantage of established IP and F2P. Concord was brand new and had an unreasonable barrier to entry ($40) in an area where the market demand was already satisfied by Overwatch 2. The real death blow is that despite knowing they had to overcome these issues, the Concord team made decisions that are inherently alienating to the vast majority of the population.
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