https://store.steampowered.com/app/3130060/Move_Out_Manor/
The game that the post is about.
https://store.steampowered.com/app/3336610/Ghostly_Acres/
The new game.
Going on visuals alone this is actually a significant upgrade that they should be happy about. I can't say much about the rest though. It's a little sad that the talent they have is being funneled into the trash. There's talk of "market research." Surely asking anyone in their life if they'd be willing to spend any amount of time or money on a puzzle game where you push boxes around would get them the results that it took nine months to find.
"We did all the things you're supposed to do: Steam page launch, Next Fest, festivals, but still have minimal sales." When they say minimal they're talking less than 100 sales. Likely less than a dozen genuine. It has one real review. The other isn't even a friend, it's a small youtuber who received the game for free. Not a single associate of this team was willing to play and review this game.
When I started making these posts it was to point and laugh. Now the thought of multiple people spending their free time producing content that likely didn't even cover the $100 steam submission fee makes me
I wonder if a Caleb Hammer-type show where "legitimate" devs pitch their idea to a flamboyant host would go well. Ideally the content would have a biggest-loser "where are they now" segment but almost every time it would be - "faded away into obscurity, released nothing."
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"Cozy" has become a scarlet letter for unambitious boring indie slop.
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If you're going to do cozy then at least make it for girls and make it pink/cutesy
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To put it in perspective, if a solo dev was told to recreate this by spending 40 hours a week on it I would legitimately expect it to be done in three months, max. Obviously that's not the same as creating something original, but still.
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This is why "idea people" need to be dunked into a freezing lake
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I did a lot of game dev stuff as a hobby and what they have looks extremely basic. Multiple people betting on it making money is just insane.
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Got to have an idea guy and a business guy and a barely capable junior tech guy who knows a bit of JS
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9 months? Looks like 9 weeks.
But but but I followed the guide from a jpeg I found on reddit.c*m!
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Some game developers should have a reasonable expectation of losing money and op should have known this was going to happen. Your first game won't be a masterpiece and thats totally fine, but combine that with shitty graphics and even worse game play then you kinda deserve it
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Snapshots:
https://old.reddit.com/r/gamedev/comments/1iigm86/our_first_game_completely_failed_what_went_wrong/:
undelete.pullpush.io
ghostarchive.org
archive.org
archive.ph (click to archive)
https://store.steampowered.com/app/3130060/Move_Out_Manor/:
ghostarchive.org
archive.org
archive.ph (click to archive)
https://store.steampowered.com/app/3336610/Ghostly_Acres/:
ghostarchive.org
archive.org
archive.ph (click to archive)
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