Civiliaztion 7 vr annonucement :soyjakwow:

https://youtube.com/watch?v=dQT1sFND3YE

One paly of thuogh can easily last over 10 hours so perfect game for wearing a dildo on yuor head and standing around for 10+ hours

18
Jump in the discussion.

No email address required.

Playing strategy games in VR seems like a bad idea.

Unless the VR is just the headset and you use the keyboard and mouse, then it's still a bad idea, but maybe not as bad.

Jump in the discussion.

No email address required.

Simulate a normal computer screen playing Civ 7, but the surrounding environment is your palace and naked harem.

Jump in the discussion.

No email address required.

You don't want to point and click for 10 hours while wearing a rapidly heating $1000+ rig on your head?

Skill issue

Jump in the discussion.

No email address required.

It's turn based, not real time so shouldn't be too stressful

I quite like the idea of peering down like a god onto the game tbh

Jump in the discussion.

No email address required.

I quite like the idea of peering down like a god onto the game tbh

That is really cool, and appealing to me as well.

But, I'm not sold on this being anything but janky to play.

Jump in the discussion.

No email address required.

Why? VR touch controls are more precise and intuitive than a mouse and honestly I don't find myself using many keyboard shortcuts in civ 6, although admittedly the base ui isn't great and I use mods to make it better.

Jump in the discussion.

No email address required.

Are they with menus though? Of course picking something up etc is fine, but in Civ you are clicking on lists, selecting tiles for units to move on, and those things are usually not that big. And if you make them big, you have to scroll every time.

The biggest hurdle here being able to select specific hexes. And I don't know if there is an optimal size between constant map scrolling with huge tiles, and aiming into microscopic hexes with your hands.

I can't imagine it not being an awkward or time wasting experience.

Jump in the discussion.

No email address required.

idk if @tempest is just being a contrarian again but having to menu in VR sucks butt. Every game either avoids it as much as possible or you use kb/m. No one is going to be pointing and clicking in a game like Civ where it's purely navigating UI for hours

Jump in the discussion.

No email address required.

These are my actual opinions :marseywholesome:

IMO the issue here is less "menus" and more that text rendered in VR sucks to read. Plus VR tends to offer more intuitive ways of interaction which just aren't possible or feasible with a "pancake" interface.

Anyways I definitely think you could design a coherent VR UI for civ 6. No idea about 7 because I haven't played it but I'll probably try it in VR at some point.

Edit: I have never used a kb/m with VR. That sounds fricking terrible.

Jump in the discussion.

No email address required.

in Civ you are clicking on lists, selecting tiles for units to move on, and those things are usually not that big. And if you make them big, you have to scroll every time.

Pointless scrolling is mentioned in the reviews, it sounds like they basically fricked up the PC interface as much as they needed to to make this happen

Jump in the discussion.

No email address required.

They are imo. I haven't played 7 and probably won't for years but you could definitely do this with 6, there's not really that many things a city would build. You'd point at what you want to build and then press the trigger. Scrolling is easily done with the thumb stick.

Maybe you're thinking of trying to play it without controllers, ie with just finger tracking? That would be difficult I guess.

Jump in the discussion.

No email address required.

voice commands can/should be added to vr.

Jump in the discussion.

No email address required.



Link copied to clipboard
Action successful!
Error, please refresh the page and try again.