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Game dev TEAM's project completely fails after NINE months. Makes post investigating why. Commenters suggest some clues were missed :marseydetective: Also, they seem to be releasing the same game again but with nicer visuals.

https://old.reddit.com/r/gamedev/comments/1iigm86/our_first_game_completely_failed_what_went_wrong/

								

								

https://store.steampowered.com/app/3130060/Move_Out_Manor/

The game that the post is about.

https://store.steampowered.com/app/3336610/Ghostly_Acres/

The new game.

Going on visuals alone this is actually a significant upgrade that they should be happy about. I can't say much about the rest though. It's a little sad that the talent they have is being funneled into the trash. There's talk of "market research." Surely asking anyone in their life if they'd be willing to spend any amount of time or money on a puzzle game where you push boxes around would get them the results that it took nine months to find.

"We did all the things you're supposed to do: Steam page launch, Next Fest, festivals, but still have minimal sales." When they say minimal they're talking less than 100 sales. Likely less than a dozen genuine. It has one real review. The other isn't even a friend, it's a small youtuber who received the game for free. Not a single associate of this team was willing to play and review this game.

When I started making these posts it was to point and laugh. Now the thought of multiple people spending their free time producing content that likely didn't even cover the $100 steam submission fee makes me :marseyaware:

I wonder if a Caleb Hammer-type show where "legitimate" devs pitch their idea to a flamboyant host would go well. Ideally the content would have a biggest-loser "where are they now" segment but almost every time it would be - "faded away into obscurity, released nothing."

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9 months? Looks like 9 weeks.

But but but I followed the guide from a jpeg I found on reddit.c*m!

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