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BioWare Studio Update – BioWare Blog: A core team at BioWare is developing the next Mass Effect game under the leadership of veterans from the original trilogy, including Mike Gamble, Preston Watamaniuk, Derek Watts, Parrish Ley, and others. In keeping with our fierce commitment to innovating during the development and delivery of Mass Effect, we have challenged ourselves to think deeply about delivering the best experience to our fans. :marseyclueless:

https://old.reddit.com/r/Games/comments/1id18pk/bioware_studio_update/

								

								

https://blog.bioware.com/2025/01/29/bioware-studio-update/

!g*mers !chuds

Hello Everyone,

Today, we are turning towards the future and preparing for the next chapter in BioWare's story. As we announced in August 2023, we are changing how we build games to meet the needs of our upcoming projects and hold ourselves to the highest quality standards.

Now that Dragon Age: The Veilguard has been released, a core team at BioWare is developing the next Mass Effect game under the leadership of veterans from the original trilogy, including Mike Gamble, Preston Watamaniuk, Derek Watts, Parrish Ley, and others.

In keeping with our fierce commitment to innovating during the development and delivery of Mass Effect, we have challenged ourselves to think deeply about delivering the best experience to our fans. We are taking this opportunity between full development cycles to reimagine how we work at BioWare.

Given this stage of development, we don't require support from the full studio. We have incredible talent here at BioWare, and so we have worked diligently over the past few months to match many of our colleagues with other teams at EA that had open roles that were a strong fit.

Today's news will see BioWare become a more agile, focused studio that produces unforgettable RPGs. We appreciate your support as we build a new future for BioWare.

Gary McKay

General Manager, BioWare

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please just kill off mass effect already

it died when u let the lead writer go,

and this attempt at sustaining a zombie is just painful

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It's not like the best parts of Mass Effect were the setting, which was mostly ripped off from Kotor Star Wars anyways (Twileks became all female Asari, Force became Biotics, Jedi became Spectres etc). Nu-Bioware used to be great at character fan-service and party banter. Not that those two things make for great RPGs, it's just those were like the only two things that made those games compelling. These days Bioware can't even do it's lame fan-service for tumblr and reddit formula that made Inquisition sell like crazy.

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@PeepeeButtKiss loved the setting, Star Wars is a little too fantasy imo

Trans lives matter

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The original ME1 setting minus the Reapers would have been great tbh. Just exploring that world as space cop Shepard would have been great and it didn't need any weird plot gimmicks that the Reaper narrative caused.

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It's not like the best parts of Mass Effect were the setting, which was mostly ripped off from Kotor Star Wars anyways (Twileks became all female Asari, Force became Biotics, Jedi became Spectres etc)

The truth hurts.

:marseysad: :marseygiveup: :marseysulk:

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Kotor was probably the best thing to come out of the entire SW franchise, films included, cmv

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I can't

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An Ewok Adventure would like a word

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Was this when they gave up on the ME3 Dark Energy story and decided to go with the RGB endings? Can't believe Marauder Shields died for that crap

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