Dlanordie/death 1d ago#7714389
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He actually does speak to a good amount of my views on gaming and gaming culture. I can definitely emphathize with his feelings on people complaining about the time constrainsts in Dead Rising as it always baffles that there are people who find Pikmin 1 or Fallout 1 stressful because there's a time limit; a very generous time limit in both cases.
Also he briefly alludes to it during his spiel about Nintendo fans of the era but there's a very curious phenomenon around Nintendo centric content creators who grew up with the Gamecube that I find understudied. They're like the N64 boomers but dialed up to 11 when it comes to deifying their era's games and lambasting everything that came after. There's also an oddly ubiquituous anti-anime undercurrent with them that people theorize comes from all the JRPGs of the day being on PS2 and them never having had exposure to that genre. It stands out because older Nintendo fans are very much also fond of JRPGs.
One r-slurred game reviewer meme I can think of is asset reuse. Jim Sterling started it when he very correctly called out lazy and low effort asset swap games in the early 10s. Of course, all the midwits of the Internet diluted it down to asset reuse of any kind being le bad. If you're not throwing the baby out with the bathwater every game you're just cheap and lazy, even though that hasn't been viable game dev since after the turn of the millennium. But now those people are finally marveling at efficient reuse of game assets that allows Yakuza/Like a Dragon to be so prolific even while every other series has slowed way down.
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He actually does speak to a good amount of my views on gaming and gaming culture. I can definitely emphathize with his feelings on people complaining about the time constrainsts in Dead Rising as it always baffles that there are people who find Pikmin 1 or Fallout 1 stressful because there's a time limit; a very generous time limit in both cases.
Also he briefly alludes to it during his spiel about Nintendo fans of the era but there's a very curious phenomenon around Nintendo centric content creators who grew up with the Gamecube that I find understudied. They're like the N64 boomers but dialed up to 11 when it comes to deifying their era's games and lambasting everything that came after. There's also an oddly ubiquituous anti-anime undercurrent with them that people theorize comes from all the JRPGs of the day being on PS2 and them never having had exposure to that genre. It stands out because older Nintendo fans are very much also fond of JRPGs.
One r-slurred game reviewer meme I can think of is asset reuse. Jim Sterling started it when he very correctly called out lazy and low effort asset swap games in the early 10s. Of course, all the midwits of the Internet diluted it down to asset reuse of any kind being le bad. If you're not throwing the baby out with the bathwater every game you're just cheap and lazy, even though that hasn't been viable game dev since after the turn of the millennium. But now those people are finally marveling at efficient reuse of game assets that allows Yakuza/Like a Dragon to be so prolific even while every other series has slowed way down.
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Darn, you're really mad over this, but thanks for the effort you put into typing that all out! Sadly I won't read it at all.
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